MIDNIGHT SECRETARY, VOL. 7
VIZ MEDIA – @VIZMedia
CARTOONIST: Tomu Ohmi
TRANSLATION & ENGLISH ADAPTATION: JN Productions
LETTERS: Joanna Estep
ISBN: 978-1-4215-5950-6; paperback (September 2014); Rated “M” for “Mature”
192pp, B&W, $9.99 U.S., $12.99 CAN, £6.99 UK
Midnights Secretary Volume 7 is the final volume of the series. Created by Tomu Ohmi, Midnight Secretary focuses on a human female, Kaya Satozuka, and a vampire male, Kyohei Tohma.
Kaya Satozuka prides herself on being an excellent secretary and a consummate professional at Tohma Corp., a tableware manufacturer. When she was 22-years-old, Kaya was reassigned to the office of the company’s difficult Managing Director, Kyohei Tohma. Kaya did not worry about her hard-to-please new boss; then, she discovered that Kyohei was a vampire. Now, 23-years old, Kaya works full time at Lakes Venture Capital (LVC), a new investment company started by Kyohei.
As Midnight Secretary, Vol. 7 (Chapters 31 to 33 to Final Chapter) opens, Kyohei is banished from the vampire clan because he refuses to renounce his love for Kaya. However, it is dangerous to be a lone vampire outside the clan, cut off from the vampires' power, influence, and protection. He even loses access to blood substitutes.
Kaya is determined to support Kyohei through this difficult time, even if it means arranging “dinner dates” for him. A “dinner date” is a woman who has sex with Kyohei and also gives him blood. Can Kaya really accept that? Will she be able to accept the big change in their relationship and an even bigger change in both their lives.
[This volume includes a bonus story, “Special Feature: Midnight Butler” and the extra, “Nekomata Today.”]
The Midnight Secretary manga is an intriguing shojo vampire manga, although it is also silly and playful, at times. I will miss it, as it is ending sooner than I expected. As this is the final volume of the series, creator Tomu Ohmi offers two big surprises and even a few small ones. Some have been previously teased, and some are obvious, considering that this is a romance manga. [Hint: think Twilight.]
At times, Midnight Secretary has been melodramatic, a bit dark, even edgy, and sometimes comedic. This final volume is all sentiment and warm cocoa. Ohmi leaves behind the potential of the series self-contained mythology and the intrigue presented by the internal and external politics of the vampire clan, especially where it concerns Kyohei. Still, Midnight Secretary had some good moments, and while I doubt that it will be memorable, I can be an entertaining read.
B+
Reviewed by Leroy Douresseaux
The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.
[“We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.”]
Saturday, September 6, 2014
Review: MIDNIGHT SECRETARY Volume 7
Labels:
JN Productions,
josei,
manga,
Review,
shojo,
Shojo Beat,
Tomu Ohmi,
VIZ Media
Friday, September 5, 2014
Review: KILL MY MOTHER: A Graphic Novel
KILL MY MOTHER: A Graphic Novel
W.W. NORTON & COMPANY/Liveright – @wwnorton and @LiverightPub
CARTOONIST: Jules Feiffer
ISBN: 978-0-87140-314-8; hardcover (August 25, 2014)
160pp, Color/2-Color, $27.95 U.S., $32.95 CAN
Born in 1929, Jules Feiffer won a 1961 Academy Award for his animated short film, Munro. In 1969 and 1970, his plays, Little Murders and The White House Murder Case, each won Obie and Outer Circle Critics Awards. Feiffer won the Pulitzer Prize for political cartoons in 1986.
Jules Feiffer is American author, playwright, screenwriter, and comics creator. He is also a syndicated cartoonist and may be best known for his long-running comic strip, Feiffer, which ran for 42 years in The Village Voice.
Now, the former teenage assistant to comics legend, Will Eisner, has produced the first graphic novel of his long and distinguished career, entitled Kill My Mother: A Graphic Novel. This Film-Noir inspired comic book pays loving homage to the pulp-inspired films and comic strips that Feiffer loved as a youth, according to press material included with this original hardcover graphic novel's release. Kill My Mother centers on five formidable women who are fatefully linked to a has-been, alcoholic, and lecherous private detective.
