Showing posts with label Bob Wiacek. Show all posts
Showing posts with label Bob Wiacek. Show all posts

Friday, December 8, 2017

Review: BLACK PANTHER #166

BLACK PANTHER No. 166
MARVEL COMICS – @Marvel

[This review was originally posted on Patreon.]

WRITER: Ta-Nehisi Coates
PENCILS: Leonard Kirk
INKS:  Leonard Kirk and Marc Deering
COLORS: Laura Martin
LETTERS: VC's Joe Sabino
COVER: Brian Stelfreeze
VARIANT COVERS: Jenny Frison; Ryan Sook; Chip Zdarsky; Mike McKone with Rachelle Rosenberg; Wes Craig with Tamra Bonvillain (based on the the Incredible Hulk #340 cover by Todd McFarlane and Bob Wiacek)
28pp, Color, $3.99 U.S. (December 2017)

Black Panther created by Stan Lee and Jack Kirby

Rated “T”

“Avengers of the New World” Part 7

Black Panther is a Marvel Comics superhero.  He was created by Stan Lee and Jack Kirby and first appeared in Fantastic Four #52 (cover dated: July 1966).  Black Panther was T'Challa, the king and protector of the (fictional) African nation of Wakanda.  Black Panther was also the first Black superhero is mainstream American comic books.

Ta-Nehisi Coates is an American writer and journalist.  This African-American commentator is also a national correspondent for The Atlantic, where he writes about cultural, political, and social issues, particularly as they regard to Black people in America.  Coates' second book, Between the World and Me (released in July 2015), won the 2015 National Book Award for Nonfiction.  In 2015, he was the recipient of a “Genius Grant” from the John D. and Catherine T. MacArthur Foundation.

Black Panther and Ta-Nehisi Coates (with artist and designer Brian Stelfreeze) came together last year in a relaunch of the Black Panther comic book series.  Marvel Comics is in the middle of a new publishing initiative, “Legacy,” and that changes the issue numbering for Black Panther (and for a number of Marvel Comics' titles).  Coates now produces Black Panther with artists Leonard Kirk (pencils and inks) and Marc Deering (inks); colorist Laura Martin; and letterer Joe Sabino.

Black Panther #166 is the seventh chapter of the “Avengers of the New World” story arc.  The gods of Wakanda, “the Orisha,” have gone missing.  In their absence, mystical portals have been opening and releasing deadly creatures, monsters, and mutants.  A figure known as Ras the Exhorter tells the people of Wakanda that the Orisha are dead and leads them to believe in a new god, “Sefako.”  As Black Panther leads his allies to rescue Asira, an old friend, an old enemy steps forward to claim the prize he has sought since the time when T'Challa's father, T'Chaka was both the king and the Black Panther.

In his legendary 1980s run on DC Comics' Swamp Thing, Alan Moore created a personality for the title character and built a world of supporting characters, bit players, and an intriguing fictional mythology that allowed Moore to explore Swamp Thing's character and motivations.  The result was once-in-a-generation comic book storytelling.  Luckily, Alan Moore influenced generations of comic book writers who came after him.

Taking what the Black Panther writers and artists created before him, Ta-Nehisi Coates is building, issue by issue, a world of the Black Panther that is part of, but is also separate and distinct from the rest of the “Marvel Universe.”  Coates is doing what Alan Moore did with Swamp Thing – create a fictional comic book world that is wealthy with possibilities and does not really need the main universe.  As evident in Black Panther #166, Coates is still in the building process.  There is always some new element or page of Wakanda's history that comes to the fore.  For various reasons, some obvious, the American comic book world has not caught on to Black Panther the way it did Alan Moore's Swamp Thing.  And it should.

