Friday, October 4, 2013
Review: THE STAR WARS #2
DARK HORSE COMICS – @DarkHorseComics
SCRIPT: J.W. Rinzler
ART: Mike Mayhew
COLORS: Rain Beredo
LETTERS: Michael Heisler
COVER: Nick Runge
VARIANT COVERS: Ralph McQuarrie
EDITOR: Randy Stradley
28pp, Color, $3.99 U.S. (October 2013)
It’s official. There are too many Star Wars comic book series. I think the one that puts the franchise over the top is The Star Wars, a new miniseries from Dark Horse Comics. It is the comic book adaptation of George Lucas’ 1974 screenplay, entitled The Star Wars. Lucas, of course, would rewrite that screenplay until it would become the script for the Oscar-winning 1977 film, Star Wars, which would also earn a “Best Picture” nomination.
The Star Wars the comic book is written by J.W. Rinzler and drawn by Mike Mayhew. The comic book opens after the recent “Great Rebellion,” in which the Empire becomes the “New Galactic Empire.” On the fourth moon of Utapau, Jedi Kane Starkiller lives with his two sons, Annikin and Deak. After Deak is killed, Kane and Annikin return to their homeworld, Aquilae. There, Kane convinces his old friend, Jedi General Luke Skywalker, to take Annikin as his apprentice, but the reunion is interrupted by a possible menace to Aquilae.
As The Star Wars #2 (“The Empire Strikes”) opens, General Skywalker moves to protect Aquilae, but the Senate is reluctant to give him the authority to start a war. Meanwhile, Annikin begins his training and goes on his first mission for Skywalker.
The first issue of The Star Wars comic book relied on the revelation of the unknown or, at least, the largely unseen, to be exciting. This comic book visualization of Star Wars, early and in the raw, has a lot of appeal, but the novelty has worn off for me. With this second issue, it is time for the series to deliver on plot, character, and setting.
The plot is convoluted, at least as it is squeezed into 22 pages this second issue. I think Brian Michael Bendis could have taken just the events depicted in this one issue and turned it into at least a six issue miniseries, and the story would be the better for that. The characters lack personality; really, they’re just players with little in the way of what one can call character. Also, there is such an emphasis on action that the story never really examines the exotic and far-flung settings.
Mike Mayhew’s art and especially Rain Beredo’s colors remain good reasons to keep reading. But for how long...
Reviewed by Leroy Douresseaux
The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.