Kill My Mother opens in Bay City in the year 1933. The story introduces Elsie Hannigan and her estranged teenaged daughter, Annie, who hates her mother. Elsie is a widower, following the murder of her husband, Sam, a policeman. Elsie's life is hectic and complicated. Her boss is Neil Hammond, a hard-drinking, has-been private detective who takes shady jobs.
Hammond's most recent case arrives when a mystery woman, who identifies herself as Ruby Taylor, walks into the office, and asks Hammond to find Patricia Hughes. This woman is a missing high school drama teacher with whom Ms. Taylor once had a close relationship. Hammond knows that Taylor is lying about much (if not all) of what she tells him, but he takes the case anyway. And he ends up murdered.
Ten years later, in 1943, Elsie is living in Hollywood. She is the Executive Vice President of the Department of Image Security and Maintenance at Pinnacle Studios. Basically, Elsie does damage control for the studio's movie stars.
Meanwhile, her daughter is now Ann Hannigan, and she is the single-mother of a young son, Sammy Hannigan. Ann is also the creator and writer of the popular radio show, “Shut up, Artie.” Of course, the series is based on her ex-boyfriend, Artie, but there is a problem with the wildly popular series. America is at war, and Annie's former teen punching bag in no longer known as “Artie.” He is now Captain Arthur Fulsom of the United States Marines, and he is a decorated World War II hero who is still fighting in the Pacific theater and who does not like the show.
Both mother and daughter discover that their pasts and their current jobs are about to clash in unexpected ways. People from their respective and shared pasts either reemerge with new identities or with their true identities revealed. Also, Elsie may be finally able to uncover a murderer. This is all headed for an explosive conclusion that begins on the island of Tarawa, where war rages.
To be honest, the first time I tried to read Kill My Mother, I stopped after a few pages. I avoided the galley/review copy that the publisher (Liveright, an imprint of W.W. Norton & Company) sent me. I finally forced myself to read Kill My Mother, although I did not think that it would amount to very much.
Dear readers, you humble and favorite comic book reviewer was so wrong. In the fourth chapter of this comic book, the first femme fatale enters the story, and Kill My Mother explodes. From that point on, I tore through the story. I didn't want it to end. I am attracted to this comic book because of its Film-Noir and detective fiction influences. At the beginning the book, Feiffer dedicates Kill My Mother to detective and crime fiction legends, including Raymond Chandler and Dashiell Hammett. He acknowledges Film-Noir and crime film masters, such as John Huston and Howard Hawks, among others. One might even call Kill My Mother the first Turner Classic Movies (TCM) graphic novel.
I think the biggest influence on Kill My Mother is the late Will Eisner, for whom Feiffer once worked. In the way the story is executed and the way that the narrative unfolds, Kill My Mother is like a Will Eisner graphic novel. The characters: their personalities, the way they act, and their motivations make me think of the kind of characters found in Will Eisner's melodramas like A Contract with God and A Life Force, among others.
Feiffer makes this work distinctly his own through his dazzling graphical storytelling. His compositions give life to static images. The cartooning of the human figure makes emotion and motion a tangible thing; motivation and conflict are genuine. Reading the storytelling that Feiffer tells though drawings and word balloons is also an adventure in plot twists. You will likely not see some of what is coming, but you will want to see it.
Kill My Mother cannot quite be called “beginner's luck,” as this is not Feiffer's first experience with the comics medium. However, his first graphic novel makes me want more from him. Readers looking for comic books worth reading will want Kill My Mother: A Graphic Novel.
A
Reviewed by Leroy Douresseaux
The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.
W.W. NORTON & COMPANY/Liveright – @wwnorton and @LiverightPub
CARTOONIST: Jules Feiffer
ISBN: 978-0-87140-314-8; hardcover (August 25, 2014)
160pp, Color/2-Color, $27.95 U.S., $32.95 CAN
Born in 1929, Jules Feiffer won a 1961 Academy Award for his animated short film, Munro. In 1969 and 1970, his plays, Little Murders and The White House Murder Case, each won Obie and Outer Circle Critics Awards. Feiffer won the Pulitzer Prize for political cartoons in 1986.
