Showing posts with label Brad Anderson. Show all posts
Showing posts with label Brad Anderson. Show all posts

Wednesday, January 31, 2018

Review: JUSTICE LEAGUE VS. SUICIDE SQUAD #1

JUSTICE LEAGUE VS. SUICIDE SQUAD No. 1 (OF 6)
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

STORY: Joshua Williamson
ART: Jason Fabok
COLORS: Alex Sinclair
LETTERS: Rob Leigh
COVER: Joshua Fabok with Alex Sinclair
VARIANT COVERS: Amanda Conner with Laura Martin; Gary Frank with Brad Anderson
40pp, Color, $3.99 U.S. (February 2017)

Rated “T” for “Teen”

The Justice League is the greatest superhero team in the world (at least, in the DC Comics universe).  The Suicide Squad is the deadliest team of super-powered individuals on the planet.  Now, these two teams clash in DC Comics' event, crossover miniseries, Justice League vs. Suicide Squad.  Published weekly, this series is written by Joshua Williamson; drawn by Jason Fabok; colored by Alex Sinclair; and Rob Leigh.

Justice League vs. Suicide Squad #1 opens in Death Valley, California for some deadly doings at The Catacombs, the most top secret prison in the world.  But the main action is in the nation of Badhnisia.  That is where we find Deadshot, Captain Bommerang, El Diablo, Enchantress, Killer Croc, Killer Frost, and Harley Quinn.  They are Amanda Waller's “Task Force X,” also known as “Suicide Squad,” and they are there to stop a super-powered zealot from destroying the nation as part of some kind of vague, but ominous religious rite.

The execution of said mission draws the attention of the Justice League:  Superman, Batman, Wonder Woman, Aquaman, Cyborg, Flash, and Green Lantern-Simon Baz and Green Lantern-Jessica Cruz.  They are ready to shut Task Force X down for good.  Let's get ready to rumble!  Wait!  Another bad-ass group wants to join the fun.

I could be cynical about Justice League vs. Suicide Squad, but to be honest, I wanted to read this as soon as I heard about it.  So how is Justice League vs. Suicide Squad#1.  It's good with some nice slow boiling and building of tension, but it only teases the climax.  This first issue suggests that the entire six-issue series won't be padded with extraneous scenes in order to get to six issues – at least it seems that way.

It's OK to like this even if you aren't the biggest superhero comic book fan or reader.  C'mon, you know you want it.  The Justice League and the Suicide Squad were bound to tangle; it's only natural.  Also, series artist Jason Fabok is proving that he can handle drawing and storytelling in big superhero comics with big characters and even bigger stories, and I like looking at his art.  Hey, gotta run.  I have a few more issues of this series to read.

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

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Thursday, November 30, 2017

Review: SUICIDE SQUAD #1

SUICIDE SQUAD No. 1 (2016)
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

STORY: Rob Williams
PENCILS: Jim Lee
INKS: Scott Williams
COLORS: Alex Sinclair
LETTERS: Nate Piekos of Blambot
COVER: Jim Lee and Scott Williams with Alex Sinclair
VARIANT COVER: Lee Bermejo
32pp, Color, $2.99 U.S. (October 2016)

Rated “T+” for “Teen Plus”

“The Black Vault” Part One: “I Wanna Be Sedated”

Suicide Squad by Robert Kanigher and Ross Andru

Suicide Squad is a DC Comics team.  It first debuted in The Brave and the Bold #25 (cover dated: August/September 1959) and was created by writer Robert Kanigher and artist Ross Andru.

The second Suicide Squad appeared in Legends #3 (cover dated: January 1987), the 1986 DC Comics event miniseries. Created by John Ostrander, this Suicide Squad was “Task Force X,” an anti-hero team of incarcerated super-villains that undertook high-risk, black ops missions in exchange for commuted prison sentences.

With the re-launch of DC Comics’ superhero line, “The New 52,” there was a new Suicide Squad comic book series.  The Suicide Squad was a team of super-villains, in which the members took on risky missions in exchange for time served. The team’s base of operations was Belle Reve Penitentiary, a special prison for meta-humans and super-villains located in Terrebonne Parish, Louisiana.

With the “Rebirth” event, there is a new Suicide Squad comic book.  It is written by Rob Williams; drawn by Jim Lee (pencils) and Scott Williams (inks); colored by Alex Sinclair; and lettered by Nate Piekos.

Suicide Squad #1 (“I Wanna Be Sedated”) finds Amanda Waller, the head of Task Force X, making a trip to Belle Reve Penitentiary where she meets with Colonel Rick Flag, Suicide Squad Field Commander, and his second-in-command, Katana.  Together, they will select a squad of super-villain scum for a mission to retrieve or destroy an alien item that a rogue Russian state is studying.  However, this Suicide Squad:  Deadshot, Harley Quinn, Captain Boomerang; The Enchantress, and Killer Croc may not be badass enough to compete this mission.

The main story is 13 pages long and is not long enough for me to get much of a feel for the quality of the beginning of the story arc.  I can say two things.  First, I don't feel I need to read more. Second, Jim Lee is on the down side of his career.  Compared to even his average work, this is poor.

“Never Miss”
STORY: Rob Williams
ARTIST: Jason Fabok
COLORS: Brad Anderson
LETTERS: Nate Piekos

“Never Miss” is kind of an origin story slash biography slash early tale of the career of Deadshot.  I liked it.  It's dark and depicts Floyd Lawton a.k.a. Deadshot as a man who is much more complicated and conflicted than his costumed self suggests.  Writer Rob Williams smartly depicts the high costs of being Deadshot, and Jason Fabok's dark compositions makes this tale's tragic angle feel genuine.

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2016 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

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Thursday, October 12, 2017

Review: DARK NIGHTS: Metal #2

DARK NIGHTS: METAL No. 2
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
32pp, Color, $3.99 U.S. (November 2017)

Rated “T+” for “Teen Plus”

Dark Nights: Metal is the current comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final entry in the event (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #2 finds the Justice LeagueSuperman, Wonder Woman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – in hot pursuit of their teammate, Batman.  The Dark Knight Detective, however, is determined to address his crisis on his own and to protect his teammates from the really bad thing that is coming to Earth.  Thus, conflict is born and the League battles Batman.  From the Amazon rain forests to the Valley of the Kings in Egypt, friend fights friend.  Can the Batman and Justice League stop what is coming... what may be destined?

I was not enjoying Dark Nights: Metal #2 quite as much as I did the first issue; then, baby Darkseid shows up, and how can I not love that? Then, there is the killer ending and... the arrival.  I must say that I find the inclusion of Neil Gaiman's Sandman (Daniel? or Morpheus?) to be contrived, but the other guest cameos (Green Arrow, Gorilla City) are quite nice.

