Showing posts with label Alex Sinclair. Show all posts
Showing posts with label Alex Sinclair. Show all posts

Thursday, October 12, 2017

Review: DARK NIGHTS: Metal #2

DARK NIGHTS: METAL No. 2
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
32pp, Color, $3.99 U.S. (November 2017)

Rated “T+” for “Teen Plus”

Dark Nights: Metal is the current comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final entry in the event (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #2 finds the Justice LeagueSuperman, Wonder Woman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – in hot pursuit of their teammate, Batman.  The Dark Knight Detective, however, is determined to address his crisis on his own and to protect his teammates from the really bad thing that is coming to Earth.  Thus, conflict is born and the League battles Batman.  From the Amazon rain forests to the Valley of the Kings in Egypt, friend fights friend.  Can the Batman and Justice League stop what is coming... what may be destined?

I was not enjoying Dark Nights: Metal #2 quite as much as I did the first issue; then, baby Darkseid shows up, and how can I not love that? Then, there is the killer ending and... the arrival.  I must say that I find the inclusion of Neil Gaiman's Sandman (Daniel? or Morpheus?) to be contrived, but the other guest cameos (Green Arrow, Gorilla City) are quite nice.

Dark Nights: Metal is big, but not bloated, which is what I found Marvel Comics' Secret Empire to be.  Secret Empire has so much stuff going on, more than I wanted to follow, so I didn't read it past the zero issue.  On the other hand, Metal is so is like a streamlined rocket racing in a straight line past omens and portents to the big, freakin' dark arrival.

I think the other thing that is in Metal's favor is that its creative team was The New 52 Batman creative team for the better part of four years.  Thus, Metal actually seems like a continuation of something concrete in the DC Universe, something will not be re-birthed and rebooted away – Snyder and Capullo's Batman.  Metal validates that Batman comic book series, and Batman is the anchor for this big event which might mean something important to the DCU for some time to come.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Friday, September 8, 2017

Review: Dark Nights: METAL #1

DARK NIGHTS: METAL No. 1
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
40pp, Color, $3.99 U.S. (October 2017)

Rated “T+” for “Teen Plus”

“Metal”

Dark Nights: Metal is the new comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final comic book (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and this miniseries is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #1 finds the Justice LeagueSuperman, Wonder Woman, Batman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – prisoners of Mongul.  He controls the superheroes via special armor and forces the Justice League to entertain him and a stadium full of Braalians by fighting as gladiators.  Thus far, the League has defeated its opponents, but Mongul is about to introduce newer and more powerful creatures.  The team needs to escape because there is trouble on Earth:  an attack on Gotham City and an ages-old secret on Blackhawk Island – a secret that will shake the foundations of the Multiverse now and forever.

Of course, dear readers, you remember the 2012 film, The Dark Knight Rises, the third film in Christopher Nolan's THE DARK KNIGHT TRILOGY.  [I think Warner Bros. requires that it be written all in caps.]  Every scene and sequence in that film seemed to build to some crescendo – a crescendo that never happened.  Hans Zimmer's score kept pounding and director Chris Nolan kept building his self-important cinematic “masterpiece” until its contrived ending arrives without ever delivering that crescendo.  That movie was like one long, massive, elaborate chicken-choking session without the explosive payoff.

Luckily, Scott Snyder knows how to build his Bat-crescendo, but he does not build towards one big climax.  Dark Nights: Metal is a mystery, thriller, and horror story that uses scenes and sequences to create anticipation – some are loud and big and others are simply tense.  Snyder offers clues and secrets; and the prize is not necessarily a crescendo.  Maybe, Metal finishes with a series of big reveals, and/or maybe, in the end, it adds something new to the DC Comics Universe.

As for artist Greg Capullo, well, we finally get our Capullo-drawn Justice League comic book.  I like that Metal is more like a Justice League comic book than it is like Crisis on Infinite Earths-style event.  Capullo's storytelling feels immediate, tense, and tight like a particularly good Justice League comic book and, once again, less like one of those loud, bloated, out of control company-wide event comic books (say, Marvel's Secret Empire.)

So let's say that Dark Nights: Metal #1 gets it right by creating anticipation rather than exploding in our hands after only three strokes... I mean, three pages.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Thursday, August 17, 2017

Review: SCOOBY APOCALYPSE #1

SCOOBY APOCALYPSE No. 1
DC COMICS – @DCComic

[This review was originally posted on Patreon.]

PLOT/BREAKDOWNS:  Keith Giffen
DIALOGUE: J.M. DeMatteis
ARTIST: Howard Porter
COLORS: Hi-Fi
LETTERS: Nick J. Napolitano; Travis Lanham
COVER: Jim Lee with Alex Sinclair
VARIANT COVERS: Howard Porter with Hi-Fi;Dan Panosian; Neal Adams with Alex Sinclair; Joelle Jones with Nick Filardi; Ben Caldwell
40pp, Color, $3.99 U.S. (July 2016)

Rated “T” for “Teen”

“Waiting for the End of the World”

Based on a concept by Jim Lee; Scooby-Doo created by Joe Ruby and Ken Spears and Iwao Takamoto

Scooby-Doo is a media franchise that began with the animated, Saturday-morning, television series, “Scooby-Doo, Where Are You!” in 1969, which was produced by American animation studio, Hanna-Barbera Production.  The series featured four teenagers:  Fred Jones, Daphne Blake, Velma Dinkley, and Norville "Shaggy" Rogers and Scooby-Doo, a talking Great Dane-ish dog.  Together, they solved mysteries involving supernatural creatures that usually turned out to be frauds.

That first series basically gave birth to numerous follow-up Scooby-Doo animated cartoon series that used the original as a pattern to one extent or another.  DC Comics recently launched a Scooby-Doo comic book that takes the characters introduced in “Scooby-Doo, Where Are You!” but largely reinvents the character relationships, personalities, histories, and their mission.  Entitled Scooby Apocalypse, the new comic book is based on a concept created by Jim Lee.  The comic book is written by Keith Giffen (plot) and J.M. DeMatteis (dialogue); drawn by Howard Porter; colored by Hi-Fi; and lettered by Nick J. Napolitano.

Scooby Apocalypse #1 (“Waiting for the End of the World”) finds Daphne and Fred at “The Blazing Man Festival.”  Daphne is the host of a once-popular television series, “Daphne Blake's Mysterious Mysteries.”  She hopes that an informant that she is supposed to meet at the festival will provide the lead to a story that will return the show to the big time.  Fred, her long-suffering cameraman, thinks that he and Daphne should move on to bigger things.

Nearby is Shaggy, a dog-trainer at a secret facility, and his trainee, Scooby-Doo.  A misunderstanding forces an encounter between Shaggy and Scooby and Fred and Daphne.  Now, both parties are about to hear an amazing story from Dr. Velma Dinkley who works for a secret government program, the Elysium Project.  What she tells them will change their lives.

I would not call myself a Scooby-Doo purist, but I probably am.  I am not crazy about anything that strays too far from “Scooby-Doo, Where Are You!” (1969-1970) and the follow-up series, “The New Scooby-Doo Mysteries” (1972-1973)  Thus, I am inclined to not like Scooby Apocalypse, and I had planned on not reading it.  However, word that some of the early issues were selling-out in various places piqued my interests.  I picked up some copies at a my local comic shop and turned to eBay for the ones I could not find there.

After reading the first ten pages, I was disgusted and even insulted, as a Scooby-Doo fan.  Then, I found myself intrigued by the goings-on inside the Project Elysium facility, and then, I bought in to this comic book.