Jules Feiffer is American author, playwright, screenwriter, and comics creator. He is also a syndicated cartoonist and may be best known for his long-running comic strip, Feiffer, which ran for 42 years in The Village Voice.
Now, the former teenage assistant to comics legend, Will Eisner, has produced the first graphic novel of his long and distinguished career, entitled Kill My Mother: A Graphic Novel. This Film-Noir inspired comic book pays loving homage to the pulp-inspired films and comic strips that Feiffer loved as a youth, according to press material included with this original hardcover graphic novel's release. Kill My Mother centers on five formidable women who are fatefully linked to a has-been, alcoholic, and lecherous private detective.
Kill My Mother opens in Bay City in the year 1933. The story introduces Elsie Hannigan and her estranged teenaged daughter, Annie, who hates her mother. Elsie is a widower, following the murder of her husband, Sam, a policeman. Elsie's life is hectic and complicated. Her boss is Neil Hammond, a hard-drinking, has-been private detective who takes shady jobs.
Hammond's most recent case arrives when a mystery woman, who identifies herself as Ruby Taylor, walks into the office, and asks Hammond to find Patricia Hughes. This woman is a missing high school drama teacher with whom Ms. Taylor once had a close relationship. Hammond knows that Taylor is lying about much (if not all) of what she tells him, but he takes the case anyway. And he ends up murdered.
Ten years later, in 1943, Elsie is living in Hollywood. She is the Executive Vice President of the Department of Image Security and Maintenance at Pinnacle Studios. Basically, Elsie does damage control for the studio's movie stars.
Meanwhile, her daughter is now Ann Hannigan, and she is the single-mother of a young son, Sammy Hannigan. Ann is also the creator and writer of the popular radio show, “Shut up, Artie.” Of course, the series is based on her ex-boyfriend, Artie, but there is a problem with the wildly popular series. America is at war, and Annie's former teen punching bag in no longer known as “Artie.” He is now Captain Arthur Fulsom of the United States Marines, and he is a decorated World War II hero who is still fighting in the Pacific theater and who does not like the show.
Both mother and daughter discover that their pasts and their current jobs are about to clash in unexpected ways. People from their respective and shared pasts either reemerge with new identities or with their true identities revealed. Also, Elsie may be finally able to uncover a murderer. This is all headed for an explosive conclusion that begins on the island of Tarawa, where war rages.
To be honest, the first time I tried to read Kill My Mother, I stopped after a few pages. I avoided the galley/review copy that the publisher (Liveright, an imprint of W.W. Norton & Company) sent me. I finally forced myself to read Kill My Mother, although I did not think that it would amount to very much.
Dear readers, you humble and favorite comic book reviewer was so wrong. In the fourth chapter of this comic book, the first femme fatale enters the story, and Kill My Mother explodes. From that point on, I tore through the story. I didn't want it to end. I am attracted to this comic book because of its Film-Noir and detective fiction influences. At the beginning the book, Feiffer dedicates Kill My Mother to detective and crime fiction legends, including Raymond Chandler and Dashiell Hammett. He acknowledges Film-Noir and crime film masters, such as John Huston and Howard Hawks, among others. One might even call Kill My Mother the first Turner Classic Movies (TCM) graphic novel.
I think the biggest influence on Kill My Mother is the late Will Eisner, for whom Feiffer once worked. In the way the story is executed and the way that the narrative unfolds, Kill My Mother is like a Will Eisner graphic novel. The characters: their personalities, the way they act, and their motivations make me think of the kind of characters found in Will Eisner's melodramas like A Contract with God and A Life Force, among others.
Feiffer makes this work distinctly his own through his dazzling graphical storytelling. His compositions give life to static images. The cartooning of the human figure makes emotion and motion a tangible thing; motivation and conflict are genuine. Reading the storytelling that Feiffer tells though drawings and word balloons is also an adventure in plot twists. You will likely not see some of what is coming, but you will want to see it.
Kill My Mother cannot quite be called “beginner's luck,” as this is not Feiffer's first experience with the comics medium. However, his first graphic novel makes me want more from him. Readers looking for comic books worth reading will want Kill My Mother: A Graphic Novel.
A
Reviewed by Leroy Douresseaux
The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.