Dark Nights: Metal is big, but not bloated, which is what I found Marvel Comics' Secret Empire to be.  Secret Empire has so much stuff going on, more than I wanted to follow, so I didn't read it past the zero issue.  On the other hand, Metal is so is like a streamlined rocket racing in a straight line past omens and portents to the big, freakin' dark arrival.

I think the other thing that is in Metal's favor is that its creative team was The New 52 Batman creative team for the better part of four years.  Thus, Metal actually seems like a continuation of something concrete in the DC Universe, something will not be re-birthed and rebooted away – Snyder and Capullo's Batman.  Metal validates that Batman comic book series, and Batman is the anchor for this big event which might mean something important to the DCU for some time to come.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Friday, September 8, 2017

Review: Dark Nights: METAL #1

DARK NIGHTS: METAL No. 1
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
40pp, Color, $3.99 U.S. (October 2017)

Rated “T+” for “Teen Plus”

“Metal”

Dark Nights: Metal is the new comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final comic book (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and this miniseries is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #1 finds the Justice LeagueSuperman, Wonder Woman, Batman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – prisoners of Mongul.  He controls the superheroes via special armor and forces the Justice League to entertain him and a stadium full of Braalians by fighting as gladiators.  Thus far, the League has defeated its opponents, but Mongul is about to introduce newer and more powerful creatures.  The team needs to escape because there is trouble on Earth:  an attack on Gotham City and an ages-old secret on Blackhawk Island – a secret that will shake the foundations of the Multiverse now and forever.

Of course, dear readers, you remember the 2012 film, The Dark Knight Rises, the third film in Christopher Nolan's THE DARK KNIGHT TRILOGY.  [I think Warner Bros. requires that it be written all in caps.]  Every scene and sequence in that film seemed to build to some crescendo – a crescendo that never happened.  Hans Zimmer's score kept pounding and director Chris Nolan kept building his self-important cinematic “masterpiece” until its contrived ending arrives without ever delivering that crescendo.  That movie was like one long, massive, elaborate chicken-choking session without the explosive payoff.

Luckily, Scott Snyder knows how to build his Bat-crescendo, but he does not build towards one big climax.  Dark Nights: Metal is a mystery, thriller, and horror story that uses scenes and sequences to create anticipation – some are loud and big and others are simply tense.  Snyder offers clues and secrets; and the prize is not necessarily a crescendo.  Maybe, Metal finishes with a series of big reveals, and/or maybe, in the end, it adds something new to the DC Comics Universe.

As for artist Greg Capullo, well, we finally get our Capullo-drawn Justice League comic book.  I like that Metal is more like a Justice League comic book than it is like Crisis on Infinite Earths-style event.  Capullo's storytelling feels immediate, tense, and tight like a particularly good Justice League comic book and, once again, less like one of those loud, bloated, out of control company-wide event comic books (say, Marvel's Secret Empire.)

So let's say that Dark Nights: Metal #1 gets it right by creating anticipation rather than exploding in our hands after only three strokes... I mean, three pages.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Tuesday, June 20, 2017

Review: Dark Knight III: The Master Race #9

DARK KNIGHT III: THE MASTER RACE No. 9
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert and Frank Miller with Brad Anderson; Frank Miller with Alex Sinclair
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Greg Capullo; Klaus Janson with Alex Sinclair; Frank Quitely; Mikel Janin; Chip Kidd
40pp (plus 16-page insert), Color, $5.99 U.S. (July 2017)

Batman created by Bob Kane with Bill Finger

A nine-issue comic book publishing event, Dark Knight III: The Master Race (also known as DKIII) is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR).  DKR is the now-legendary 1986 four-issue comic book miniseries written by Frank Miller and drawn by Miller (pencils) and Klaus Janson (inks).  DKR focuses on a 50-year-old Bruce Wayne who comes out of retirement to resume fighting crime as Batman.

DKIII is written by Brian Azzarello and Frank Miller; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  In DKIII, Batman unites with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.  Meanwhile, Superman's daughter with Wonder Woman, Lara, has joined with the murderous Kryptonians, and Carrie Kelley, the former Robin, begins to evolve into the new Batgirl.

As Dark Knight III: The Master Race #9 opens, the “master race” of Kryptonians from the Bottled City of Kandor and their leader, Quar, prepare to make the Earth unlivable in order to punish humanity for not worshiping them.  Enter Green Lantern and the Atom.  Batman has a surprise for Quar and company, but Superman may have the biggest surprise of all.

If I remember correctly, when it announced that DKIII was being extended to nine issues, DC Comics said there was more story to tell (or something like that).  After reading DKIII #9, I don't know if this is so much “more story” as it is an extended action sequence, all of which could have been wrapped up in a double-sized DKIII #8.

After much criticism and complaining about DKIII (with only scattered praise), I had to admit that I thought that DKIII #8 was not only the best issue of the series, but was also a truly good comic book.  DKIII #7 and #8 moved the narrative forward more powerfully than a locomotive, and #9 is nice finale slash coda coming after those two issues.

I think that DKIII #9 also came into existence to prepare the way for more comics set in the world of Batman: The Dark Knight Returns.  Rumor has it that DC may have outlines all the way to an eighth miniseries, and I'll probably read them all.  For all the series' unevenness, DKIII #9 has some surprises, like The Atom's pivotal moment and the last page, with its graphic homage to an iconic graphic from DKR.  Plus, I can't resist the eight-page gallery of Adam Kubert and Klaus Janson's art in black and white.  So in the end, I'll recommend Dark Knight III: The Master Race #9.

Dark Knight Universe Presents: Action Comics #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller and Klaus Janson with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I did like DKIII #7's“Strange Adventures” and #8's “Detective Comics.”  In “Action Comics #1,” Batman provides a narration as we look in on heroes like Aquaman, Green Lantern, Flash, Wonder Woman, and The Atom.  Also, Lara and Carrie Kelley/Batgirl take the next steps in their lives (with Carrie's evolution alluded to at the end of the main story).  “Action Comics #1” is also a nice coda slash prelude to the probable “DKIV” or “DK4.”

B+
7.5 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Tuesday, April 18, 2017

Review: DARK KNIGHT III: The Master Race #8

DARK KNIGHT III: THE MASTER RACE No. 8
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Brad Anderson; Bill Sienkiewicz; Riley Rossmo
32pp (plus 16-page insert), Color, $5.99 U.S. (May 2017)

Batman created by Bob Kane with Bill Finger

Dark Knight III: The Master Race (also known as DKIII) is a nine-issue Batman comic book event miniseries.  It is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR), the 1986 four-issue comic book miniseries written by Frank Miller and drawn by Miller (pencils) and Klaus Janson (inks).  DKR focuses on a 50-year-old Bruce Wayne who comes out of retirement to resume fighting crime as Batman.