I'd be lying if I called it great, but I really want to see where this goes.  I have the first four issues, and I think that will be enough to decide if I want to keep reading.  Honestly, I would recommend this first issue to any adult who is or was a fan of Scooby-Doo, reading it as a lark or out of curiosity.  Considering the creative team behind this, Scooby Apocalypse could be good.  The bonus story, “When Shaggy Met Scooby!” about the first meeting between fiction's greediest boy-and-his-dog combo is a novel spin on the classic animated cartoon comedy duo.

I'll review a future issue, dear reader, and I promise to keep it real, one way or the other.

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2016 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Tuesday, June 20, 2017

Review: Dark Knight III: The Master Race #9

DARK KNIGHT III: THE MASTER RACE No. 9
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert and Frank Miller with Brad Anderson; Frank Miller with Alex Sinclair
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Greg Capullo; Klaus Janson with Alex Sinclair; Frank Quitely; Mikel Janin; Chip Kidd
40pp (plus 16-page insert), Color, $5.99 U.S. (July 2017)

Batman created by Bob Kane with Bill Finger

A nine-issue comic book publishing event, Dark Knight III: The Master Race (also known as DKIII) is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR).  DKR is the now-legendary 1986 four-issue comic book miniseries written by Frank Miller and drawn by Miller (pencils) and Klaus Janson (inks).  DKR focuses on a 50-year-old Bruce Wayne who comes out of retirement to resume fighting crime as Batman.

DKIII is written by Brian Azzarello and Frank Miller; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  In DKIII, Batman unites with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.  Meanwhile, Superman's daughter with Wonder Woman, Lara, has joined with the murderous Kryptonians, and Carrie Kelley, the former Robin, begins to evolve into the new Batgirl.

As Dark Knight III: The Master Race #9 opens, the “master race” of Kryptonians from the Bottled City of Kandor and their leader, Quar, prepare to make the Earth unlivable in order to punish humanity for not worshiping them.  Enter Green Lantern and the Atom.  Batman has a surprise for Quar and company, but Superman may have the biggest surprise of all.

If I remember correctly, when it announced that DKIII was being extended to nine issues, DC Comics said there was more story to tell (or something like that).  After reading DKIII #9, I don't know if this is so much “more story” as it is an extended action sequence, all of which could have been wrapped up in a double-sized DKIII #8.

After much criticism and complaining about DKIII (with only scattered praise), I had to admit that I thought that DKIII #8 was not only the best issue of the series, but was also a truly good comic book.  DKIII #7 and #8 moved the narrative forward more powerfully than a locomotive, and #9 is nice finale slash coda coming after those two issues.

I think that DKIII #9 also came into existence to prepare the way for more comics set in the world of Batman: The Dark Knight Returns.  Rumor has it that DC may have outlines all the way to an eighth miniseries, and I'll probably read them all.  For all the series' unevenness, DKIII #9 has some surprises, like The Atom's pivotal moment and the last page, with its graphic homage to an iconic graphic from DKR.  Plus, I can't resist the eight-page gallery of Adam Kubert and Klaus Janson's art in black and white.  So in the end, I'll recommend Dark Knight III: The Master Race #9.

Dark Knight Universe Presents: Action Comics #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller and Klaus Janson with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I did like DKIII #7's“Strange Adventures” and #8's “Detective Comics.”  In “Action Comics #1,” Batman provides a narration as we look in on heroes like Aquaman, Green Lantern, Flash, Wonder Woman, and The Atom.  Also, Lara and Carrie Kelley/Batgirl take the next steps in their lives (with Carrie's evolution alluded to at the end of the main story).  “Action Comics #1” is also a nice coda slash prelude to the probable “DKIV” or “DK4.”

B+
7.5 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Tuesday, April 18, 2017

Review: DARK KNIGHT III: The Master Race #8

DARK KNIGHT III: THE MASTER RACE No. 8
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Brad Anderson; Bill Sienkiewicz; Riley Rossmo
32pp (plus 16-page insert), Color, $5.99 U.S. (May 2017)

Batman created by Bob Kane with Bill Finger

Dark Knight III: The Master Race (also known as DKIII) is a nine-issue Batman comic book event miniseries.  It is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR), the 1986 four-issue comic book miniseries written by Frank Miller and drawn by Miller (pencils) and Klaus Janson (inks).  DKR focuses on a 50-year-old Bruce Wayne who comes out of retirement to resume fighting crime as Batman.

DKIII is written by Brian Azzarello and Frank Miller; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  DKIII finds Batman united with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.

Dark Knight III: The Master Race #8 opens with the new Batgirl (Carrie Kelley) witnessing the seeming death of Batman.  However, Superman placed Batman's body in a Lazarus Pit, and now Bruce Wayne is not only alive, but young again.  Meanwhile, the “master race” of Kryptonians from the Bottled City of Kandor invade the home of Wonder Woman's and the Amazons (an island now called “Amazonia”).  The Kryptonians are sure that they will win their fight with the Amazons, but Wonder Woman and her people have something that can match the Superman-like powers of a master race.

After much criticism and complaining about DKIII (with only scattered praise), I have to admit that I think that DKIII #8 is not only the best issue of the series, but it is also a truly good comic book.  DKIII has been wildly inconsistent, but DKIII #7 and #8 move the narrative forward more powerfully than a locomotive.

I don't think... No, I know that I have not had this much fun reading the other issues of DKIII as I had reading #8, although #7, as I've said, is quite good.  Wonder Woman in full battle mode is a beautiful thing, and of course, this story barrels forward because #8 is the penultimate issue (although it was originally intended to be the last issue).  Of note, a younger Bruce Wayne adds fuel to the rumors that many more series set in the DKR universe are to come.

Dark Knight Universe Presents: Detective Comics #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I did like DKIII #7's“Strange Adventures,” which focuses on Green Lantern and two denizens of Thanagar.  This issue's “Detective Comics” insert is the best of the lot, thus far, and is Frank Miller's best work as an artist for these inserts.  This insert also features some familiar characters and story elements that first appeared in DKR, and that makes me happy.  Plus, this is “To be continued...”

A

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Wednesday, February 22, 2017

DARK KNIGHT III: The Master Race #7

DARK KNIGHT III: THE MASTER RACE No. 7
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Dave McCaig; Howard Chaykin with Jesus Aburto; Chris Burnham with Nathan Fairbairn
32pp (plus 16-page insert), Color, $5.99 U.S. (February 2017)

Batman created by Bob Kane with Bill Finger

Dark Knight III: The Master Race (also known as DKIII) is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR), the landmark, four-issue comic book miniseries.  Published by DC Comics in 1986, DKR was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza.  DKR focused on a 50-year-old Bruce Wayne who comes out of retirement and resumes his crime-fighting role as Batman.

DKIII is written by Brian Azzarello and DKR's Frank Miller; drawn by Andy Kubert (pencils) and DKR's Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  DKIII finds Batman united with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.

Dark Knight III: The Master Race #7 opens in the aftermath of the battle in and over Gotham City, pitting Batman, Superman, and their allies against the “master race” of Kryptonians from Kandor.  And Batman is dead... or is he?  Superman has an idea about reviving his old friend.  Meanwhile, Quar, the leader of the Kryptonians, moves to strengthen his hold on Lara, the daughter of Superman and Wonder Woman, who has sided with the Kryptonians.  He wants her to do something for him...

I have to say that I enjoyed reading DKIII #7 more than I did issue #6.  I have found DKIII to be wildly inconsistent.  It is sometimes intense and gripping; other times, it is contrived and ridiculous – often within the same issue.