Labels:
Jules Feiffer,
OGN,
Will Eisner,
WWNorton
Thursday, September 4, 2014
Gangsta: Boyhood
I read Gangsta., Vol. 3
I posted a review at the ComicBookBin, which is seeking donations. Follow me on Twitter.
I posted a review at the ComicBookBin, which is seeking donations. Follow me on Twitter.
Labels:
Comic Book Bin,
Katherine Schilling,
Kohske,
manga,
Seinen,
VIZ Media,
VIZ Signature
Wednesday, September 3, 2014
I Reads You Review: SCOOBY-DOO, Where Are You? #48
SCOOBY-DOO, WHERE ARE YOU? #48
DC COMICS – @DCComics
STORY: Scott Neely, John Rozum
PENCILS: Scott Neely, Leo Batic
INKS: Scott Neely, Horacio Ottolini
COLORS: Candace Schinzler-Bell, Heroic Age
LETTERS: Saida Temofonte; Nick J. Napolitano
EDITOR: Aniz Ansari
COVER: Scott Neely and Candace Schinzler-Bell
28pp, Color, $2.99 U.S. (September 2014)
Rated “E” for “Everyone”
I recently received another issue in my Scooby-Doo, Where Are You? subscription. As regular readers of this blog know, I bought the subscription via a fundraiser held by my nephew’s school last year, which involved selling magazine subscriptions. [It's time to renew my Scooby subscription, by the way.]
Scooby-Doo, Where Are You? #48 opens with “Tiki Taboo Trouble” (written and drawn by Scott Neely). Scooby-Doo and Shaggy are cleaning out the garage to find items they can sell at a neighborhood garage sale. The garage looks like something from a television show about hoarders. They find lots of stuff, including the Mystery Inc. Archives. They even find a tiki from one of their mysteries, “The Case of the Night Marchers.” Shaggy not only decides to keep the small wooden idol, but he also puts it on a chain around his neck. Is he asking for trouble and bad luck?
“A Wolf in Creep’s Clothing” (written by John Rozum and drawn by Leo Batic and Horacio Ottolini) finds the gang at a monster convention, “Monster Mix 2004.” This is the one place where Shaggy and Scooby can feel safe around monsters, because these monsters are only fans in costumes. However, the ghost of Patricia Millicent, the late, famed movie monster costume designer, is terrorizing the contestants of the convention’s costume contest. And Shag and Scoob have to solve this mystery on their own, as Fred, Daphne, and Velma are trapped on a convention panel.
Scooby-Doo, Where Are You? #48 is the first Scooby-Doo comic book that I have read in which the story depicts domestic harmony for Mystery Inc. Cleaning up the clutter, garage sales, and running errands: for a Scooby-Doo fanboy like me, this “home front” story is a nice change of pace.
Meanwhile, “A Wolf in Creep’s Clothing.” this issue's reprint story (originally published in Scooby-Doo #92), has already been recently reprinted in Scooby-Doo, Where Are You? #46. That must be an editorial glitch, but it is a good story.
B-
Reviewed by Leroy Douresseaux
The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.
DC COMICS – @DCComics
STORY: Scott Neely, John Rozum
PENCILS: Scott Neely, Leo Batic
INKS: Scott Neely, Horacio Ottolini
COLORS: Candace Schinzler-Bell, Heroic Age
LETTERS: Saida Temofonte; Nick J. Napolitano
EDITOR: Aniz Ansari
COVER: Scott Neely and Candace Schinzler-Bell
28pp, Color, $2.99 U.S. (September 2014)
Rated “E” for “Everyone”
I recently received another issue in my Scooby-Doo, Where Are You? subscription. As regular readers of this blog know, I bought the subscription via a fundraiser held by my nephew’s school last year, which involved selling magazine subscriptions. [It's time to renew my Scooby subscription, by the way.]
Scooby-Doo, Where Are You? #48 opens with “Tiki Taboo Trouble” (written and drawn by Scott Neely). Scooby-Doo and Shaggy are cleaning out the garage to find items they can sell at a neighborhood garage sale. The garage looks like something from a television show about hoarders. They find lots of stuff, including the Mystery Inc. Archives. They even find a tiki from one of their mysteries, “The Case of the Night Marchers.” Shaggy not only decides to keep the small wooden idol, but he also puts it on a chain around his neck. Is he asking for trouble and bad luck?