Coates collaborators have been stellar since the beginning of this series.  New series artist Leonard Kirk's art makes for quiet but powerful graphical storytelling – explosive in scenes when Klaw unleashes his power and powerfully dramatic when the story delves into the past.  As usual, colorist Laura Martin knows how to color every panel and every sequence in a way that propels the drama of the story.  Joe Sabino's matter-of-fact lettering does not call attention to itself, but, as it recedes into the background, it pulls you down, down, down into this exciting story.

I can't wait for the next issue.

[This comic book includes a three-page character overview written by Robbie Thompson; drawn by Wilfredo Torres; colored by Dan Brown; and lettered by Joe Sabino.]

A
9.5 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Sunday, November 17, 2013

I Reads You Review: THE ROCKETEER/THE SPIRIT: Pulp Friction #2

THE ROCKETEER/THE SPIRIT: PULP FRICTION #2
IDW PUBLISHING with DC Entertainment – @IDWPublishing and @DCComics

WRITER:  Mark Waid
PENCILS: Loston Wallace
INKS: Bob Wiacek
COLORS: Hi Fi Designs
LETTERS: Tom B. Long
EDITOR: Scott Dunbier
COVER: Paul Smith with Jordie Bellaire
SUBSCRIPTION VARIANT COVER: Darwyn Cooke and J. Bone
28pp, Color, $3.99 U.S. (August 2013)

Artist and illustrator, Dave Stevens (who died in March of 2008), created the comic book character, The Rocketeer.  Cliff Secord is a stunt pilot who discovers a mysterious jet pack.  Donning the jet pack and a helmet, Secord becomes “The Rocketeer,” and begins a series of adventures set mainly in Los Angeles, beginning in the year 1938.

Legendary cartoonist Will Eisner (who died in January of 2005) created The Spirit, a comic book character that first appeared on June 2, 1940 in what readers called “The Spirit Section.”  This was a 16-page, Sunday newspaper supplement or insert that was carried in various newspapers from the 1940s and to the early 1950s.  Once known as Detective Denny Colt (believed by some to be dead), The Spirit is a masked vigilante who fights crime in Central City.

IDW Publishing (in association with DC Comics) brings the two characters together in a new comic book miniseries entitled, The Rocketeer/The Spirit: Pulp Friction.  The series is written by Mark Waid and drawn by various artists.  Pulp Friction unites the two characters, as they try to solve a murder case.  The corpse of Alderman Tommy Cunningham, Central City politician, is found in Los Angeles, which is impossible, because he should not be in L.A.

The Rocketeer/The Spirit: Pulp Friction #2 opens with the Central City contingent:  The Spirit, Commissioner Dolan, and Ellen (the Commissioner’s daughter), at odds with our L.A.-based friends: The Rocketeer, actress Betty (Cliff Secord’s lady), and airplane mechanic Peevy (Cliff’s friend and partner).  The girls are using their feminine wiles to both agitate and excite.

Meanwhile, The Spirit’s mysterious nemesis, the Octopus, plots with Benedict Trask, who seems to be trying to become the first of what we now call a media mogul.  Their plotting involves a surprise attack on our heroes.

Having Mark Waid write the first ever team up of The Rocketeer and The Spirit, as is the idea of uniting them in the first place, is a no-brainer.  Waid is good with Golden Age characters, of which both these classic comics characters are.  Here, Waid’s comics script is a nice brew of fisticuffs, high-flying derring-do, and pulp crime fiction with an occasional bit of innuendo.  Is that a rabbit in your pocket, Mr. Second?...

I thought Paul Smith was going to be the series artist, but that seems not to be the case, as this second issue and the third are drawn by different artists.  Loston Wallace, who provides the pencil art (which Bob Wiacek inks), is good enough.  His style is acceptable for this kind of story, and his storytelling is good.  The most important thing is that he does not make the transition from Paul Smith a disaster.

I’m ready for the next issue of The Rocketeer/The Spirit: Pulp Friction.  Tune in tomorrow.

A-

Reviewed by Leroy Douresseaux

The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.