DKIII is written by Brian Azzarello and Frank Miller; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  DKIII finds Batman united with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.

Dark Knight III: The Master Race #8 opens with the new Batgirl (Carrie Kelley) witnessing the seeming death of Batman.  However, Superman placed Batman's body in a Lazarus Pit, and now Bruce Wayne is not only alive, but young again.  Meanwhile, the “master race” of Kryptonians from the Bottled City of Kandor invade the home of Wonder Woman's and the Amazons (an island now called “Amazonia”).  The Kryptonians are sure that they will win their fight with the Amazons, but Wonder Woman and her people have something that can match the Superman-like powers of a master race.

After much criticism and complaining about DKIII (with only scattered praise), I have to admit that I think that DKIII #8 is not only the best issue of the series, but it is also a truly good comic book.  DKIII has been wildly inconsistent, but DKIII #7 and #8 move the narrative forward more powerfully than a locomotive.

I don't think... No, I know that I have not had this much fun reading the other issues of DKIII as I had reading #8, although #7, as I've said, is quite good.  Wonder Woman in full battle mode is a beautiful thing, and of course, this story barrels forward because #8 is the penultimate issue (although it was originally intended to be the last issue).  Of note, a younger Bruce Wayne adds fuel to the rumors that many more series set in the DKR universe are to come.

Dark Knight Universe Presents: Detective Comics #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I did like DKIII #7's“Strange Adventures,” which focuses on Green Lantern and two denizens of Thanagar.  This issue's “Detective Comics” insert is the best of the lot, thus far, and is Frank Miller's best work as an artist for these inserts.  This insert also features some familiar characters and story elements that first appeared in DKR, and that makes me happy.  Plus, this is “To be continued...”

A

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Wednesday, February 22, 2017

DARK KNIGHT III: The Master Race #7

DARK KNIGHT III: THE MASTER RACE No. 7
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Dave McCaig; Howard Chaykin with Jesus Aburto; Chris Burnham with Nathan Fairbairn
32pp (plus 16-page insert), Color, $5.99 U.S. (February 2017)

Batman created by Bob Kane with Bill Finger

Dark Knight III: The Master Race (also known as DKIII) is the second sequel to Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR), the landmark, four-issue comic book miniseries.  Published by DC Comics in 1986, DKR was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza.  DKR focused on a 50-year-old Bruce Wayne who comes out of retirement and resumes his crime-fighting role as Batman.

DKIII is written by Brian Azzarello and DKR's Frank Miller; drawn by Andy Kubert (pencils) and DKR's Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  DKIII finds Batman united with Superman to stop a murderous group of people from Superman's home planet, Krypton, from taking over the Earth.

Dark Knight III: The Master Race #7 opens in the aftermath of the battle in and over Gotham City, pitting Batman, Superman, and their allies against the “master race” of Kryptonians from Kandor.  And Batman is dead... or is he?  Superman has an idea about reviving his old friend.  Meanwhile, Quar, the leader of the Kryptonians, moves to strengthen his hold on Lara, the daughter of Superman and Wonder Woman, who has sided with the Kryptonians.  He wants her to do something for him...

I have to say that I enjoyed reading DKIII #7 more than I did issue #6.  I have found DKIII to be wildly inconsistent.  It is sometimes intense and gripping; other times, it is contrived and ridiculous – often within the same issue.

What is the difference with #7?  I think that this issue consolidates subplots and relationships, as the narrative prepares to move into the final acts of the series.  This issue is the first one that clearly depicts Lara's ambivalence, but also emphasizes that much of this story is about Lara's side of the family, in particularly her father, Superman.  Going forward as a reader, an issue like this one makes me feel more confident about the eight and ninth issues of Dark Knight III: The Master Race, the final two issues.

Dark Knight Universe Presents: Strange Adventures #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

I have not really enjoyed these mini-comics inserted into the center of each issue of DKIII, but I like this issue's “Strange Adventures” that focuses on Green Lantern and two denizens of Thanagar.  The interplay of the items that give these heroes their power with the mounting danger of their adversaries makes this a gripping mini-thriller with a nice ending.

A-

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Sunday, December 11, 2016

Review: Dark Knight III: The Master Race #6

DARK KNIGHT III: THE MASTER RACE No. 6
DC COMICS – @DCComics

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert with Brad Anderson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Klaus Janson with Romulo Fajardo, Jr.; Greg Tocchini; Giuseppe Camuncoli with Dave Stewart
32pp (plus 16-page insert), Color, $5.99 U.S. (December 2016)

Batman created by Bob Kane with Bill Finger

For a long time, film critics and movie buffs considered sequels to acclaimed and/or popular films to be inferior, and they mostly were.  Sequels were often cheaper, made with production budgets that were lower (sometimes much lower) than the original film's budget.  Sometimes, not only were key members of the original cast missing, but also missing were the original screenwriter(s) and director.

Of course, there were exceptions.  Many people think that The Godfather II was a better film than The Godfather, which itself is one of the greatest films of all time.  George Lucas may have been unhappy with the reception to The Empire Strikes Back, but almost everyone thinks this sequel was vastly superior to the more famous and financially successful Star Wars (1977).  And Christopher Nolan's The Dark Knight (2008) practically eclipsed his first Batman film, Batman Begins (2005), which itself was and still is one of the best movies based on a superhero comic book ever made.

Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns or DKR) was a four-issue comic book miniseries starring Batman.  Published by DC Comics in 1986, this prestige-format comic book was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza, with the book covers drawn by Miller and Varley.  Dark Knight III: The Master Race (also known as DKIII), the second sequel to DKR, is an inferior sequel to a landmark original.

Yes, a planned nine-issue series, DKIII is written by DKR's Frank Miller and Brian Azzarello; drawn by Andy Kubert (pencils) and DKR's Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.  Yes, you have the original author and some of the biggest names in mainstream comic books joining him, but DKIII is not only inferior, but is also nothing more than corporate product meant to cash in on a still-famous original.  But first things first...

Dark Knight III: The Master Race #6 finds Batman and Superman leading a revolt against the alien menace from the Bottled City of Kandor (now grown full-size) that has put Gotham City under siege and threatens the same to the rest of the world.  Meanwhile, Carrie, the Robin from DKR who is now the new Batgirl(?), battles the new “Supergirl,” who is Lara, the daughter of Superman and Wonder Woman.  How does it end?  With a death... maybe.