What is the difference with #7?  I think that this issue consolidates subplots and relationships, as the narrative prepares to move into the final acts of the series.  This issue is the first one that clearly depicts Lara's ambivalence, but also emphasizes that much of this story is about Lara's side of the family, in particularly her father, Superman.  Going forward as a reader, an issue like this one makes me feel more confident about the eight and ninth issues of Dark Knight III: The Master Race, the final two issues.

Dark Knight Universe Presents: Strange Adventures #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I like this issue's “Strange Adventures” that focuses on Green Lantern and two denizens of Thanagar.  The interplay of the items that give these heroes their power with the mounting danger of their adversaries makes this a gripping mini-thriller with a nice ending.

A-

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Sunday, December 11, 2016

Review: Dark Knight III: The Master Race #6

DARK KNIGHT III: THE MASTER RACE No. 6
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Romulo Fajardo, Jr.; Greg Tocchini; Giuseppe Camuncoli with Dave Stewart
32pp (plus 16-page insert), Color, $5.99 U.S. (December 2016)

Batman created by Bob Kane with Bill Finger

For a long time, film critics and movie buffs considered sequels to acclaimed and/or popular films to be inferior, and they mostly were.  Sequels were often cheaper, made with production budgets that were lower (sometimes much lower) than the original film's budget.  Sometimes, not only were key members of the original cast missing, but also missing were the original screenwriter(s) and director.

Of course, there were exceptions.  Many people think that The Godfather II was a better film than The Godfather, which itself is one of the greatest films of all time.  George Lucas may have been unhappy with the reception to The Empire Strikes Back, but almost everyone thinks this sequel was vastly superior to the more famous and financially successful Star Wars (1977).  And Christopher Nolan's The Dark Knight (2008) practically eclipsed his first Batman film, Batman Begins (2005), which itself was and still is one of the best movies based on a superhero comic book ever made.

Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR) was a four-issue comic book miniseries starring Batman.  Published by DC Comics in 1986, this prestige-format comic book was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza, with the book covers drawn by Miller and Varley.  Dark Knight III: The Master Race (also known as DKIII), the second sequel to DKR, is an inferior sequel to a landmark original.

Yes, a planned nine-issue series, DKIII is written by DKR's Frank Miller and Brian Azzarello; drawn by Andy Kubert (pencils) and DKR's Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  Yes, you have the original author and some of the biggest names in mainstream comic books joining him, but DKIII is not only inferior, but is also nothing more than corporate product meant to cash in on a still-famous original.  But first things first...

Dark Knight III: The Master Race #6 finds Batman and Superman leading a revolt against the alien menace from the Bottled City of Kandor (now grown full-size) that has put Gotham City under siege and threatens the same to the rest of the world.  Meanwhile, Carrie, the Robin from DKR who is now the new Batgirl(?), battles the new “Supergirl,” who is Lara, the daughter of Superman and Wonder Woman.  How does it end?  With a death... maybe.

First, I don't buy that Frank Miller actually has much input in the main narrative.  Yeah, you can rag on The Dark Knight Strikes Again (DK2), the original sequel, but it was both original and an eclectic take on familiar comics tropes.  DKIII is just a rehash of ideas from DKR – old and aging superheroes, Bat vs. Kryptonian, and some vague law and order themes.  In some ways, this doesn't even rise to the level of Azzarello's previous and acclaimed work.

Secondly, The Dark Knight Returns was a “What if” or “Elseworlds” Batman story that DC Comics bosses and comic book fans turned from a special event into an entrenched mindset.  They can't let it go, and everything that they have done with it since the debut of DKR only serves to prove how special and of-its-times the original was.  Even Frank Miller has not been able to recapture the glory of the original, and honestly, the only thing that Brian Azzarello and Andy Kubert can do is lend their names to the corporate, Batman sub-brand that is “The Dark Knight.”

Dark Knight III: The Master Race is not a bad comic.  I bought into the hype, although part of me knew where this was going even while buying the product.  There are indeed some stand-out Batman comics being done right now by Scott Snyder and John Romita, Jr. on All-Star Batman and by Tom King and David Finch on Batman.

Dark Knight Universe Presents: World's Finest #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

Frank Miller seems to have a bigger hand in these Dark Knight Universe Presents comic books which are inserted in the middle of each issue of DKIII.  To date, there has not been much to say about them, and that has not changed.

C+

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2016 Leroy Douresseaux. All Rights Reserved. Contact this site for reprint and syndication rights and fees.

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Sunday, March 27, 2016

Review: DARK KNIGHT III: The Master Race #1

DARK KNIGHT III: THE MASTER RACE No. 1
DC COMICS – @DCComics

[This review originally appeared on Patreon.]

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert and Klaus Janson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Dave Gibbons and Klaus Janson with Brad Anderson; Jill Thompson
32pp, Color, $2.99 U.S. (January 2016)

Batman created by Bob Kane with Bill Finger

Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns) was a four-issue comic book miniseries starring Batman.  Published by DC Comics in 1986, this prestige-format comic book was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza, with the book covers drawn by Miller and Varley.

Individually, the books were entitled “The Dark Knight Returns” (Book One); “Dark Knight Triumphant” (Book Two); “Hunt the Dark Knight” (Book Three); and “The Dark Knight Falls” (Book Four).  The series takes place in a future in which Bruce Wayne is 55 and retired from being Batman.  Gotham City's ongoing troubles give Wayne the reason he uses to bring Batman out of retirement, but Batman faces opposition from the city government and the police force.  The series introduces a new Robin, a girl named Carrie Kelley; depicts Batman's final battle with The Joker; and culminates with a confrontation against Superman, which leaves the world thinking that Batman is dead.

Batman: The Dark Knight Returns (also known as “DKR”) yielded a three-volume sequel, The Dark Knight Strikes Again (also known as “DK2”), published by DC Comics from late 2001 into 2002.   DC Comics has spent the last four years reliving its mid to late 1980s glory days, so now, there is a second sequel to The Dark Knight Returns.  This is an eight-issue series entitled Dark Knight III: The Master Race (also known as DKIII).  It is written by Frank Miller and Brian Azzarello; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.

Kubert and Janson will be the lead cover artists, but DC is publishing numerous variant covers, about 50 for the issue of DKIII.  Each issue will also include an insert entitled “Dark Knight Universe Presents” drawn by different art teams and written by Miller and Azzarello... apparently.

Dark Knight III: The Master Race #1 opens with the return (once again) of Batman, but this time, the authority in Gotham City is even less welcoming.  Commissioner Yindel and the rest of the Gotham City Police Department are ready to take-down Batman.  Meanwhile, Wonder Woman fights and a legendary small city wants help, while Superman remains in limbo.

Dark Knight III: The Master Race #1 is not as good as Batman: The Dark Knight Returns, Book One.  Let's just get that out of the way.  DKIII colorist Brad Anderson is nowhere nearly as good as DKR colorist, the legendary Lynn Varley (Frank Miller's ex-wife), whose watercolor-like hues were both subtle and vivid.  There is nothing distinguishing about the work of DKIII letterer Clem Robins, certainly not in the way DKR's John Costanza's lettering was so distinctive.

DKIII's art team of Andy Kubert and Klaus Janson capture the spirit and some of the style of DKR's Frank Miller and Janson.  Kubert, however, does not match the imaginative page layouts and awe-inspiring design that Miller gave the original work.

There is a rumor that Frank Miller has contributed relatively little to the storytelling in DKIII.  Word is that DC Comics was developing DKIII independently of Miller and went to him after they'd already made the decision to produce the project.  At the very least, Azzarello is clearly writing the scripts.  It shows.  This is not bad work, but nothing about this suggests the imagination and inventiveness that Frank Miller has brought to all his work:  the good stuff, the bad stuff, and the ambivalent experimental work.  Azzarello, as good as he can be, cannot be like Frank Miller because he is not in Miller's league, no matter how much Jim Lee, Geoff Johns, and the powers at DC Comics pretend he is.

