Sunday, September 18, 2011

Review: The League of Extraordinary Gentlemen: CENTURY #2

THE LEAGUE OF EXTRAORDINARY GENTLEMEN, VOL. III: CENTURY: 1969 (BOOK 2 OF 3)
TOP SHELF PRODUCTIONS/KNOCKABOUT COMICS

WRITER: Alan Moore
ARTIST: Kevin O’Neill
COLORIST: Ben Dimagmaliw
LETTERER: Todd Klein
ISBN: 978-1-86166-162-6; paperback
80pp, Color, $9.95 U.S., £7.99 GBP

Even in a counter-culture underground of mystical and medicated flower children, there is a sense of loneliness. It is as if expressions of personal freedom and use of drugs to gain a personal high are really about trying to connect with other individuals in a way that is simultaneously superficial and deeply intimate. Even Oliver Haddo’s body hopping is an attempt to stave off that ultimate solo journey – death. Anyway…

The League of Extraordinary Gentlemen: Century is the third series starring Alan Moore and Kevin O’Neill’s Victorian superheroes, who are now a new team in a new century. The League of Extraordinary Gentlemen: Century #2 “1969” is the second graphic novel in the most recent story arc (which began with Century #1 “1910”). It finds the new League: Mina Murray, the reincarnated Allan Quatermain, and eternal warrior Orlando still trying to stop the creation of an antichrist called the Moonchild.

Chapter 2: Paint It Black takes place in 1969 (about 60 years after the League’s last adventure) and is set in the psychedelic daze of Swinging London during 1969, where Tadukic Acid Diethylamide 26 is the drug of choice. The counter-culture fun pauses for just a moment when rock musician, Basil Thomas, is murdered by men in black robes. Vince Dakin, a mob boss close to Thomas, hires contract killer, Jack Carter, to learn the identity of the person who ordered the murder and to in turn kill that individual.

Meanwhile, the Blazing World sends the League to investigate Thomas’ murder, especially as it may be related to the activities of the occultist, Oliver Haddo, who is trying to create the Moonchild. But isn’t Haddo supposed to be dead? Still adjusting to the 20th century and struggling with the accumulated weight of their endless lives, Mina, Allan, and Orlando navigate the perilous rapids of London's hippy and criminal subculture, while Haddo plots his next incarnation.

While I marvel at the brilliance of his darker works like Watchmen and V for Vendetta, I prefer Alan Moore’s more surreal and slyly humrous comics, The League of Extraordinary Gentlemen being one of them. It is obvious that moving LoEG to Top Shelf Productions and Knockabout Comics (in the U.K.) has liberated Moore. Century: 1969 is bawdy and vulgar without being obnoxious. It is madly inventive and highly imaginative without being inaccessible to readers who may not get all the cultural and pop culture references.

The move to a new publisher (from DC Comics, which was never the right publisher for this material) has also done wonders for artist Kevin O’Neill, who is every bit as important to the League as Moore is. O’Neill graphical storytelling and art are pictures as poetry. Dream sequences, flashbacks, alternate universes, swinging London, bizarre manifestations of human flesh, etc.: there isn’t anything O’Neill can’t draw. He visualizes Moore’s trippy story as both a trippy graphic novel and an enthralling, engaging story.

Century #2 is actually an improvement over Century #1, as the former is surreal rather than merely odd, as “1910” was with its bizarre musical sequences. I’m happy to say that Moore and O’Neill are still at the top of their LoEG game.

A

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Review: The League of Extraordinary Gentlemen: CENTURY #1

THE LEAGUE OF EXTRAORDINARY GENTLEMEN, VOL. III: CENTURY: 1910 (BOOK 1 OF 3)
TOP SHELF PRODUCTIONS

WRITER: Alan Moore
ARTIST: Kevin O’Neill
COLORIST: Ben Dimagmaliw
LETTERER: Todd Klein
ISBN: 978-1-60309-000-1; paperback
80pp, Color, $7.95

Published in May 2009, The League of Extraordinary Gentlemen, Volume III: Century #1 (“1910”) is the opening book in the latest story arc starring The League of Extraordinary Gentlemen. Created by writer Alan Moore and artist Kevin O’Neill, the League is composed of Victorian superheroes (who are also Victorian literary characters). Century places a new league in a new century, as it takes on an occult plot to create an antichrist. The League of Extraordinary Gentlemen also has a new lease on life with new publishers, Top Shelf Productions in North America and Knockabout Comics in the United Kingdom.