First, I don't buy that Frank Miller actually has much input in the main narrative.  Yeah, you can rag on The Dark Knight Strikes Again (DK2), the original sequel, but it was both original and an eclectic take on familiar comics tropes.  DKIII is just a rehash of ideas from DKR – old and aging superheroes, Bat vs. Kryptonian, and some vague law and order themes.  In some ways, this doesn't even rise to the level of Azzarello's previous and acclaimed work.

Secondly, The Dark Knight Returns was a “What if” or “Elseworlds” Batman story that DC Comics bosses and comic book fans turned from a special event into an entrenched mindset.  They can't let it go, and everything that they have done with it since the debut of DKR only serves to prove how special and of-its-times the original was.  Even Frank Miller has not been able to recapture the glory of the original, and honestly, the only thing that Brian Azzarello and Andy Kubert can do is lend their names to the corporate, Batman sub-brand that is “The Dark Knight.”

Dark Knight III: The Master Race is not a bad comic.  I bought into the hype, although part of me knew where this was going even while buying the product.  There are indeed some stand-out Batman comics being done right now by Scott Snyder and John Romita, Jr. on All-Star Batman and by Tom King and David Finch on Batman.

Dark Knight Universe Presents: World's Finest #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

Frank Miller seems to have a bigger hand in these Dark Knight Universe Presents comic books which are inserted in the middle of each issue of DKIII.  To date, there has not been much to say about them, and that has not changed.

C+

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2016 Leroy Douresseaux. All Rights Reserved. Contact this site for reprint and syndication rights and fees.

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Sunday, March 27, 2016

Review: DARK KNIGHT III: The Master Race #1

DARK KNIGHT III: THE MASTER RACE No. 1
DC COMICS – @DCComics

[This review originally appeared on Patreon.]

STORY: Frank Miller and Brian Azzarello
PENCILS: Andy Kubert
INKS:  Klaus Janson
COLORS: Brad Anderson
LETTERS: Clem Robins
COVER: Andy Kubert and Klaus Janson
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Frank Miller with Alex Sinclair; Dave Gibbons and Klaus Janson with Brad Anderson; Jill Thompson
32pp, Color, $2.99 U.S. (January 2016)

Batman created by Bob Kane with Bill Finger

Batman: The Dark Knight Returns (also known simply as The Dark Knight Returns) was a four-issue comic book miniseries starring Batman.  Published by DC Comics in 1986, this prestige-format comic book was written by Frank Miller; drawn by Miller (pencils) and Klaus Janson (inks); colored by Lynn Varley; and lettered by John Costanza, with the book covers drawn by Miller and Varley.

Individually, the books were entitled “The Dark Knight Returns” (Book One); “Dark Knight Triumphant” (Book Two); “Hunt the Dark Knight” (Book Three); and “The Dark Knight Falls” (Book Four).  The series takes place in a future in which Bruce Wayne is 55 and retired from being Batman.  Gotham City's ongoing troubles give Wayne the reason he uses to bring Batman out of retirement, but Batman faces opposition from the city government and the police force.  The series introduces a new Robin, a girl named Carrie Kelley; depicts Batman's final battle with The Joker; and culminates with a confrontation against Superman, which leaves the world thinking that Batman is dead.

Batman: The Dark Knight Returns (also known as “DKR”) yielded a three-volume sequel, The Dark Knight Strikes Again (also known as “DK2”), published by DC Comics from late 2001 into 2002.   DC Comics has spent the last four years reliving its mid to late 1980s glory days, so now, there is a second sequel to The Dark Knight Returns.  This is an eight-issue series entitled Dark Knight III: The Master Race (also known as DKIII).  It is written by Frank Miller and Brian Azzarello; drawn by Andy Kubert (pencils) and Klaus Janson (inks); colored by Brad Anderson; and lettered by Clem Robins.

Kubert and Janson will be the lead cover artists, but DC is publishing numerous variant covers, about 50 for the issue of DKIII.  Each issue will also include an insert entitled “Dark Knight Universe Presents” drawn by different art teams and written by Miller and Azzarello... apparently.

Dark Knight III: The Master Race #1 opens with the return (once again) of Batman, but this time, the authority in Gotham City is even less welcoming.  Commissioner Yindel and the rest of the Gotham City Police Department are ready to take-down Batman.  Meanwhile, Wonder Woman fights and a legendary small city wants help, while Superman remains in limbo.

Dark Knight III: The Master Race #1 is not as good as Batman: The Dark Knight Returns, Book One.  Let's just get that out of the way.  DKIII colorist Brad Anderson is nowhere nearly as good as DKR colorist, the legendary Lynn Varley (Frank Miller's ex-wife), whose watercolor-like hues were both subtle and vivid.  There is nothing distinguishing about the work of DKIII letterer Clem Robins, certainly not in the way DKR's John Costanza's lettering was so distinctive.

DKIII's art team of Andy Kubert and Klaus Janson capture the spirit and some of the style of DKR's Frank Miller and Janson.  Kubert, however, does not match the imaginative page layouts and awe-inspiring design that Miller gave the original work.

There is a rumor that Frank Miller has contributed relatively little to the storytelling in DKIII.  Word is that DC Comics was developing DKIII independently of Miller and went to him after they'd already made the decision to produce the project.  At the very least, Azzarello is clearly writing the scripts.  It shows.  This is not bad work, but nothing about this suggests the imagination and inventiveness that Frank Miller has brought to all his work:  the good stuff, the bad stuff, and the ambivalent experimental work.  Azzarello, as good as he can be, cannot be like Frank Miller because he is not in Miller's league, no matter how much Jim Lee, Geoff Johns, and the powers at DC Comics pretend he is.

Things could change; I could be delightfully surprised.  But right now Dark Knight III: The Master Race #1 is no more special than any other Batman comic book that is a particularly good read.

B

Dark Knight Universe Presents: The Atom #1 (Insert comic book)
STORY: Frank Miller and Brian Azzarello
PENCILS: Frank Miller
INKS: Klaus Janson
COLORS: Alex Sinclair
LETTERS: Clem Robins
COVER: Frank Miller with Alex Sinclair

Frank Miller actually pencils Dark Knight Universe Presents: The Atom #1, with Klaus Janson inking.  And no, it does not remind me of Batman: The Dark Knight Returns or Frank Miller's run on Daredevil, on which Janson was Miller's most frequent collaborator and partner.

This has potential, but it lacks the spark of any of Miller's best work.