Things could change; I could be delightfully surprised.  But right now Dark Knight III: The Master Race #1 is no more special than any other Batman comic book that is a particularly good read.

B

Dark Knight Universe Presents: The Atom #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

Frank Miller actually pencils Dark Knight Universe Presents: The Atom #1, with Klaus Janson inking.  And no, it does not remind me of Batman: The Dark Knight Returns or Frank Miller's run on Daredevil, on which Janson was Miller's most frequent collaborator and partner.

This has potential, but it lacks the spark of any of Miller's best work.

B

[Retailer variant cover artists and art teams:
Dave Johnson; Sean Gordon Murphy; Lee Bermejo; Klaus Janson; Rafael Albuquerque; Jae Lee with June Chung; Eduardo Risso; Jock; Walter Simonson with Laura Martin; Ivan Reis with Marcelo Maiolo; Aaron Lopresti; Tyler Kirkman with Tomeu Morey; Brian Bolland; Paul Pope with Jose Villarrubia; Gabriele Dell'Otto; John Cassady with Laura Marin; Tony Daniel with Tomeu Morey; Matt Wagner with Brennan Wagner; Michael Allred and Laura Allred; Brian Stelfreeze; Amanda Conner with Paul Mounts; Terry Dodson and Rachel Dodson; Jason Fabok with Brad Anderson; Darwyn Cooke, Josh Middleton; Gary Frank with Brad Anderson; Howard Porter with Hi-Fi; Kevin Eastman with Varga Tamás; Bill Sienkiewicz; Dave Dorman; Greg Capullo with FCO Plascencia; Stanley “Artgerm” Lau; Marc Silvestri with Alex Sinclair; Kelley Jones; Dale Keown with Jason Keith; Neal Adams with Alex Sinclair; Simon Bisley; Tony Harris; David Finch and Scott Hanna with Brad Anderson; Scott Williams with Alex Sinclair; John Romita, Jr. and Danny Miki with Dean White; Adam Hughes; Francis Manapul; J. Scott Campbell with Nei Ruffino; Tim Sale; Bruce Timm; Babs Tarr]


Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this site for reprint and syndication rights and fees.

----------------------------------



Sunday, October 18, 2015

Review: SUPERMAN #41

SUPERMAN #41
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Gene Luen Yang
PENCILS: John Romita, Jr.
INKS: Klaus Janson
COLORS: Dean White
LETTERS: Rob Leigh
COVER: John Romita, Jr. and Klaus Janson with Alex Sinclair
VARIANT COVER: Karl Kerschl (Joker 75th anniversary cover)
32pp, Color, $3.99 U.S. (August 2015)

Rated “T” for “Teen”

Superman created by Jerry Siegel and Joe Shuster

“Before Truth” Part 1

DC Comics' new-look slash new-direction, “DCYou,” not only means the launch of new comic book series, but it also means a change for ongoing titles.  One of those titles taking on a new direction is Superman, featuring the debut of acclaimed graphic novelist, Gene Luen Yang, as the series' new regular writer.  The art team of Superman remains the same as it has been for the last year:  John Romita, Jr. (pencils) and Klaus Janson (inks), with colorist Dean White and letterer Rob Leigh.

Superman #41 (“Before Truth” Part 1) opens with a tease of what is to come for Superman.  The story returns to the “present” with Clark Kent still dealing with the changes in his Superman powers and abilities.  Something else that is new in Kent's life is unknown figures who sends mysterious text messages that offer tips about the kind of illegal activities that Superman fights.

One tip guides Kent and Jimmy Olsen, who now knows that Clark is Superman, to the underground factory of a black market, hi-teach weapons dealer.  It is indeed a hot and accurate tip, but what are the real motives of this “unknown source?”  And how does it affect Superman's future?

Although I am aware of Gene Luen Yang's work, I have never read any of it.  I was curious about how he would approach Superman, but I expected only a minor change in tone.  Boy, was I wrong.  Everything about Superman #41 seems fresh and, in some instances, new.  This is a Superman that looks forward, with hope and possibility and ready for whatever comes with change.  I think that Superman has always been about tomorrow, about hope, and about the new.  The character grows moribund when the status quo takes hold for years at a time.

In fact, I think that Yang is a better Superman writer for John Romita, Jr.  Previous Superman writer, Geoff Johns, played to Romita's ability to summon the spirit of Jack Kirby in creating king-sized brawls between super-powered beings.  Yang plays to Romita's strengths as a storyteller who is both inventive and imaginative, also to his ability to change mood, tone, and atmosphere within a single chapter.  So this new direction for Superman is about both Gene Luen Yang and John Romita, Jr.

A

Reviewed by Leroy Douresseaux


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.



Wednesday, September 23, 2015

Review: JUSTICE LEAGUE OF AMERICA #1

JUSTICE LEAGUE OF AMERICA #1
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Bryan Hitch
PENCILS: Bryan Hitch
INKS: Daniel Henriques with Wade von Grawbadger and Andrew Currie
COLORS: Alex Sinclair with Jeromy Cox
LETTERS: Chris Eliopoulos
COVER: Bryan Hitch with Alex Sinclair
VARIANT COVERS: Bryan Hitch with Alex Sinclair; Howard Porter with Hi-Fi (Joker 75th Anniversary Cover)
56pp, Color, $5.99 U.S. (August 2015)

Rated “T” for “Teen”

“Power and Glory”

The Justice League is DC Comics' ultimate superhero team.  Conceived by Gardner Fox, the team first appeared in The Brave and the Bold #28 (cover dated: March 1960).  The Justice League received its own comic book series, Justice League of America (cover dated: October 1960), which is the name by which the team was known for decades.  The name “Justice League” was emphasized as a comic book title beginning with the debut of Justice League #1 (cover dated: May 1987).

The name Justice League of America (or “JLA”) returns bigger and badder than ever in the new “DCYou” series,  Justice League of America.  It written and drawn by Bryan Hitch; inked by Daniel Henriques (with Wade von Grawbadger and Andrew Currie); colored by Alex Sinclair (with Jeromy Cox); and lettered by Chris Eliopoulos.

Justice League of America #1 (“Power and Glory”) opens with the destruction of Earth and the death of Superman.  Say what?!  Superman has been summoned to The Infinity Corporation in New York City.  There, he meets Alexis Martin and an arrogant, self-declared genius named Vincent.  They have shocking news about the fate of existence and its connection to Superman.

Meanwhile, something powerful and hungry is spirited from “The Maw,” the super-max prison in Metropolis.  This creature will give Wonder Woman, Green Lantern, Flash, Batman, and Cyborg all they can handle and more.  Also, Aquaman has a date with a god in Atlantis.

In StormWatch Volume 2 #4, Bryan Hitch and writer Warren Ellis unleashed “widescreen comics” on American superhero comic book readers.  The costumed super-powered people were big.  The action was bigger, and the destruction was massive.  Bryan Hitch, obviously influenced by fellow British comic book artist, Alan Davis, took Davis stylish compositions and lush brushwork and made it heavy.  It was like Davis pumped up on P.E.D.s (performance enhancing drugs).  Ellis's big stories and Hitch's double-X-L art made StormWatch, a dumpster, frivolous Wildstorm comic book, an exciting read and a buzzed-about comic book.  Hitch would later bring widescreen to Marvel's The Ultimates, a re-imagining of the Avengers, written by Mark Millar.