Century finds what remains of the League in the brave new world of the 20th century. Chapter 1, “What Keeps Mankind Alive,” is set in 1910 London, twelve years after the failed Martian invasion (depicted in The League of Extraordinary Gentlemen, Volume 2). The story opens in the bowels of the British Museum where the sleep of the ghost-finder Thomas Carnacki is troubled by dreams which reveal the conspiracy of a shadowy cult.

As Britain prepares for the coronation of King George V, the cult, apparently led by the supposedly dead Oliver Haddo, is attempting to create something called a “Moonchild.” Far away on his South Atlantic base, Captain Nemo is dying, but his daughter, Janni, has rejected her inheritance and heads for London. Meanwhile, London’s most notorious serial (MacHeath or Mack the Knife) has also returned to ply his grisly trade on the London dockside.

Working for Mycroft Holmes’ British Intelligence, Mina Murray leads a new League, which includes the rejuvenated Allan Quatermain (who pretends to be Allan Quatermain, Jr.), the reformed thief Anthony Raffles, the eternal warrior Orlando (who can be male or female and claims that the sword he carries is Excalibur), and Carnacki. As Murray and the League rush to discover if there is indeed a conspiracy, ominous signs thrive and brutal forces converge on the excited city. And characters break out in song!

It’s probably been about eight years since I’ve read the original League miniseries, and I didn’t read the second series. I can honestly say that I enjoyed reading the first book of The League of Extraordinary Gentlemen, Volume III: Century as much if not more than I did the very first issue of the original series. What I enjoyed about Moore’s work here is how he treats each panel as an opportunity to create wonderful dialogue. More than just advancing the plot or establishing characters, the dialogue colors this peculiar series and gives it a wonderfully intoxicating flavor. I don’t know how else to say this: with every word balloon I read, I felt this story engaging my senses and coming alive in my mind. Hell, I even enjoyed the scenes in which the characters sang.

I’ve been a fan of Kevin O’Neill’s art since I first encountered him back in the mid-1980s, and I was crazy about Marshal Law. I liked his work in the original League series, but wasn’t crazy about it. I still love how O’Neill visualizes Moore’s eccentricities. Like Moore’s vivacious dialogue, O’Neill’s beautiful art doesn’t merely visualize a world; it brings that world to life. He captures the personalities of the characters by utilizing every bit of them – facial features and expressions, costumes, posture, physicality, etc.

Moore and O’Neill are a match made in comic book heaven.

A

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Saturday, September 17, 2011

The New 52 Review: SWAMP THING #1

SWAMP THING #1
DC COMICS

WRITER: Scott Snyder
ARTIST: Yanick Paquette
COLORS: Nathan Fairbairn
LETTERS: John J. Hill
32pp, Color, $2.99

Swamp Thing is a horror comic book character from DC Comics. The character is a plant elemental and a sentient, walking mass of plant matter. Created by writer Len Wein and artist Berni Wrightson, Swamp Thing first appeared in House of Secrets #92 (cover dated July 1971).

The best known version is Alec Holland (Swamp Thing #1, October/November 1972), a scientist who becomes Swamp Thing due to a complex process involving his death, a “bio-restorative formula,” and a bomb. British comic book writer Alan Moore came to fame in the United States when he began writing Saga of the Swamp Thing with issue #20 (January 1984) and re-invented the character with issue #21. As part of DC Comics’ re-launch of its superhero comics line, “The New 52,” Swamp Thing is back.