“A Wolf in Creep’s Clothing” (written by John Rozum and drawn by Leo Batic and Horacio Ottolini) finds the gang at a monster convention, “Monster Mix 2004.” This is the one place where Shaggy and Scooby can feel safe around monsters, because these monsters are only fans in costumes. However, the ghost of Patricia Millicent, the late, famed movie monster costume designer, is terrorizing the contestants of the convention’s costume contest. And Shag and Scoob have to solve this mystery on their own, as Fred, Daphne, and Velma are trapped on a convention panel.
Scooby-Doo, Where Are You? #48 is the first Scooby-Doo comic book that I have read in which the story depicts domestic harmony for Mystery Inc. Cleaning up the clutter, garage sales, and running errands: for a Scooby-Doo fanboy like me, this “home front” story is a nice change of pace.
Meanwhile, “A Wolf in Creep’s Clothing.” this issue's reprint story (originally published in Scooby-Doo #92), has already been recently reprinted in Scooby-Doo, Where Are You? #46. That must be an editorial glitch, but it is a good story.
B-
Reviewed by Leroy Douresseaux
The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.
Labels:
children's comics,
DC Comics,
Hanna-Barbera,
Heroic Age,
Horacio Ottolini,
John Rozum,
Leo Batic,
Review,
Scott Neely
Tuesday, September 2, 2014
DC Comics from Diamond Distributors for September 3, 2014
DC COMICS
MAY140310 ACTION COMICS FUTURES END #1 $3.99
MAY140311 ACTION COMICS FUTURES END #1 STANDARD ED $2.99
MAY140286 AQUAMAN FUTURES END #1 $3.99
MAY140287 AQUAMAN FUTURES END #1 STANDARD ED $2.99
JUL140223 BATMAN 66 MEETS GREEN HORNET #4 $2.99
JUL140234 BATMAN ESSENTIALS BATMAN & SON SPEC ED #1 $1.00
JUL140210 BATMAN ETERNAL #22 $2.99
MAY140326 BATWING FUTURES END #1 $3.99
MAY140327 BATWING FUTURES END #1 STANDARD ED $2.99
JUN140271 BATWOMAN TP VOL 04 THIS BLOOD IS THICK (N52) $14.99
MAY140320 DETECTIVE COMICS FUTURES END #1 $3.99
MAY140321 DETECTIVE COMICS FUTURES END #1 STANDARD ED $2.99
MAY140290 EARTH 2 FUTURES END #1 $3.99
MAY140291 EARTH 2 FUTURES END #1 STANDARD ED $2.99
JUL140277 FAIREST #29 (MR) $2.99
MAY140364 FOREVER EVIL HC (N52) $24.99
MAY140270 GRAYSON FUTURES END #1 $3.99
MAY140271 GRAYSON FUTURES END #1 STANDARD ED $2.99
MAY140292 GREEN ARROW FUTURES END #1 $3.99
MAY140293 GREEN ARROW FUTURES END #1 STANDARD ED $2.99
MAY140340 GREEN LANTERN FUTURES END #1 $3.99
MAY140341 GREEN LANTERN FUTURES END #1 STANDARD ED $2.99
JUL140280 HINTERKIND #11 (MR) $2.99
JUN140281 JLA EARTH 2 TP NEW ED $14.99
MAY140177 JUSTICE LEAGUE #33 $3.99
MAY140180 JUSTICE LEAGUE #33 COMBO PACK $4.99
JUN140275 MARTIAN MANHUNTER RINGS OF SATURN TP $19.99