Friday, August 30, 2013

Review: ANGEL FALLING

ANGEL FALLING TRADE PAPERBACK – (Original Graphic Novel)
ZENESCOPE ENTERTAINMENT/Big City Comics Studio – @Zenescope

WRITER/CREATOR: Jeffrey Kaufman
PENCILS: Kevin West
INKS: Mark McKenna, Bob Wiacek, Jack Purcell, Kevin Yates
COLORS: Tom Chu and Peter Pantazis with Nik Sardos and Wilson Ramos, Jr.
LETTERS: John Hunt
COVER: Jeffrey Kaufman, Dave Stewart, and Stan Johnson
VARIANT COVER: Billy Tucci and Felix Serrano
ISBN: 978-1-939683-22-9; paperback (August 2013)
104pp, Color, $9.99 U.S.

Angel Falling is a new original graphic novel from writer Jeffrey Kaufman and artist Kevin West.  Kaufman’s previous comic book works include the graphic novels Terminal Alice (2011) and Whore (2012).  West has been drawing comic books since 1991 for a variety of publishers including DC Comics, Marvel Comics, and Image Comics, among many.  Angel Falling focuses on a woman with no memory of who she is and her protector – a gifted young man who is autistic.

The story:  She wakes up in a dumpster.  She has no memory of who she is.  She has a pair of large angel wings tattooed on her back.  She is naked from the waist up.  A gang of goons, thugs, and would-be rapists decide to take advantage of her predicament.  He arrives in a flurry of kicks and blows.  She calls him “Connor.”  He calls her “Angel.”

However, Angel is really “Number Three,” and Connor is “Number Five.”  Connor, who is autistic, has photographic physical memory or “Eidetic Kinestheisia” (perfect physical memory).  That means Connor sees the physical movements of other people and his body can copy those movements – which includes everything from playing the violin like a prodigy to mastering hand-to-hand combat.  Angel is also quite good at the kick-ass art.  They share a past in a place called “The Sanctuary,” and that past is now sending teams of killers to destroy them.

As it is a graphic novel from a small publisher and a writer-artist creative team that is relatively not well known, I want to compare Angel Falling to some recent films that are fairly familiar to audiences.  Certain aspects of the story that deal with Connor/Five are similar to elements in the Jason Bourne film series.  Some things about Angel/Three are reminiscent of the film, Salt (starring Angelina Jolie in the title role).  The action scenes and shoot-‘em-up sequences in Angel Falling recall RED (the 2010 film adaptation of Warren Ellis’s comic book miniseries).

To put it simply, Angel Falling is one of the best action-oriented and espionage comic books of the last decade.  And it’s quite good.

With that said, Angel Falling is essentially character driven.  The search for identity and the need to unravel memory play a big part in the narrative.  Angel Falling confronts the characters with that thing that defines who they are in the eyes of others – their actions.  The conflict or tension in the story rests mostly in the struggle between what the characters say or think about themselves and what they do.  This is a fun and engaging thing that Kaufman does; he offers the interior of the characters, while splashing their assault on the exterior world in bloody, living color.

Jeffrey Kaufman is a unique and bold voice in comics simply because rather than pander to popular taste and opinion, he offers his own ideas.  I like that.  Kevin West seems like the perfect artist for Kaufman.  West’s sturdy anatomy belies his knack for knowing which moments require being poignant and which require being cruel, crass, or comic.

Obviously, I like and want to recommend Angel Falling.

A

If you order Angel Falling through your local comic book shop, this is its Diamond Order Code: JUL131419

www.bigcitycomics.com
www.zenescope.com
www.facebook.com/jeffreykaufmanjr
www.facebook.com/BigCityComics
www.facebook.com/Zenescope

Reviewed by Leroy Douresseaux

The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.