Now, Bryan Hitch brings massive widescreen, as both writer and artist, to the Justice League.  Not only is the graphical storytelling in Justice League of America #1 big; the issue itself has 50 pages of story, which is massive compared to today's anemic 20 and 22-page comic books.  And, in a shared victory for both quantity and quality, Justice League of America #1 is worth the $5.99 cover price.

Hitch offers a story that is worthy of both the Justice League as a team and of its individual members.  “Power and Glory” isn't overly complicated, but it offers action in a epic manner that is similar to “Justice League” (2001-2004) Cartoon Network animated series.

I'm excited about Bryan Hitch's Justice League of America, which he apparently has been working on for more than a year before the series debuted.  Over my time of reading comic books, I have been ambivalent about the Justice League, but both Justice League and Justice League of America comic book series have made me more excited about this franchise than I have ever been.

A

Reviewed by Leroy Douresseaux


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.


Friday, September 18, 2015

Review: MIDNIGHTER #1

MIDNIGHTER #1
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Steve Orlando
PENCILS: Aco
INKS: Aco with Hugo Petrus
COLORS: Romulo Fajardo, Jr.
LETTERS: Jarek K. Fletcher
COVER: Aco with Romulo Fajardo, Jr.
VARIANT COVER: Bryan Hitch with Alex Sinclair
32pp, Color, $2.99 U.S. (August 2015)

Rated “T+” for “Teen Plus”

“Midnighter”

Midnighter is a superhero created by writer Warren Ellis and artist Bryan Hitch.  The character first appeared in Stormwatch (Vol. 2) #4 and later became a member of the superhero team, The Authority.  Midnighter has superhuman abilities and is known for killing his opponents and is Batman-like, although Warren Ellis apparently based him on The Shadow.  The Midnighter is also gay.

As part of the “DCYou,” Midnighter stars in his first solo comic book series since his 2007 Wildstorm series.  The new Midnighter is written by Steve Orlando; drawn by Aco with Hugo Petrus assisting on inks; colored by Romulo Fajardo, Jr., and lettered by Jared K. Fletcher.

Midnighter #1 (“Midnighter”) opens with an attack on “The God Garden,” some kind of orbiting platform, and the attacker wants its secrets and “toys” (biotech weapons).  Meanwhile, terrorists from the country(?) of Modora attack the restaurant where Midnighter is entertaining a guest.  This is a time of transition for the hero, but duty calls even when he is on a booty call.  Who is Lucas Trent?

Writer Steve Orlando is so cryptic in Midnighter #1.  Either he assumes that there are a lot of Midnighter fans who just want a book featuring the character or he plans on mostly starting from scratch with the character.  I hope its the latter.

Series artist Aco is talented; I must admit that he draws pretty pictures, but in Midnighter #1, his storytelling is only average.  He litters the page with a smattering of tiny panels.  I think that Aco does this to depict Midnighter's tactical ability to see multiple points of view and to predict his opponent's every move.  In terms of storytelling, splattering panels across the page creates static that disrupts the ability of a series of static images to tell a story.

My prediction is that this new Midnighter comic book series is a short-timer.  I would be surprised if it lasts a year.

C

Reviewed by Leroy Douresseaux


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this site for reprint and syndication rights and fees.



Sunday, October 12, 2014

I Reads You Review: THE MULTIVERSITY #1

THE MULTIVERSITY #1
DC COMICS – @DCComics

WRITER: Grant Morrison
PENCILS: Ivan Reis
INKS: Joe Prado
COLORS: Nei Ruffino
LETTERS: Todd Klein
COVER: Ivan Reis and Joe Prado with Nei Ruffino
VARIANT COVERS: Chris Burnham with Nathan Fairbairn (after Joe Shuster); Bryan Hitch with Alex Sinclair; Grant Morrison
48pp, Color, $4.99 U.S. (October 2014)

Rated “T” for “Teen”

“House of Heroes”

The Multiversity is the latest comic book event series from DC Comics.  It is also a long-awaited event series, as this project was first announced several years ago.  The Multiversity is a limited series consisting of interrelated one-shot comic books set in the “DC Multiverse.”  Specifically, this is the Multiverse as it exists after The New 52, the re-launch of the DC Comics Universe that occurred in 2011.

If I understand correctly, the series will be comprised of eight comics.  Grant Morrison will write all eight, but each comic book will be drawn by a different artist.  The first issue, The Multiversity #1, is written by Morrison, drawn by Ivan Reis and Joe Prado, colored by Nei Ruffino, and lettered by the great Todd Klein.

The Multiversity #1 (“Hall of Heroes”) opens in a college dorm room, where a young African-American man is trying to understand what may be a haunted comic book.  The story moves to Earth-7, where Nix Uotan, the Superjudge and last of the Multiversal Monitors, saves a superhero, Thunderer, from certain doom at the hands of five demonic invaders:  Dame Merciless, Hellmachine, Lord Broken, Demogorounn, and Intellectron.

Meanwhile, Superman of Earth-23 finds himself spirited away to the Monitor Watchstation, also known as Valla-hal the “House of Heroes.”  Here, the greatest heroes of Fifty-Two worlds have been summoned to protect the Multiverse.  None of them have any idea of what they face.

If I had to guess (and I have to since I'm trying to communicate with you, dear readers, through this review), I would guess that The Multiversity is influenced by DC Comics' now-legendary comic book crossover event, Crisis on Infinite Earths.  I think the JLA/JSA crossover events that occurred in the original Justice League of America comic book series, every year from 1963 to 1985, also inspires The Multiversity.  In fact, I have read a few of those annual crossover stories, and The Multiversity #1, in terms of storytelling and in Ivan Reis' art, reminds me of them.

Basically,  The Multiversity #1 is old-school DC Comics (pre-Crisis on Infinite Earths) mixed with Grant Morrison's penchant for weirdness and mythology, and his... taste... for Alan Moore and Michael Moorcock.  It's a fun read.  I don't know if this event is meant to be world(s)-shattering, but it sure doesn't seem like it.  It's more goofy fun than anything else.

I won't lie to you.  This is far from a great comic book, but it is, for the most part, good.  You know, there are enough Black and African-American superheroes in The Multiversity #1 to make a Tarzan movie or at least, a Milestone Media comic book, so I can't help but like it.  I am going to follow this series in its entirety because of this first issue, although I had planned on not reading past the first issue.

B

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.


Monday, September 1, 2014

I Reads You Review: BATMAN #33

BATMAN #33
DC COMICS – @DCComics

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Danny Miki
COLORS: FCO Plascencia
LETTERS: Dezi Sienty
COVER: Greg Capullo and Danny Miki with FCO Plascencia
VARIANT COVERS: Paolo Rivera; Bryan Hitch with Alex Sinclair
48pp, Color, $4.99 U.S. (September 2014)

Rated “T” for “Teen”

Batman created by Bob Kane and Bill Finger

I finally got around to reading Batman #33, which contains the final chapter of the Batman event story, “Zero Year.”  Written by Scott Snyder and drawn by Greg Capullo, this 12-issue “graphic novel” only ran through the ongoing Batman title, beginning with Batman #21.  [Batman #28 was a preview of the current weekly Batman comic book, Batman Eternal.]

I seem to remember it being announced as a ten-issue event, and that would have been about right... at least for me.  After reading Batman #31, I thought that issue needed to end.  Yeah, “Zero Year” was too long.  I also think that “Zero Year” is really The New 52 take on the Frank Miller-David Mazzuchelli classic, “Batman: Year One,” which was originally published in Batman (1940) #404 to #407.