MAY140410 MR PUNCH 20TH ANNIVERSARY ED HC (MR) $34.99
JUL140266 NAMES #1 (MR) $2.99
JUL140206 NEW 52 FUTURES END #18 (WEEKLY) $2.99
JUL140265 SCOOBY DOO TEAM UP #6 $2.99
MAY140348 SWAMP THING FUTURES END #1 $3.99
MAY140349 SWAMP THING FUTURES END #1 STANDARD ED $2.99
JUL140262 TINY TITANS RETURN TO THE TREEHOUSE #4 $2.99
MAY140300 TRINITY OF SIN PHANTOM STRANGER FUTURES END #1 $3.99
MAY140301 TRINITY OF SIN PHANTOM STRANGER FUTURES END #1 STANDARD ED $2.99
DC COMICS/DC COLLECTIBLES
MAR140313 DC COMICS SUPER VILLAINS POKER SET $99.95
MAY140310 ACTION COMICS FUTURES END #1 $3.99
MAY140311 ACTION COMICS FUTURES END #1 STANDARD ED $2.99
MAY140286 AQUAMAN FUTURES END #1 $3.99
MAY140287 AQUAMAN FUTURES END #1 STANDARD ED $2.99
JUL140223 BATMAN 66 MEETS GREEN HORNET #4 $2.99
JUL140234 BATMAN ESSENTIALS BATMAN & SON SPEC ED #1 $1.00
JUL140210 BATMAN ETERNAL #22 $2.99
MAY140326 BATWING FUTURES END #1 $3.99
MAY140327 BATWING FUTURES END #1 STANDARD ED $2.99
JUN140271 BATWOMAN TP VOL 04 THIS BLOOD IS THICK (N52) $14.99
MAY140320 DETECTIVE COMICS FUTURES END #1 $3.99
MAY140321 DETECTIVE COMICS FUTURES END #1 STANDARD ED $2.99
MAY140290 EARTH 2 FUTURES END #1 $3.99
MAY140291 EARTH 2 FUTURES END #1 STANDARD ED $2.99
JUL140277 FAIREST #29 (MR) $2.99
MAY140364 FOREVER EVIL HC (N52) $24.99
MAY140270 GRAYSON FUTURES END #1 $3.99
MAY140271 GRAYSON FUTURES END #1 STANDARD ED $2.99
MAY140292 GREEN ARROW FUTURES END #1 $3.99
MAY140293 GREEN ARROW FUTURES END #1 STANDARD ED $2.99
MAY140340 GREEN LANTERN FUTURES END #1 $3.99
MAY140341 GREEN LANTERN FUTURES END #1 STANDARD ED $2.99
JUL140280 HINTERKIND #11 (MR) $2.99
JUN140281 JLA EARTH 2 TP NEW ED $14.99
MAY140177 JUSTICE LEAGUE #33 $3.99
MAY140180 JUSTICE LEAGUE #33 COMBO PACK $4.99
JUN140275 MARTIAN MANHUNTER RINGS OF SATURN TP $19.99
MAY140410 MR PUNCH 20TH ANNIVERSARY ED HC (MR) $34.99
JUL140266 NAMES #1 (MR) $2.99
JUL140206 NEW 52 FUTURES END #18 (WEEKLY) $2.99
JUL140265 SCOOBY DOO TEAM UP #6 $2.99
MAY140348 SWAMP THING FUTURES END #1 $3.99
MAY140349 SWAMP THING FUTURES END #1 STANDARD ED $2.99
JUL140262 TINY TITANS RETURN TO THE TREEHOUSE #4 $2.99
MAY140300 TRINITY OF SIN PHANTOM STRANGER FUTURES END #1 $3.99
MAY140301 TRINITY OF SIN PHANTOM STRANGER FUTURES END #1 STANDARD ED $2.99
DC COMICS/DC COLLECTIBLES
MAR140313 DC COMICS SUPER VILLAINS POKER SET $99.95
Labels:
Batman,
comics news,
Dave McKean,
DC Comics News,
DC Direct,
Diamond Distributors,
Green Lantern,
Justice League,
Neil Gaiman,
Superman,
Vertigo
Marvel Comics from Diamond Distributors for September 3, 2014
MARVEL COMICS
JUN140707 ALL NEW DOOP #5 $3.99