Sunday, September 30, 2012

I Reads You Review: ROCKETEER ADVENTURES VOL. 2 #4

ROCKETEER ADVENTURES VOL. 2 #4
IDW PUBLISHING

WRITERS: Louise Simonson, David Mandel, John Byrne
ARTISTS: Walter Simonson, J Bone, John Byrne
INKS: Bob Wiacek, J Bone, John Byrne
COLORS: Jordie Bellaire, J Bone
LETTERS: John Workman, Shawn Lee, Neil Uyetake
PIN-UP: J.K. Snyder, III
EDITOR: Scott Dunbier
COVERS: Darwyn Cooke (A, RI), Dave Stevens (B)
28pp, Color, $3.50 U.S.

Here, we are – the final issue of Rocketeer Adventures Vol. 2.

The Rocketeer is a comic book character created by the late artist and illustrator, Dave Stevens. The Rocketeer is Cliff Secord, a stunt pilot who discovers a mysterious jet pack that allows him to fly. Secord dons a funky helmet, straps on the jet pack, and becomes The Rocketeer, beginning his adventures in 1938, in and around Los Angeles.

The Rocketeer returned to comic books in 2011 in Rocketeer Adventures. Edited by Scott Dunbier and published by IDW Publishing, this four-issue, anthology comic book was a tribute to Stevens and featured Rocketeer short stories (about 8 pages in length) from some of the premiere creators in American comic books. The tributes continue in Rocketeer Adventures Vol. 2.

Rocketeer Adventures Vol. 2 #4 opens with “War Hero,” written by Louise Simonson and penciled by her husband, Walter Simonson. The story finds Cliff Secord fuming about being declared unfit for combat in World War II. Now, he is reduced to playing The Rocketeer in war bond drive theatre, but when the Nazi’s show up, Secord gets his chance to show that he is fit for combat.

In “Cliff Secord, Warlord of Blargon,” written by David Mandel and drawn by J Bone, The Rocketeer travels to another planet and completely misunderstands the rules and regulations. “Fair Game,” written and drawn by John Byrne, takes The Rocketeer to the 1939 World’s Fair (The 1939-40 New York World’s Fair, a favorite setting of Byrne’s). Cliff Secord is unhappy with his traveling accommodations, while his girl, Betty, is on the trail of a possible conspiracy. With royalty visiting the expo, the game’s afoot.

Although I’ve had my reservations about Rocketeer Adventures in its entirety, I am a bit sad about the end of Vol. 2. Some of the entries in these two miniseries have not been special or even amounted to much as stories, but they were fitting tributes to Dave Stevens. If there is ever a short list for most beautiful artwork ever produced for American comics, Stevens’ art has to be on that list or that list won’t be worth shit.

This fourth issue of Rocketeer Adventures Vol. 2 features contributions from two comic book legends, John Byrne and Walter Simonson. The Rocketeer first appeared in early 1982 (at least by the cover date) when Byrne was hitting his stride as a writer/artist, especially on Marvel Comics’ Fantastic Four. Simonson would shortly shake the industry with his revamp of Marvel’s The Mighty Thor. David Mandel and J Bone’s contribution here, (“Cliff Secord, Warlord of Blargon”) is cute, but the attractions here are Byrne and Simonson.

“War Hero” offers more than just seeing Simonson art. The story is written by Louise Simonson, once a prolific comic book scribe, and letterer is produced by John Workman, whose collaborations with Walter make great comics. Simonson, with inker Bob Wiacek, also create some spectacular pages of aerial action.

Byrne’s “Fair Game” is spry and fun, and looks like some kind of adventure, espionage, newspaper movie from the 1940s. The fifth page offers some excellent panel design, and Byrne packs more action in pages 6 and 7 than most comic book creators can get in six or seven pages. It’s also nice that Byrne still uses thought balloons, which have largely become passé, most likely because Alan Moore did not use them in Watchmen. And, of course, you know that all comic books must follow the holy writ that is Watchmen.

If editor Scott Dunbier can recruit more veteran creators who worked and thrived in the 1970s and 80s, then, I hope we have more Rocketeer Adventures.

A-

Reviewed by Leroy Douresseaux