In “Zero Year,” the Riddler (Edward Nygma) successfully launches a massive and complicated plot that leaves Gotham City without some utilities (including power).  Gotham is essentially in a blackout and is closed from the rest of the world.  It becomes a dead city, as if it were plunged into some kind of post-apocalyptic future, where the infrastructure decays and plants and foliage take over.


Batman #33 finds Batman in the clutches of the Riddler.  He must battle the villain in a game of riddles to save Gotham by keeping a series of weather balloons filled with a dangerous chemical agent (basically a weapon of mass destruction) from being activated.  At the same time, military jets make a final run to bomb Gotham.  Batman does not battle alone to save his city, but policeman Jim Gordon and Wayne Enterprises Industries employee, Lucius Fox, may not be able to help Batman... or even save the city.

Although I found “Zero Year” to be too long, I did think that individual issues within the event were quite good (such as #31).  I liked that Scott Snyder invested a considerable amount of the narrative delving in the personalities, quirks, motivations, etc. of not only Batman, but also of his supporting cast.  Their is a deeply emotional component to Bruce Wayne's relationship with his butler/partner, Alfred Pennyworth, and Snyder depicts this “union” as an emotional landscape fraught with landmines, apt to explode into shouting matches.  Like our real world, loved ones can use words to hurt, and I think Snyder gives Bruce and Alfred's relationship as much worth as that between Batman and Alfred.

“Zero Year” is also a star turn for the art team of penciller Greg Capullo and inker Danny Miki.  Since he starting drawing Batman with the birth of The New 52 back in 2011, Capullo has fully emerged from the mystery world and curious comics ghetto of Todd McFarlane, where Capullo toiled for years on McFarlane's Spawn comic book.  Capullo's Batman compositions have been stylishly quirky and oddly visually appealing.  Miki's intricate inking seems to precisely trace the pencils, but always improves the art.  With Miki, Capullo creates comic book art that seems like a modern take on the primordial graphics of early Batman comic books.

I like “Zero Year” most of all because of the art.  I am also curious to see where Snyder takes the ongoing Batman series post-event.

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.



Wednesday, May 14, 2014

I Reads You Review: HARLEY QUINN #1

HARLEY QUINN #1
DC COMICS – @DCComics

WRITERS: Amanda Conner and Jimmy Palmiotti
ART:  Chad Hardin
COLORS: Alex Sinclair
LETTERS: John J. Hill
COVER: Amanda Conner with Paul Mounts
VARIANT COVER: Adam Hughes
32pp, Color, $2.99 U.S. (February 2014 – second printing)

Rated “T” for “Teen”

Harley Quinn created by Paul Dini and Bruce Timm

Harley Quinn is a DC Comics fictional character; she is specifically a super-villain in the DC Universe.  However, Harley Quinn was first introduced on the animated television series, Batman (also known as Batman: The Animated Series), which debuted in 1992 on the FOX Network.  Harley was created by Paul Dini and Bruce Timm and made her first appearance in the episode “Joker’s Favor” (September 11, 1992), as a female sidekick of The Joker and his eventual accomplice.

Harley Quinn made her first comic book appearance in The Batman Adventures #12 (September 1993), DC Comics’ comic book spin-off of the animated series.  Harley received an origin story in the one-shot comic book, The Batman Adventures: Mad Love (cover dated: February 1994).  Produced by Dini and Timm, Mad Love revealed that Quinn had been Dr. Harleen Frances Quinzel, M.D., an Arkham Asylum psychiatrist who falls for the Joker and becomes his accomplice and temporary sidekick.

I read Mad Love years ago.  I ignored the previous Harley Quinn comic book series, but decided to give a shot to the 2013 launch of a new Harley Quinn series, after find a second printing of the first issue.  Harley Quinn #1 (“Hot in the City”) has Harley starting over in Coney Island, Brooklyn.

According to Robert Coachman (of the law firm Coachman and Coachman), an anonymous benefactor has left Harley some real estate.  She has inherited a four-story building, complete with residential and business tenants.  This new life does come with complications.  Harley has expenses and someone is stalking her.

Harley Quinn #1 is good, not great.  I like the art by Chad Hardin (pencils and inks) and Alex Sinclair (colors).  Amanda Conner and Jimmy Palmiotti’s story is playful and engaging.  It’s also violent, partly in a Looney Tunes cartoon kind of way, although some characters are killed or grievously wounded.  I’m still debating as to whether I want to read more, but I’m intrigued.

B

Reviwed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.



I Reads You Review: HARLEY QUINN #0

HARLEY QUINN #0
DC COMICS – @DCComics

WRITERS: Amanda Conner and Jimmy Palmiotti
ART:  Amanda Conner, Becky Cloonan, Tony S. Daniel, Sandu Florea, Stephane Roux, Dan Panosian, Walter Simonson, Jim Lee, Scott Williams, Bruce Timm, Charlie Adlard, Adam Hughes, Art Baltazar, Tradd Moore, Dave Johnson, Jeremy Roberts, Sam Keith, Darwyn Cooke, Chad Hardin
COLORS: Paul Mounts, Tomeu Morey, John Kalisz, Lovern Kindzierski, Alex Sinclair, Lee Loughridge, Dave Stewart, Alex Sollazzo
LETTERS: John J. Hill
COVER: Amanda Conner with Paul Mounts
VARIANT COVER: Stephane Roux
32pp, Color, $2.99 U.S. (May 2014 – second printing)

Rated “T” for “Teen”

Harley Quinn created by Paul Dini and Bruce Timm

DC Comics began publishing a new Harley Quinn comic book series by writers Amanda Conner and Jimmy Palmiotti and artists Chad Hardin (pencils and inks) and Alex Sinclair (colors) at the turn of the year.  As a tie-in to the new series, DC published Harley Quinn #0, which was also written by Amanda Conner and Jimmy Palmiotti.

Harley Quinn #0 is essentially a stand-alone, anthology comic book.  This issue has a single narrative, which basically breaks the fourth wall, allowing Harley Quinn and Connor and Palmiotti to interact.  The two sides are arguing about the type of artists that should draw Quinn and her adventures.  The anthology part is that 17 artists draw at least one page of the 20 pages of story in Harley Quinn #0.  Amanda Conner draws the opening two pages, and Chad Hardin, the artist of the new ongoing Harley Quinn series, draws the three pages that end the story.  That leaves 15 pages for the 15 other artists.

I am a fan of many of the artists contributing to Harley Quinn #0, and some of them are familiar to me, but only in passing.  I grabbed a second printing of Harley Quinn #0 as soon as I read the names of the artists listed on the cover.  I was most looking forward to seeing art by Jim Lee and Bruce Timm, but was somewhat disappointed by their contributions.  The best page is by Walter Simonson – transposing his classic version of Manhunter onto Harley Quinn.

The biggest surprises for me were Stephane Roux, Dan Panosian, and Jeremy Roberts, and Tradd Moore’s page makes me want to see more of his work.  Of course, I am always happy to see anything by the genius named Darwyn Cooke.  I have one question for Harley: can we do this again?

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.



Thursday, February 27, 2014

I Reads You Review: SUPERMAN UNCHAINED #1

SUPERMAN UNCHAINED #1
DC COMICS – @DCComics

WRITER: Scott Snyder
PENCILS: Jim Lee, Dustin Nguyen
INKS: Scott Williams
COLORS: Alex Sinclair, John Kalisz
LETTERS: Sal Cipriano
COVER: Jim Lee and Scott Williams with Alex Sinclair
VARIANT COVERS: Jim Lee, Bruce Timm, Dave Johnson, Jose Luis Garcia-Lopez, Neal Adams, Jerry Ordway, Dan Jurgens, Lee Bermejo, Brett Booth
40pp, Color, $4.99 U.S. (August 2013)

Superman created by Jerry Siegel and Joe Shuster

Last year, DC Comics unleashed a new ongoing Superman comic book series to coincide with the release of Man of Steel, the 2013 relaunch of the Superman film franchise.  Superman Unchained is from burning-hot writer Scott Snyder and superstar-for-over-two-decades artist Jim Lee with his longtime inker, Scott Williams.