B

[Retailer variant cover artists and art teams:
Dave Johnson; Sean Gordon Murphy; Lee Bermejo; Klaus Janson; Rafael Albuquerque; Jae Lee with June Chung; Eduardo Risso; Jock; Walter Simonson with Laura Martin; Ivan Reis with Marcelo Maiolo; Aaron Lopresti; Tyler Kirkman with Tomeu Morey; Brian Bolland; Paul Pope with Jose Villarrubia; Gabriele Dell'Otto; John Cassady with Laura Marin; Tony Daniel with Tomeu Morey; Matt Wagner with Brennan Wagner; Michael Allred and Laura Allred; Brian Stelfreeze; Amanda Conner with Paul Mounts; Terry Dodson and Rachel Dodson; Jason Fabok with Brad Anderson; Darwyn Cooke, Josh Middleton; Gary Frank with Brad Anderson; Howard Porter with Hi-Fi; Kevin Eastman with Varga Tamás; Bill Sienkiewicz; Dave Dorman; Greg Capullo with FCO Plascencia; Stanley “Artgerm” Lau; Marc Silvestri with Alex Sinclair; Kelley Jones; Dale Keown with Jason Keith; Neal Adams with Alex Sinclair; Simon Bisley; Tony Harris; David Finch and Scott Hanna with Brad Anderson; Scott Williams with Alex Sinclair; John Romita, Jr. and Danny Miki with Dean White; Adam Hughes; Francis Manapul; J. Scott Campbell with Nei Ruffino; Tim Sale; Bruce Timm; Babs Tarr]


Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this site for reprint and syndication rights and fees.

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Wednesday, September 9, 2015

Review: JUSTICE LEAGUE #41

JUSTICE LEAGUE #41
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Geoff Johns
ART: Jason Fabok
COLORS: Brad Anderson
LETTERS: Rob Leigh
COVER: Jason Fabok with Brad Anderson
VARIANT COVERS: David Finch and Jonathan Glapion with Brad Anderson (Joker 75th Anniversary Cover)
48pp, Color, $4.99 U.S. (August 2015)

Rated “T” for “Teen”

“The Darkseid War” Chapter One: “God vs. Man”

I picked up the forty-first issue of Justice League because it was the first “DCYou” issue, but I had no intention of reviewing it.  However, I enjoyed it so much that I had to share the good news.  Could we have what is the beginnings of a second Justice League creative dream team?  Writer Geoff Johns, artist Jason Fabok, colorist Brad Anderson, and letterer Rob Leigh might make the answer in the affirmative.

Justice League #41 (The Darkseid War Chapter One: “God vs. Man”) opens with two mysterious figures (Kanto and Lashina) in the midst of an apparent killing spree.  Meanwhile, Mister Miracle is trying to discover what Darkseid is up to.

Steve Trevor is with the Justice LeagueWonder Woman, Batman, Cyborg, Flash, Shazam, and the Green Lanterns: Hal Jordan and Jessica Cruz, as they investigate a crime scene.  So why is the Justice League interested in what appears to be a mere homicide?  Meanwhile, Superman finds himself having to deal with Lex Luthor.  And who is Myrina Black?

“God vs. Man” is a first chapter that does not short the reader on awesome superhero fantasy-action theatrics.  Justice League #40 was the prelude to “The Darkseid War,” so issue #41 is free to go crazy, which writer Geoff Johns does.  I do get the feeling that Johns is going to do more than merely throw big fight scenes and spectacular sequences at us.  In this issue, he teases at the frailties, doubts, and past grievances and injuries of several of the characters.  My reading of it is that this big JL event will find much of its conflict originating from the interior lives of several of the main players.

I don't want to give short-shrift to artist Jason Fabok, because, as the artist, he is the “sequential artist” who builds that panels that we read and interpret.  I am still trying to get used to the idea of Fabok as the appropriate artist for a big superhero team book like Justice League.  His storytelling is good, but his style lacks the visual punch of someone like Jim Lee, who is perfect for a book like Justice League.  Still, I think Fabok could be the artist half of a memorable Justice League creative team.  “The Darkseid War” will tell if Fabok is the right guy.

A

Reviewed by Leroy Douresseaux


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.



Wednesday, May 6, 2015

Review: "Batman Eternal #52" Offers a Great End to a Great Series

BATMAN ETERNAL #52

STORY: Scott Snyder and James Tynion IV (with Ray Fawkes, Kyle Higgins, Tim Seeley)
SCRIPT: James Tynion IV
ART: Eduardo Pansica and Julio Ferreira; Robson Rocha and Guillermo Ortego; David Lafuente; Tim Seeley; Ray Fawkes
COLORS: Allen Passalaqua; Gabe Eltaeb; John Kalisz; John Rauch
LETTERS: Steve Wands
COVER: Jae Lee with June Chung
VARIANT COVER: Andy Kubert with Brad Anderson

Batman created by Bob Kane and Bill Finger

SPOILER ALERT

The conclusion of the weekly Batman epic, Batman Eternal, is here.  First, shout out to all the creative people who played a part in bringing us this year-long adventure.  Batman Eternal #52 is one of those inspiring stories that makes you remember why you're a Batman fan.

This is a story about heroes, both super and everyday.  Batman is brought to the lowest point that we have seen him.  He is tortured and beat-down to within an inch of his life.  He is a beaten man, deprived of all his technology.  What saves him is the inspiration of others.

In a wonderful piece of writing, the writers have Jim Gordon make an impassioned speech to the people of Gotham to come to Batman's rescue.  Then, we truly see that Batman is eternal.  Even if he would have died at the moment, his legacy would have lived on.  It never comes to this because all the people who Batman has inspired come to his rescue.

This is the aspect of Batman that sets him apart from other superheroes.  Batman is an inspiration to others to find the strength to fight against unimaginable odds for the greater good.  The admirable thing about the story is it concluded with action and put the happy ending stuff all in one issue.  I hate to waste my money on an issues that are all happy endings.

Overall, this is a good ending to 52 weeks of DC's greatest character, giving us mystery, intrigue, and action in epic proportions.  This team of writers needs to take that deep breath and do whatever they do to reward themselves when they accomplish the monumental task.

There are so many artists on the Batman Eternal creative team; some deserve praise; some don't.  I'll leave it to the beholder to decide for themselves.

I rate Batman Eternal #52 Buy Your Own Copy (#2 on the Al-o-Meter)

The text is copyright © 2015 Albert Avilla. All Rights Reserved. Contact this blog for syndication rights and fees.



Sunday, March 22, 2015

Review: Hickman's Writing is Great in AVENGERS #39

AVENGERS #39
MARVEL COMICS – @Marvel

WRITER: Jonathan Hickman
ART: Mike Deodato
COLORS: Frank Martin
LETTERS: VC's Cory Petit
COVER: Alan Davis and Mark Farmer with Brad Anderson
28pp, Color, $3.99 U.S.