Swamp Thing #1 (“Raise Dem Bones”) finds Dr. Alec Holland alive. He has stopped working as a botanist in favor of working in construction. Holland is no longer Swamp Thing, but has all the memories of being the legendary plant elemental. The plant world, both natural and paranormal, has not forgotten him, however. Something is wrong, and even Superman is calling on Dr. Holland, because something dark is coming.

Even with its exciting last act and the shocking splash page that ends it, Swamp Thing #1 is interesting, but is mostly setup. It seems as if this is going to be a good series, but let us not kid ourselves. Scott Snyder is not Alan Moore, and Yanick Paquette, as good an artist as he is, will not create the eerie graphic magic that artists Steve Bissette and John Totleben did with Moore. For those who grew up reading the Moore/Bissette/Totleben Swamp Thing, everything besides the Wein/Wrightson Swamp Thing is sadly inferior.

Still, this new Swamp Thing could be good.

B


August 31st
FLASHPOINT #5
http://ireadsyou.blogspot.com/2011/09/flashpoint-5.html
JUSTICE LEAGUE #1
http://ireadsyou.blogspot.com/2011/09/justice-league-1.html

September 7th
ACTION COMICS #1
http://ireadsyou.blogspot.com/2011/09/action-comics-1.html
ANIMAL MAN #1
http://ireadsyou.blogspot.com/2011/09/animal-man-1.html
BATGIRL #1
http://ireadsyou.blogspot.com/2011/09/batgirl-1.html
BATWING #1
http://ireadsyou.blogspot.com/2011/09/batwing-1.html
DETECTIVE COMICS #1
http://ireadsyou.blogspot.com/2011/09/detective-comics-1-2011.html
HAWK AND DOVE #1
http://ireadsyou.blogspot.com/2011/09/hawk-dove-1.html
JUSTICE LEAGUE INTERNATIONAL #1
http://ireadsyou.blogspot.com/2011/09/justice-league-international-1.html
MEN OF WAR #1
http://ireadsyou.blogspot.com/2011/09/men-of-war-1.html
STATIC SHOCK #1 2.99
http://ireadsyou.blogspot.com/2011/09/static-shock-1.html
STORMWATCH #1
http://ireadsyou.blogspot.com/2011/09/stormwatch-1.html

The New 52 Review: ANIMAL MAN #1

ANIMAL MAN #1
DC COMICS

STORY: Jeff Lemire
PENCILS: Travel Foreman
INKS: Travel Foreman, Dan Green
COLORS: Lovern Kindzierski
LETTERS: Jared K. Fletcher
COVER: Travel Foreman with Lovern Kindzierski
32pp, Color, $2.99

Animal Man is a DC Comics superhero character. Created by writer Dave Wood and artist Carmine Infantino, Bernhard “Buddy” Baker had the power to borrow the abilities of animals (like a bird’s ability to fly). Baker first appeared in Strange Adventures #180 (cover dated September 1965), and first appeared as Animal Man in Strange Adventures #190.

Animal Man starred in a comic book that ran for 89 issues from 1988 to 1995. The best known lot of that series was a 26-issue run written by Grant Morrison and drawn by Chas Truog. With DC Comics’ revamp of its superhero comics line, “The New 52,” Animal Man once again has his own comic book series, this written by Jeff Lemire and penciled by Travel Foreman.

As Animal Man #1 begins (The Hunt, Part One: “Warning from the Red”), Buddy is reading an interview he gave to a newspaper. He believes that his being an actor and also an animal rights activist and spokesman has been part of the natural progression of his life. Buddy is starting to miss being a superhero when he gets a chance to save the day in a horrible hostage situation. Being Animal Man again, however, leads to a strange situation with his daughter, a trip into The Red, and a meeting with his new adversaries.

I am an admirer of cartoonist Jeff Lemire’s work, in particular the Essex County Trilogy. Still, I had my doubts about him writing a superhero comic book, which Lemire blasted to bits. This new Animal Man is off to an exceptionally good start, mostly because it is so different. In the tradition of past Animal Man writers: Morrison, Peter Milligan, Tom Veitch, and Jamie Delano, Lemire uses the uniqueness of Animal Man’s power to explore themes and ideas not often explored in comic books (if at all).