Superman Unchained #1 (“The Leap”) opens with a brief (kind of) prologue that takes place in Nagasaki, Japan on April 9th, 1945.  We move to the present (which seems like a near-future) and find Superman trying to stop a space station called the Lighthouse from causing an epic catastrophe when it crashes to Earth.

Superman has suspects for the Lighthouse event, which include Lex Luthor (on his way to prison) and a cyber terrorist group known as Ascension.  The Man of Steel is probably wrong on his suspects, and there is a lot that he doesn’t know.  But Superman doesn’t know what he doesn’t know.

Superman Unchained #1 is one busy comic book.  Scott Snyder, obviously in love with his dialogue, packs this first issue with so much talk and exposition.  This first issue is like a box of “Raisin Bran” (or one of its knock-offs) infested with raisins – just too much of a good thing.  The story is a slick piece of sci-fi-lite, complete with digital displays and shiny tech.  The story, however, doesn’t really get hot until the last page of “The Leap.”  Of note, there is also a two-page epilogue drawn by Dustin Nguyen.

Speaking of busy, that’s Jim Lee’s pencils.  Lee draws so much anemic line work and so many scritchy-scratch lines that we should be thankful for Scott Williams ability to rein in Lee’s excesses and eccentricities.  As usual, Alex Sinclair’s colors turn the art into comic book eye candy.  I have to admit that I’ll be back for future issues.

B

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.




Friday, September 6, 2013

I Reads You Review: All Star Batman and Robin, the Boy Wonder #2

ALL STAR BATMAN & ROBIN, THE BOY WONDER #2
DC COMICS – @DCComics

WRITER: Frank Miller
PENCILS: Jim Lee
INKS: Scott Williams
COLORS: Alex Sinclair
LETTERS: Jared K. Fletcher
40pp, Color, $2.99 U.S., $4.00 CAN (November 2005)

Batman created by Bob Kane with Bill Finger

Recently I started reading All Star Batman & Robin, the Boy Wonder, again.  Written by Frank Miller and drawn by Jim Lee, All Star Batman & Robin, the Boy Wonder was the first series in DC Comics’ then new “All Star” imprint.  This publishing initiative would offer comic book miniseries produced by writers and artists who were renowned in the American comic book industry.  The Batman All-Star title was shortly followed by Grant Morrison and Frank Quitely’s All Star Superman.

I can’t remember how much or if I liked All Star Batman & Robin, the Boy Wonder #1, but I did enjoy it after recently reading it again.  How did I feel about All Star Batman & Robin, the Boy Wonder #2?  I certainly remember my feelings because I have written proof.  Here is my review of it for the Comic Book Bin, back in 2005:

What can I say? All Star Batman & Robin, the Boy Wonder is a bigger over-hyped bomb than Batman: Hush, and Jim Lee’s art was better. Honestly, I don’t think that many people expected this title to be great, but buying it has to be a necessity to so many super hero comic buyers precisely because of the reason for the hype – Frank Miller and Jim Lee.

The problem is Frank Miller. He stated in one the of interviews he gave concerning ASBARTBW that this title was taking place in the Batman “universe” he created for The Dark Knight Returns. However, this title lacks the explosive, in-your-face drama of DKR or the wacky, cartoonish violence that made The Dark Knight Strikes Again fun to read. This Batman doesn’t seem at all like any Batman ever portrayed in a DC comic. He rambles and his violence seems joystick directed. In fact, I would say that if a Batman like this exists anywhere, it’s probably in one of those unproduced screenplays Warner Bros. has commissioned over the years while they developed various Batman feature films. Miller even makes Alfred the butler a former military special operative. Whatever.

Having a bad script could have reduced Jim Lee to being an unimaginative art robot. But all his drafting skills are on display; the man can draw to the point of impressing the viewer. Lee struggles to make good compositions out of this mess, and for the most part he succeeds. If there is any fun in this, it’s seeing this virtuoso pianist turn a lame symphony into easy listening eye candy.

C+

Wow!  I really hated on Miller, and, as usual, I completely hung on Jim Lee’s jockstrap.  So I recently read All Star Batman & Robin, the Boy Wonder #2 again, and I certainly liked it more than I did the first time.

Miller’s script is certainly over-the-top, but this time, I think that there are only a few pages that come across as tedious.  I think Miller has always seen Batman as being similar to Clint Eastwood’s screen persona, especially Eastwood as “Dirty” Harry Callahan.  That has never been more obvious than in All Star Batman & Robin, the Boy Wonder, and this time it works for me, for the most part.

The last three or four pages are basically a two-man play featuring Batman and a grieving Dick Grayson.  Miller handles this with a mixture of pathos and humor that belie this series’ general acerbic tone.  I think Miller is having fun with “his Batman,” while lampooning his audience’s expectations or demands that he give them a proper sequel to Batman: The Dark Knight Returns.

As for Jim Lee’s art, produced with Scott Williams (inks) and Alex Sinclair (colors):  I’m starting to think that All Star Batman & Robin, the Boy Wonder is Lee’s best work.

A-

Reviewed by Leroy Douresseaux

The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.




Saturday, August 24, 2013

I Reads You Review: All Star Batman and Robin, the Boy Wonder #1

ALL STAR BATMAN & ROBIN, THE BOY WONDER #1
DC COMICS – @DCComics

WRITER: Frank Miller
PENCILS: Jim Lee
INKS: Scott Williams
COLORS: Alex Sinclair
LETTERS: Jared K. Fletcher
36pp, Color, $2.99 U.S., $4.00 CAN (September 2005)

I only read a few issues of All Star Batman & Robin, the Boy Wonder, but I have been thinking about it, on and off, for the last year or so.  Why?  It’s best not to dig too deep.

Thanks to Mile High Comics’ constant stream of deep-discount sales, I was able to get another copy of All Star Batman & Robin, the Boy Wonder #1.  [I don’t know what happened to the first copy I had.].  I can’t remember how much or if I liked it the first time I read it back in 2005.  I do remember not liking issue #2.  This time, however, I really enjoyed reading #1.

As you may remember, All Star Batman & Robin, the Boy Wonder, written by Frank Miller and drawn by Jim Lee, was the first series to be launched in 2005 under DC Comics’ then new “All Star” imprint.  This imprint was to feature comic book miniseries produced by writers and artists who were renowned in the American comic book industry.  Each series would feature stories that take place outside DC Universe continuity and would also retell the history (in part) of a prominent DC Universe character, while being set in its own continuity and in a separate universe  [Yes, I know; this is all fan jargon].

All Star Batman & Robin, the Boy Wonder #1 opens with a splash page of young Dick Grayson of the circus acrobatic team, The Flying Graysons.  Then, the story moves to the swanky Gotham City apartment of intrepid, sex-pot reporter, Vicki Vale.  Alfred Pennyworth calls to inform her that she has a date with millionaire Bruce Wayne.  Wayne takes Vale to the circus, and she wonders why Wayne admits to keeping an “eye’ on young Dick.  It culminates in a double homicide and an extended action scene involving a car chase and The Batman.