“You Can't Win: Part 1”

This is how you kick off a new story arc.  Jonathan Hickman tells the story in a message from Reed Richards to Val Ventura.  Back in the day, we would have called this a letter, but I don't know, now.  Is this an email, a post on Facebook, a tweet, or Instagram?  This social media stuff is just moving so fast that I can't keep up.

Knowing Reed, he probably found a way to insert it into one of Val's genes and it will manifest itself after Val goes through puberty.  Reed is teaching Val how to make plans.  He is using the Illuminati's conflict with Captain America and S.H.I.E.L.D. to illustrate the lesson.  Hickman's use of the chess piece to let us know that these plans are strategies for winning a war, not landscaping.

Everything about this story is grandiose, or if you prefer, it goes hard.  Cap falls into Reed's trap when he knows it is a trap.  War Machine is stretching himself to limits that may kill him.  Captain Marvel is talking stuff about the Hulk.  The action is spectacular.  I am talking about “are you read to rumble?!” action.  Hickman entertains us on multiple levels.  This is one of those times that reading a comic book added something to my life.

Visceral as well as cerebral:  the scene with Captain Marvel and the Hulk shows us why you need to be able to do what you say you can do.  I won't tell the end of the story, but I will say that Reed teaches Cap and Val the lesson well.

Hickman is a master at telling team stories.  Reed was the focus of this story, but all of the characters have their individual moments.  I'll say this again:  the ending is awesome.  Hickman tells a great epic while giving us great insight into the character of Reed Richards.  If this is the set-up, then, the rest of this arc will be something at which to Marvel.  Yeah, I said that corny bull.  Hickman has given us stories worthy of comic's ultimate team.

The art is pleasing to the eyes.  The facial expressions of the characters helps to depict what is happening in the story.  I said that the story was grandiose, and the art follows in the same vein.  The art is big without giving you the feeling that it 's just taking up space.  The only criticism that I have is that the colors are too dark.  I like my Avengers bright.

I give Avengers #39 a rating of “Recommend it to a Friend,” #1 (of 5) – the top rating on the Al-O-Meter.  If you're a comic book fan you need to be reading this book.

Reviewed by Albert Avilla


The text is copyright © 2015 Albert Avilla. All Rights Reserved. Contact this blog for syndication rights and fees.

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Wednesday, December 10, 2014

I Reads You Review: SUPERIOR IRON MAN #1

SUPERIOR IRON MAN (2015) #1
MARVEL COMICS – @Marvel

WRITER: Tom Taylor
ART: Yildiray Cinar
COLORS: Guru-eFX
LETTERS: VC's Clayton Cowles
COVER: Mike Choi
VARIANT COVERS: Yildiray Cinar; Tom Fowler with Brad Anderson; Mike Perkins with Andy Troy; Sara Pichelli; Alex Ross, Ty Templeton; Skottie Young
28pp, Color, $3.99 U.S. (January 2015)

Rated “T+”

“Be Superior” Chapter 1: Nightmare Scenario

Superior Iron Man is a new Iron Man comic book series, launched as part of Marvel Comics' “Avengers NOW!” initiative.  The series follows the events depicted in the miniseries, Avengers & X-Men: Axis.  One of the changes to come out of that story is that Tony Stark a/k/a Iron Man now has a changed personality.  A more sinister Tony Stark has special plans for the world.

As Superior Iron Man #1 (“Nightmare Scenario”) opens, She-Hulk is fighting a new villain that calls himself “Teen Abomination.”  The Lady Green Behemoth gets a helping hand from Iron Man, but all isn't as it appears.  Meanwhile, Stark has launched a new app called “Extremis 3.0.”  This is a techno-virus designed to make people the very best they can be – physically, at least.  This is the dawn of a new day in San Francisco...

I didn't expect much from Superior Iron Man #1, but I also hoped that it would be good and that I would enjoy it.  I thoroughly enjoyed it.  I often read the first issue of a new comic book series and decide not to even try the second issue (the recent Deathlok, for example), but I have already purchased the second issue of Superior Iron Man.

Tom Taylor's script is clever and filled with mystery and also with a sense of dread that really awful things are coming.  I like Yildiray Cinar's matter-of-fact storytelling and his conservative Bryan Hitch-like style.  The art emphasizes the darkness beneath the pretty surface, a darkness that is going to get really ugly, really soon.  There is potential here for Taylor and Cinar to be one of the great Iron Man creative teams, and I hope that comes to pass.  I recently decided not to give first issues a letter grade, but I am going to break that new policy for Superior Iron Man.

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.


Wednesday, November 5, 2014

I Reads You Review: BATMAN #35

BATMAN #35
DC COMICS – @DCComics

WRITER: Scott Snyder – @Ssnyder1835
PENCILS: Greg Capullo
INKS: Danny Miki
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Danny Miki with FCO Plascencia
VARIANT COVERS: Andy Kubert with Brad Anderson; Brian Stelfreeze (Monster Variant)
40pp, Color, $4.99 U.S. (December 2014)

Rated “T” for “Teen”

Batman created by Bob Kane and Bill Finger

Endgame #1

How do writer Scott Snyder and artist Greg Capullo follow their 12-issue Batman epic, “Zero Year?”  Well, pitting Batman against his super-powered teammates from the Justice League sounds like a idea.

Batman #35 (“Endgame” Part 1) opens Bruce Wayne reworks his infrastructure and recovers from the beatings he took during the events still being depicted in Batman: Eternal (because the events depicted in Batman #35 take place after whatever will be depicted in Batman: Eternal).  Suddenly, Wonder Woman drops by Bruce Wayne's new Batman base of operations at Old Wayne Tower, and, much to Bruce's surprise, she wants to kill him.

No, she really wants to kill him... as in homicide.  And so do Flash, Aquaman, and Superman.

The art team of Greg Capullo, inker Danny Miki, and colorist FCO Plascencia are visually and graphically a truly unique Batman art team, but it is not just about pretty pictures.  Their graphical storytelling heightens the sense of drama and conveys subtlety in character, emotion, and conflict.  Superheroes with colorful costumes usually seem odd and out of place in the moody shades of Gotham City.  They might seem so even in the more sparkly version of Gotham of this current ongoing Batman comic book series.  However, these artists make the Justice League seem a natural part of the ebb and flow of the weird crime and conflict of the Dark Knight's stomping grounds.

I think the reveal on the last page of who is behind the Justice League attack means that Endgame just might be something special.  In fact, that is what Scott Snyder's run as Batman writer has been, special.  I actually was not sure that I was ready for another long Batman story arc, but I am now.

A-

[This comic book includes the short story, “The Paleman” by writer James Tynion IV, artist Kelley Jones, colorist by Michelle Madsen, and letterer by Dezi Sienty.]