I don’t want to spoil the goodness for you, dear readers, but Lemire borrows “the Red,” created by Jamie Delano during his Animal Man tenure. As off-the-wall as this comic book seems during its first half, the second half just blew up in my face. You can watch Lemire and Foreman coming together as a creative force with a unique vision and with a distinctive voice with which to proclaim that vision. I can’t wait for the second issue.

Artist Travel Foreman – I mean this honestly – is just taking superhero comics to someplace different. This is evident in the way Foreman executes a graphic narrative and in the way he designs and composes the art for a superhero comic book. Yes, I can’t wait for the second issue.

Note to self: stop babbling; just enjoy.

A

August 31st
FLASHPOINT #5
http://ireadsyou.blogspot.com/2011/09/flashpoint-5.html
JUSTICE LEAGUE #1
http://ireadsyou.blogspot.com/2011/09/justice-league-1.html

September 7th
ACTION COMICS #1
http://ireadsyou.blogspot.com/2011/09/action-comics-1.html
BATGIRL #1
http://ireadsyou.blogspot.com/2011/09/batgirl-1.html
BATWING #1
http://ireadsyou.blogspot.com/2011/09/batwing-1.html
DETECTIVE COMICS #1
http://ireadsyou.blogspot.com/2011/09/detective-comics-1-2011.html
HAWK AND DOVE #1
http://ireadsyou.blogspot.com/2011/09/hawk-dove-1.html
JUSTICE LEAGUE INTERNATIONAL #1
http://ireadsyou.blogspot.com/2011/09/justice-league-international-1.html
MEN OF WAR #1
http://ireadsyou.blogspot.com/2011/09/men-of-war-1.html
STATIC SHOCK #1 2.99
http://ireadsyou.blogspot.com/2011/09/static-shock-1.html
STORMWATCH #1
http://ireadsyou.blogspot.com/2011/09/stormwatch-1.html

Friday, September 16, 2011

The New 52 Review: STATIC SHOCK #1


STATIC SHOCK #1
DC COMICS

WRITERS: Scott McDaniel and John Rozum
PENCILS: Scott McDaniel
INKS: Jonathan Glapion and LeBeau Underwood
COLORS: Guy Major
LETTERS: Dezi Sienty
COVER: Scott McDaniel with Guy Major
32pp, Color, $2.99 U.S.

Static is an African-American teen superhero from Milestone, the comic book imprint of Milestone Media. Static is perhaps most widely known as the protagonist of the animated television series Static Shock (2000-04).

Milestone emphasized minority characters, both as superheroes and super villains, as well as supporting characters in comic books. Milestone characters have been folded in the DC Universe proper. With “The New 52,” the re-launch of DC Comics’ superhero line, Static is back in a new comic book, Static Shock.

Static/Virgil Ovid Hawkins and his family moved from Dakota City to New York City, as the Milestone Media characters move into the DC Universe. Virgil’s new after school job is at S.T.A.R. Labs, and Hardware is his mentor/benefactor. As Static Shock #1 opens, trouble is brewing at S.T.A.R. in the shape of an inept bad guy named Sunspot. Taking on Sunspot, however, puts Static right in the crosshairs of the Slate Gang.

For readers to fully enjoy the new Static Shock, they will need to be somewhat familiar with the Milestone Comics universe. Otherwise, this is a comic book for ‘tweens, as it remains evident that the template for Static is Spider-Man. The drama and conflict are not particularly intense, and I doubt readers used to the dark, modern superhero melodramas, with their often mature subject matter and sometimes gritty violence, will find enough vinegar in this story to hold their interest.