JUL140702 ALL NEW X-FACTOR #13 $3.99
JUL140626 AVENGERS WORLD #12 $3.99
JUL140654 BLACK WIDOW #10 $3.99
JUL140611 CAPTAIN AMERICA #24 MTAX $3.99
JUN148255 DAREDEVIL #6 2ND PTG SAMNEE VAR SIN $3.99
JUL140679 DARK TOWER DRAWING OF THREE PRISONER #1 $3.99
JUL140680 DARK TOWER DRAWING OF THREE PRISONER #1 WARD TEASER V $3.99
APR140757 DARK TOWER GUNSLINGER OMNIBUS HC SLIPCASE $150.00
APR140764 DEADPOOL MINIBUS HC $59.99
JUL140690 DEADPOOL VS X-FORCE #4 $3.99
JUN140590 DEATH OF WOLVERINE #1 $4.99
JUN148239 FIGMENT #2 3RD PTG CHRISTOPHER VAR $3.99
JUL140684 FIGMENT #4 $3.99
JUL140686 HAWKEYE VS DEADPOOL #0 $4.99
JUN140730 INFINITY TP $49.99
JUL140648 IRON FIST LIVING WEAPON #6 $3.99
MAY140918 KICK-ASS 3 PREM HC (MR) $29.99
JUL140639 LEGENDARY STAR LORD #3 $3.99
JUL140664 MIRACLEMAN #10 (MR) $4.99
APR140744 MMW FAMOUS FIRSTS 75TH ANNIV SLIPCASE SET $500.00
JUL140651 MOON KNIGHT #7 $3.99
JUN148191 ORIGINAL SIN #3 2ND PTG TEDESCO VAR $3.99
JUN148256 ORIGINAL SIN #5.2 2ND PTG KEOWN VAR $3.99
JUN140609 ORIGINAL SIN #8 $4.99
APR140763 OZ OMNIBUS HC $125.00
JUL140653 PUNISHER #10 $3.99
MAY140922 REVENGE SECRET ORIGIN OF EMILY THORNE PREM HC $24.99
JUL140642 ROCKET RACCOON #3 $3.99
JUL140656 SHE-HULK #8 $2.99
JUL140631 SPIDER-MAN 2099 #3 $3.99
JUL140634 SUPERIOR FOES OF SPIDER-MAN #15 $3.99
JUN148238 UNCANNY X-MEN #23 2ND PTG BACHALO VAR SIN $3.99
JUN140625 UNCANNY X-MEN #25 SIN $4.99
JUN148227 WOLVERINE #10 2ND PTG MCNIVEN VAR $3.99
JUL140700 X-MEN #19 $3.99
JUN140707 ALL NEW DOOP #5 $3.99
JUL140702 ALL NEW X-FACTOR #13 $3.99
JUL140626 AVENGERS WORLD #12 $3.99
JUL140654 BLACK WIDOW #10 $3.99
JUL140611 CAPTAIN AMERICA #24 MTAX $3.99
JUN148255 DAREDEVIL #6 2ND PTG SAMNEE VAR SIN $3.99
JUL140679 DARK TOWER DRAWING OF THREE PRISONER #1 $3.99
JUL140680 DARK TOWER DRAWING OF THREE PRISONER #1 WARD TEASER V $3.99
APR140757 DARK TOWER GUNSLINGER OMNIBUS HC SLIPCASE $150.00
APR140764 DEADPOOL MINIBUS HC $59.99
JUL140690 DEADPOOL VS X-FORCE #4 $3.99
JUN140590 DEATH OF WOLVERINE #1 $4.99
JUN148239 FIGMENT #2 3RD PTG CHRISTOPHER VAR $3.99
JUL140684 FIGMENT #4 $3.99
JUL140686 HAWKEYE VS DEADPOOL #0 $4.99
JUN140730 INFINITY TP $49.99
JUL140648 IRON FIST LIVING WEAPON #6 $3.99
MAY140918 KICK-ASS 3 PREM HC (MR) $29.99
JUL140639 LEGENDARY STAR LORD #3 $3.99
JUL140664 MIRACLEMAN #10 (MR) $4.99
APR140744 MMW FAMOUS FIRSTS 75TH ANNIV SLIPCASE SET $500.00
JUL140651 MOON KNIGHT #7 $3.99
JUN148191 ORIGINAL SIN #3 2ND PTG TEDESCO VAR $3.99
JUN148256 ORIGINAL SIN #5.2 2ND PTG KEOWN VAR $3.99
JUN140609 ORIGINAL SIN #8 $4.99
APR140763 OZ OMNIBUS HC $125.00
JUL140653 PUNISHER #10 $3.99
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