Batman #35 features the first chapter of “The Paleman,” which looks to be a backup feature that is tied to Endgame.  I don't know how long this feature will run, but I hope it is for several issues because the artist of “The Paleman” is one of my favorites, Kelley Jones.

I have always thought that Jones was influenced by Berni Wrightson and also by an artist Jones once replaced on a 1980s comic book series, Mike Mignola.  Jones spun those influences into his own potent and idiosyncratic style.  It is just right for James Tynion IV's grim thriller of a script, and Michelle Madsen's brooding coloring is just right for Jones' shadowed compositions.

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.


Wednesday, April 30, 2014

I Reads You Review: BATMAN ETERNAL #1

BATMAN ETERNAL #1
DC COMICS – @DCComics

STORY/SCRIPT: Scott Snyder and James Tynion IV with Ray Fawkes, John Layman, and Tim Seeley
ART: Jason Fabok
COLORS: Brad Anderson
LETTERS: Nick J. Napolitano
COVER: Jason Fabok with Tomeu Morey
VARIANT COVER: Andy Kubert and Jonathan Glapion with Brad Anderson
32pp, Color, $2.99 U.S. (June 2014)

Rated “T” for “Teen”

Batman created by Bob Kane with Bill Finger

Although we are already a few issues in, I just obtained a copy of Batman Eternal #1.  DC Entertainment and Warner Bros. have begun the celebration of the 75th anniversary of the debut of Batman (in Detective Comics #27: cover dated May 1939).  Part of DC Comics’ year-long celebration is the launch of Batman Eternal, a new, year-long, weekly comic book series, which will apparently consist of 60 issues.

Scott Snyder, the writer of the ongoing Batman comic book series, is Batman Eternal’s lead writer with James Tynion IV.  The series’ other writers are Ray Fawkes, Tim Seeley, and John Layman; Layman’s work will appear early in the series, before Kyle Higgins replaces him.  The art at the beginning of Batman Eternal will be provided by Jason Fabok.  Batman Eternal will apparently feature an “immense cast” (according to the “DC Comics All Access” column) and will focus on Batman’s relationship with his allies and with Gotham City (“his city”)



Early in Batman Eternal #1, we meet Jason Bard.  Bard is a young police lieutenant who is transferring to the Gotham City Police Department from Detroit.  He arrives in Gotham, where he gets a welcome from Harvey Bullock.  Meanwhile, Batman and police Commissioner James “Jim” Gordon are on the trail of Professor Pyg.  Then, everything starts to go bad.

I enjoyed reading Batman Eternal #1.  It’s interesting, though not the most interesting Batman comic book of the moment, but it could be.  There is potential here, especially because of the way this first issue begins and ends.  I can say that I am impressed with the art by Jason Fabok.  He has an old-school style, in which he uses his inking to create depth, texture, and feathering – three elements many current comic book artists have given over to the people that color comic book art.

For the time being, I plan to keep following Batman Eternal.

B+

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.



Friday, January 17, 2014

I Reads You Review: Justice League of America's VIBE #1

JUSTICE LEAGUE OF AMERICA’S VIBE #1
DC COMICS – @DCComics

WRITERS: Geoff Johns and Andrew Kreisberg
PENCILS: Peter Woods
INKS: Sean Parsons
COLORS: Brad Anderson
LETTERS: Carlos M. Mangual
COVER/VARIANT COVER: David Finch
32pp, Color, $2.99 U.S. (April 2013)

Rated T (Teen)

Vibe created by Gerry Conway and Luke McDonnell

I recently reviewed the Justice League Annual #2 (October 1984).  It introduced a comic book character named Paco Ramone, a breakdancer and local hero who went by the name, “Vibe.”  Paco had shockwave-casting powers, and those powers earned him a spot in the Justice League.  Paco would appear in the last three years of the original Justice League of America comic book series (1960-1987); then, he would be killed-off as the series came to a close.

Vibe is back.  He is cleaned-up, politically correct (hate that term), and has his own comic book series, Justice League of America’s Vibe.  [This series had already been cancelled by the time I read the first issue.]  In DC Comics’ The New 52, even dead, scorned, and marginal characters can get another chance to shine.

Justice League of America’s Vibe #1 is set in Detroit, Michigan and opens five years prior to the main story.  It introduces Francisco “Cisco” Ramon.  He and his older brothers, Armando and Dante, have a front row seat to Darkseid’s invasion of earth, which was chronicled in The New 52 re-launch of Justice League (2011).  Five years later, Cisco is still grieving a loss, when a stranger offers him the opportunity to get payback against a certain Parademon.  A hero named Vibe is born.

I was surprised to discover that DC Comics was publishing an ongoing series starring Vibe, a minor and notorious, but apparently well-remembered character.  Diversity in the hi-souse – Yay! Yay!  Seriously, Vibe?  But it turns out that Justice League of America’s Vibe is actually a pretty good comic book – at least the first issue is.

Peter Woods is a more-than-competent comic book artist, and he gives every panel here – even the character drama panels – a bit of dynamism.  Wood’s style is unspectacular, but he’s good with figure drawing – a must for a superhero comic book artist.

The writing by Geoff Johns and Andrew Kreisberg is solid and even a little dazzling.  It is nothing distinctive or stand-out; this isn’t Alan Moore doing a Vibe makeover, after all.  There is enough intrigue and the characters are interesting.  I just may try to read the other nine issues of this now-cancelled series.

B+

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.





Saturday, August 10, 2013

I Reads You Review: The Wake #1

THE WAKE #1 (OF 10)
DC COMICS/Vertigo – @vertigo_comics

WRITER: Scott Snyder
ARTIST: Sean Murphy – @Sean_G_Murphy
COLORS: Matt Hollingsworth
LETTERS: Jared K. Fletcher
COVER: Sean Murphy with Jordie Bellaire
VARIANT COVER: Andy Kubert with Brad Anderson
32pp, Color, $2.99 U.S. (September 2013)

Part One

The Wake is a new 10-issue miniseries created by writer Scott Snyder and artist Sean Murphy.  Snyder has described The Wake as a “deep-sea, sci-fi, horror epic, with elements of post-apocalyptic storytelling...”  The series follows a marine biologist who investigates new threats from the depths of the ocean.

The Wake #1 takes place in three different time periods.  Two hundred years in the future, a young woman and her dolphin companion are on a quest in a half-drowned city.  In the present, Lee Archer, a marine biologist in exile (sort of), is approached by Agent Astor Cruz of the Department of Homeland Security.  Cruz is calling upon Archer to examine and to give her analysis of something that was found at the bottom of the ocean.  The final chapter of the first issue takes place 100,000 years ago with a cave painter.

