Showing posts with label Arvid Nelson. Show all posts
Showing posts with label Arvid Nelson. Show all posts

Monday, August 29, 2011

Leroy Douresseaux on RAGE #3

RAGE #3 (OF 3)
DARK HORSE BOOKS

SCRIPT: Arvid Nelson
PENCILS: Andrea Mutti
INKS: Pierluigi Baldassini
COLORS: Michael Atiyeh
LETTERS: Michael Heisler
COVER: Glenn Fabry
32pp, Color, $3.50

“After the Impact” Part 3 of 3

So Rage, Dark Horse’s comic book miniseries based upon RAGE, the upcoming first-person shooter game from id Software, has ended. I enjoyed it, but I was left wanting more post-apocalyptic shoot ‘em up. In some ways, this series is a bit thin.

This comic book series is written by Arvid Nelson (Rex Mundi) and drawn by Andrea Mutti. Entitled “After the Impact,” it is an original tale set in and an introduction to the world of Rage. I hope this duo returns if there is a second Rage comic book.

Rage takes place on an Earth that was struck by Asteroid 99942 – codename: Apophis – on April 13, 2037. Five billion people died within 24 hours, but a tiny fraction of the population survived the devastation by living in “burrowing cryo arks.” They emerged to find Earth a wasteland controlled by a global military dictatorship called the Authority. It is 2095 when scientist Dr. Elizabeth Cadence is revived. The Authority brings her to a research facility in a vast necropolis where she hopes to discover the full extent of the Authority’s deceptions.

As Rage #3 opens, Elizabeth has learned the Authority’s dirty secrets: that they murdered her husband and son and that they are responsible for the creation of the rampaging mutants. With her old colleague, Dr. Antonin Kvasir at her side, Elizabeth prepares for her final showdown with brutal Authority officer, Colonel James Casey.

If Rage the game is as fun to read as Rage the comic book, gamers will be quite satisfied. Writer Arvid Nelson’s tight script and Andrea Mutti perfect-match art should get them a second chance at returning us to the world of Rage. Overall, this is good military and monsters science fiction, although I wish there were more to this in terms of the length of the narrative.

I’m not into video games, but I enjoyed reading this video game adaptation in a way I never do when it comes to video game comic books. Are there any other good ones out there?

B+

Tuesday, July 26, 2011

Leroy Douresseaux on RAGE #2

RAGE #2 (OF 3)
DARK HORSE BOOKS

SCRIPT: Arvid Nelson
PENCILS: Andrea Mutti
INKS: Pierluigi Baldassini
COLORS: Michael Atiyeh
LETTERS: Michael Heisler
COVER: Glenn Fabry
32pp, Color, $3.50

“After the Impact” Part 2 of 3

Rage, the upcoming first-person shooter game from id Software, is also a comic book. Dark Horse Comics is publishing the three-issue comic book miniseries, also entitled Rage, based on the game from the developers of Doom and Quake. Written by Arvid Nelson (Rex Mundi) and drawn by Andrea Mutti, “After the Impact,” is an original tale and an introduction to the world of Rage.

Rage takes place on an Earth that was struck by Asteroid 99942 – codename: Apophis – on April 13, 2037. Five billion people die within 24 hours, but a tiny fraction of the population survived devastation by living in burrowing cryo arks. They emerged to find Earth a wasteland controlled by a global military dictatorship called the Authority. It is 2095, and Dr. Elizabeth Cadence is revived. Now, she is the scientist determined to discover the full extent of the Authority’s deceptions.

In Rage #2, Elizabeth believes that the radiation from Apophis is not the cause of the mutation that has turned survivors into mindless, bloodthirsty marauders. She confronts her old colleague Dr. Antonin Kvasir, a fellow survivor who is also working for the Authority, but whatever he knows, he is afraid to discuss for fear of being murdered. Meanwhile, Elizabeth discovers just how much of a bastard Authority officer, Colonel James Casey, is.

I’m not sure if Rage the comic book will make anyone want to play Rage the came, but if they read Rage, they’ll be getting a good read. The streamlined script by Arvid Nelson offers deft characterization and engaging conflict. The excellent art by Andrea Mutti is ideally fit for science fiction comics and has a graphic style that captures this story’s grittiness. I don’t know about the game, but the comic book is certainly good.

A-

http://www.rage.com/


Wednesday, June 22, 2011

Leroy Douresseaux on RAGE #1

RAGE #1 (OF 3)
DARK HORSE BOOKS

SCRIPT: Arvid Nelson
PENCILS: Andrea Mutti
INKS: Pierluigi Baldassini
COLORS: Michael Atiyeh
LETTERS: Michael Heisler
COVER: Glenn Fabry (alternate cover by Stephan Martiniere)
32pp, Color, $3.50

Dark Horse Comics is publishing a comic book based upon Rage, the upcoming first-person shooter game from developer, id Software, creators of Doom and Quake, and publisher, Bethesda Softworks. The three-issue comic book miniseries is written by Arvid Nelson (the creator of Rex Mundi) and drawn by Andrea Mutti, and the story, entitled “After the Impact,” is an original tale and an introduction to the world of Rage.

In the back story of Rage, Asteroid 99942 – codename: Apophis – strikes Earth on April 13, 2037. Five billion people die within 24 hours. A tiny fraction of the population survives the attack by living in burrowing cryo arks, but they emerge to find Earth a wasteland controlled by a global military dictatorship called the Authority.

In Rage #1, Dr. Elizabeth Cadence emerges from her life-sustaining ark and is immediately confronted by murderous marauders. She is rescued by Authority forces and taken to their home base, The Dead City. Cadence is also familiar with an Authority officer, Casey. As a scientist, Dr. Cadence helps the Authority, but discovers that what she has learned is not the truth.

Between the title page synopsis and this first issue, comic book readers will have a nice introduction to the world of Rage, and they will certainly have an entertaining read in this comic book.

The script by Arvid Nelson is clean and streamlined, and Nelson manages to introduce the personalities of and the conflict between the two characters that are the focus (at least at this point), Dr. Cadence and Casey. The only problem here is that this first issue seems like a prologue to the real action, which, in the context of a three-issue miniseries, suggests that there may not be a lot of story in the series. [Of course, I could be wrong.]

Artist Andrea Mutti’s graphic style is perfect for this science fiction tale. Mutti’s clean compositions make for good storytelling, and Mutti has a knack for drawing faces that convey personality traits and complex emotions. Cover artist Glenn Fabry may be the big name here, but Mutti’s interior art is the star.

B+

http://www.rage.com/