Static Shock #1 is moderately well-written and the art is good (except for the characters’ faces). There are enough seeds of future intrigue planted here to bring interested readers back – like me

B

Reviewed by Leroy Douresseaux

August 31st
FLASHPOINT #5
http://ireadsyou.blogspot.com/2011/09/flashpoint-5.html
JUSTICE LEAGUE #1
http://ireadsyou.blogspot.com/2011/09/justice-league-1.html

September 7th
ACTION COMICS #1
http://ireadsyou.blogspot.com/2011/09/action-comics-1.html
BATGIRL #1
http://ireadsyou.blogspot.com/2011/09/batgirl-1.html
BATWING #1
http://ireadsyou.blogspot.com/2011/09/batwing-1.html
DETECTIVE COMICS #1
http://ireadsyou.blogspot.com/2011/09/detective-comics-1-2011.html
HAWK AND DOVE #1
http://ireadsyou.blogspot.com/2011/09/hawk-dove-1.html
JUSTICE LEAGUE INTERNATIONAL #1
http://ireadsyou.blogspot.com/2011/09/justice-league-international-1.html
MEN OF WAR #1
http://ireadsyou.blogspot.com/2011/09/men-of-war-1.html
STORMWATCH #1
http://ireadsyou.blogspot.com/2011/09/stormwatch-1.html

Thursday, September 15, 2011

The New 52 Review: BATGIRL #1

BATGIRL #1
DC COMICS

WRITER: Gail Simone
PENCILS: Ardian Syaf
INKS: Vicente Cifuentes
COLORS: Ulises Arreola
LETTERS: Dave Sharpe
COVER: Adam Hughes
32pp, Color, $2.99 U.S.

There have been several incarnations of the character Batgirl, but the best known and most popular is Barbara Gordon as Batgirl. Gordon, the daughter of Gotham City Police Commissioner James Gordon, first appeared in 1966, introduced in Detective Comics #359 (entitled “The Million Dollar Debut of Batgirl”), in a story written by Gardner Fox and drawn by Carmine Infantino.

Batgirl #1 (“Shattered”) returns Barbara Gordon as Batgirl, but after being paralyzed and in a wheelchair for a time, Barbara is struggling to adjust to being on her feet again. How tough? She discovers that physically she is just a touch slow when she faces the Brisby Killers. It is the villain Mirror, however, who will be her toughest challenge.

I have not read much by writer Gail Simone, but what I have read I’ve enjoyed. Her lively characters are easy to like, and her sparkling dialogue makes even the slow scenes perk up. The most surprising thing that Simone does here is how much she delves into Barbara Gordon’s struggle to be Batgirl-walking-again.

Also, the pencil art by Ardian Syaf is so pretty, with its details and textures brought out by intricate line work, which the inks by Vicente Cifuentes lovingly highlight. Syaf’s storytelling is solidly built on his drawing skills, and he and Simone make an excellent creative team. I’m going to keep reading, and you should to because I’m highly recommending Batgirl.

A-

August 31st
FLASHPOINT #5
http://ireadsyou.blogspot.com/2011/09/flashpoint-5.html
JUSTICE LEAGUE #1
http://ireadsyou.blogspot.com/2011/09/justice-league-1.html

September 7th
ACTION COMICS #1
http://ireadsyou.blogspot.com/2011/09/action-comics-1.html
BATWING #1
http://ireadsyou.blogspot.com/2011/09/batwing-1.html
DETECTIVE COMICS #1
http://ireadsyou.blogspot.com/2011/09/detective-comics-1-2011.html
HAWK AND DOVE #1
http://ireadsyou.blogspot.com/2011/09/hawk-dove-1.html
JUSTICE LEAGUE INTERNATIONAL #1
http://ireadsyou.blogspot.com/2011/09/justice-league-international-1.html
MEN OF WAR #1
http://ireadsyou.blogspot.com/2011/09/men-of-war-1.html
STORMWATCH #1
http://ireadsyou.blogspot.com/2011/09/stormwatch-1.html

One Piece: The Name of This Era is "Whitebeard"

I read One Piece, Vol. 58

I posted a review at the Comic Book Bin.