Frank Miller has apparently described All Star Batman & Robin, the Boy Wonder as being set in the same universe as his Bat-magnum opus, Batman: The Dark Knight Returns.  Actually, Miller’s dialogue reads like something he wrote for Sin City – tongue-in-cheek and sharp-edged.  I see characters in this series as dark, arrogant and/or supremely confident – depending on how I interpret a scene.  Once again, this is more Sin City than Batman.

The joy of All Star Batman & Robin, the Boy Wonder #1 is Jim Lee’s pencil art.  With Scott Williams’s dexterous yet precise inks and Alex Sinclair’s gleaming, neon-like colors, Lee is doing his version of Frank Miller, Klaus Janson, and Lynn Varley’s art for Batman: The Dark Knight Returns.

Lee began cleaning up his compositions of inconsequential crosshatching and other extraneous line work beginning with his twelve-issue run on Batman (entitled “Hush”) back in 2002.  He began to focus more on page design and the graphic design within each panel.  The result was better looking art.

Here, Lee captures the stylish sensibilities of early Batman comic books, a mixture of newspaper comic strip art and pulp fiction illustration, with art deco flourishes.  Lee seems to be having fun with All Star Batman & Robin, the Boy Wonder #1, and I’m having fun reading it.  I look forward to reading #2, again.

A-

Reviewed by Leroy Douresseaux

The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.




Sunday, February 10, 2013

I Reads You Review: JUSTICE LEAGUE #7

JUSTICE LEAGUE #7
DC COMICS – @DCComics

WRITER: Geoff Johns
PENCILS: Gene Ha
COLORS: Art Lyon
LETTERS: Patrick Brosseau
COVER: Jim Lee and Scott Williams, with Alex Sinclair
VARIANT COVER: Gary Frank with Brad Anderson
40pp, Color, $3.99 U.S.

Rated “T” for Teen

“The Villain’s Journey” Prologue

Why am I just reviewing the seventh issue Justice League now? This month will see the eleventh issue published since #7 first appeared. Well, the reason is a compilation of excuses: infrequent trips to a not-near-enough local comic book shop (LCS), finances, time, acquisition, etc. You might add that I was reluctant to read an issue of The New 52 Justice League that Jim Lee did not draw. That’s a shame because this issue’s artist, Gene Ha, delivers some nice looking pages.

Justice League #7 opens in present day Baltimore, Maryland. An army biological warfare specialist named Dr. Samuel Street was exposed to the “Spore” virus. Now, Street is a villain called “Spore,” and he creates “Seeds,” which are mindless flesh-eating creatures that he can control telepathically. Plus, Street/Spore is holding his ex-wife hostage. Enter the Justice League: Superman, Batman, Wonder Woman, Aquaman, Green Lantern, Flash, and Cyborg.

This story has a second focus, Colonel Steve Trevor. Wonder Woman’s would-be lover, Trevor is head of A.R.G.U.S. – Advanced Research Group Uniting Super Humans. A.R.G.U.S. is both a support group for the Justice League and an intermediary between the League and the U.S. government. Now, Trevor faces a Congressional debriefing, and these members of Congress want answers.

I think this issue stands out because of the focus on Steve Trevor. Writer Geoff Johns gives us the same action and squabbling that he has written into the Justice League since the series’ re-launched back in 2011. Johns gets personal with Trevor, showing both the man of action and the man who is a good boss and a lovesick puppy. Gene Ha is the right artist for Trevor’s story, and he certainly does some good action scenes for the League. Still, Ha’s subtle touch in drawing faces better serves this character focus on Steve Trevor.

Justice League #7 has a back-up feature. Once again, DC Comics is trying to do something with Shazam-Captain Marvel. This time with Johns and artist Gary Frank, and perhaps I can say that maybe it works a little better than the previous efforts over the last 30 years. But in the long term, dark Captain Marvel just won’t work. There is something inherent in the character that suggests light-hearted fantasy. DC and its writers just don’t seem to have the imagination, with a few exceptions, to do anything really interesting with this character.

B+

[Justice League currently includes a Shazam back-up story by Geoff Johns (writer), Gary Frank (artist), Brad Anderson (colors), and Nick J. Napolitano (letters).]

Reviewed by Leroy Douresseaux


Thursday, February 7, 2013

I Reads You Review: THE TOWER CHRONICLES: GestHawk, Volume 1

THE TOWER CHRONICLES: GEISTHAWK, VOLUME 1
LEGENDARY COMICS

CREATORS: Thomas Tull and Matt Wagner
WRITER: Matt Wagner
PENCILS: Simon Bisley
INKS: Rodney Ramos
COLORS: Ryan Brown
LETTERS: Sean Konot
COVER: Jim Lee and Scott Williams with Alex Sinclair
ISBN: 978-1-937278-02-1; paperback (October 2012)
72pp, Color, $7.99 U.S., $9.99 CAN

Legendary Comics is a division of the American film production company, Legendary Pictures, Inc. Legendary Pictures has co-produced such hit films as 300 (based on the Frank Miller graphic novel) and Christopher Nolan’s three Batman films. Having dealt with movies based on comic books, Legendary Pictures founder and CEO, Thomas Tull, has decided to get directly into the creation and publication of comic books.

Tull joined American comic book legend, Matt Wagner (Grendel, Mage), to create a new series of graphic novels, The Tower Chronicles. A proposed trilogy, The Tower Chronicles will see each of its three books serialized in four parts (volumes or issues). The first book/trilogy is The Tower Chronicles: GeistHawk, written by Wagner and drawn by Simon Bisley, himself a legend for his work on Lobo for DC Comics.

The Tower Chronicles: GeistHawk, Volume 1 introduces John Tower, a supernatural bounty hunter. Tower will travel the world and go to its darkest recesses to find and destroy some of the most unfathomable monstrosities and creatures. But John doesn’t work for free. Prospective clients must go through Tower’s lawyer, Romulus Barnes, and they must be able to pay Tower’s considerable fees.

One of his newest clients is Agent Alicia Hardwicke of the FBI Behavioral Analysis Unit. With nothing else working, Hardwicke turns to Tower to help her capture a serial killer called the “Piranha Killer.” However, this murderer is not a serial killer, and Agent Hardwicke does not believe in Tower’s world of supernatural creatures. Where do they go from there?

The Tower Chronicles and its lead character, John Tower, are like a blending of Marvel Comics’ character, Blade; the New Line Cinema film series starring Blade; and the character Harry Dresden from author Jim Butcher supernatural detective book series, The Dresden Files. And that’s not a bad thing, because this first volume of The Tower Chronicles is well produced with a well-executed story.

Matt Wagner’s story is expectedly secretive about John Tower’s past, but he tells a fast-paced story full of exciting action-fantasy violence that simply drags the reader along – if he or she likes this kind of genre. The characters are familiar types from various genres and mass entertainments: pulp crime, TV female law enforcement officers, vampire lit, etc., but Wagner punches them up with snappy banter and effective dialogue.

What really makes this stand out is Simon Bisley’s pencil art. As inked by Rodney Ramos and colored by Ryan Brown, Bisley’s compositions are offbeat, which makes the graphical storytelling here different from any other urban fantasy or monster hunter comic books. You can be forgiven for mistaking the Bisley-Ramos union for its resemblance to the work of Paul Gulacy, who would be good for the series should Bisley be unable to continue. For added measure, the team of Jim Lee, Scott Williams, and Alex Sinclair provide the cover for The Tower Chronicles: GeistHawk, Volume 1, and a good cover it is.

I enjoyed The Tower Chronicles: GeistHawk, Volume 1 enough to want to seek out the rest of the series, some of which has already been released. If you’re missing a good Blade comic book, certainly try this more-than-adequate substitute.

A-

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"

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