The Wake #1 is a great big tease.  In recent decades, comic books are published in which stories are “decompressed,” and those stories are told in arcs that can run five or six issues or more before the conclusion.  This means that comic book writers have to find ways to keep readers interested in buying multiple issues.  There are often single panels, scenes made of several panels, or sequences of pages that are more about sensation than storytelling.  Ultimately, a reader could pay $18 to $30 for what is basically a short story that is told as a 100+ page graphic narrative, so titillation is needed to give the reader a reason to keep buying future issues.

The Wake #1 barely classifies as a chapter.  It is bits and pieces of various prologues with some nice “gotcha” moments and shocking-reveal panels to make investing in a second issue seem worth it a comic book reader/comic book customer.  The Wake #1 is not a bad comic book.

Sean Murphy’s art that is published in color has a clean, attractive drawing style, and Scott Snyder is a good modern comic book writer.  Both have done quality and entertaining work, so on the reputation of the creators alone, The Wake is worth a look.  If lesser known or even unknown creators had created The Wake, I doubt Vertigo would be publishing it.  Maybe, Image Comics would.  That said, I do look forward to trying the second issue.

B

http://www.seangordonmurphy.com/
www.vertigocomics.com



Sunday, February 10, 2013

I Reads You Review: JUSTICE LEAGUE #7

JUSTICE LEAGUE #7
DC COMICS – @DCComics

WRITER: Geoff Johns
PENCILS: Gene Ha
COLORS: Art Lyon
LETTERS: Patrick Brosseau
COVER: Jim Lee and Scott Williams, with Alex Sinclair
VARIANT COVER: Gary Frank with Brad Anderson
40pp, Color, $3.99 U.S.

Rated “T” for Teen

“The Villain’s Journey” Prologue

Why am I just reviewing the seventh issue Justice League now? This month will see the eleventh issue published since #7 first appeared. Well, the reason is a compilation of excuses: infrequent trips to a not-near-enough local comic book shop (LCS), finances, time, acquisition, etc. You might add that I was reluctant to read an issue of The New 52 Justice League that Jim Lee did not draw. That’s a shame because this issue’s artist, Gene Ha, delivers some nice looking pages.

Justice League #7 opens in present day Baltimore, Maryland. An army biological warfare specialist named Dr. Samuel Street was exposed to the “Spore” virus. Now, Street is a villain called “Spore,” and he creates “Seeds,” which are mindless flesh-eating creatures that he can control telepathically. Plus, Street/Spore is holding his ex-wife hostage. Enter the Justice League: Superman, Batman, Wonder Woman, Aquaman, Green Lantern, Flash, and Cyborg.

This story has a second focus, Colonel Steve Trevor. Wonder Woman’s would-be lover, Trevor is head of A.R.G.U.S. – Advanced Research Group Uniting Super Humans. A.R.G.U.S. is both a support group for the Justice League and an intermediary between the League and the U.S. government. Now, Trevor faces a Congressional debriefing, and these members of Congress want answers.

I think this issue stands out because of the focus on Steve Trevor. Writer Geoff Johns gives us the same action and squabbling that he has written into the Justice League since the series’ re-launched back in 2011. Johns gets personal with Trevor, showing both the man of action and the man who is a good boss and a lovesick puppy. Gene Ha is the right artist for Trevor’s story, and he certainly does some good action scenes for the League. Still, Ha’s subtle touch in drawing faces better serves this character focus on Steve Trevor.

Justice League #7 has a back-up feature. Once again, DC Comics is trying to do something with Shazam-Captain Marvel. This time with Johns and artist Gary Frank, and perhaps I can say that maybe it works a little better than the previous efforts over the last 30 years. But in the long term, dark Captain Marvel just won’t work. There is something inherent in the character that suggests light-hearted fantasy. DC and its writers just don’t seem to have the imagination, with a few exceptions, to do anything really interesting with this character.

B+

[Justice League currently includes a Shazam back-up story by Geoff Johns (writer), Gary Frank (artist), Brad Anderson (colors), and Nick J. Napolitano (letters).]

Reviewed by Leroy Douresseaux


Wednesday, July 11, 2012

Review: BATMAN: EARTH ONE (OGN)

BATMAN: EARTH ONE
DC COMICS

WRITER: Geoff Johns
PENCILS: Gary Frank
INKS: Jonathan Sibal
COLORS: Brad Anderson
LETTERS: Rob Leigh
COVER: Gary Frank with Brad Anderson
ISBN: 978-1-4012-3208-5; hardcover
144pp, Color, $22.99 U.S., $25.99 CAN

Unlike many comic book readers, I have not been a fan of Geoff Johns, the popular comic book writer best known for his work on Flash, Green Lantern, Superman, and JSA. I neither like nor dislike him. I have not read many comic books written by Johns, and what I have read led me to wonder why fans and fans who are critics liked him so much. By the time I got to the middle of Batman: Earth One, I said to myself, “Oh, that’s why they like him so much.”

Three years ago, DC Comics announced plans to publish new graphic novels that would retell or re-imagine the beginnings of Batman and Superman. Each character would have his own ongoing series of original graphic novels depicting his earliest moments as a superhero and crime fighter. Each graphic novel would be a stand-alone story set on a new Earth with an all-new continuity. Superman: Earth One arrived in October 2010 and was hit – mainly because it was so good.

Over a year and a half later, Batman: Earth One arrived in comic book stores on July 4, 2012, and DC Comics generously provided me with a copy for review. This original hardcover graphic novel is written by Geoff Johns, penciled by Gary Frank, inked by Jonathan Sibal, and colored by Brad Anderson. Batman Earth One is a new interpretation of a classic character and retells Batman’s origins by altering players, events, conflicts, and motivations to one degree or another.

The Gotham City of Batman: Earth One is a gritty, contemporary city. This troubled metropolis is rotten top to bottom, with corrupt politicians ruling from the top and a vile street-level criminal class at the bottom that seems to kill with impunity. Enter a masked man the press is calling “Batman.” Neither hero nor vigilante, he is just an angry young man named Bruce Wayne. Fallible, lonely, and vulnerable, Bruce is Batman and wants no help on his mission of vengeance, but he is about to learn that grit and determination are not enough in cold, cold-bloodied Gotham.

Meanwhile, Alfred Pennyworth, a former Royal Marine and friend of Bruce’s late father, Thomas Wayne, is reaching out to Bruce, and only getting his hand slapped. Detective James Gordon is so marginalized that many of his colleagues don’t even know he exists. Mayor Oswald Cobblepot, the man who dresses in a tuxedo that deserves the term, “penguin suit,” rules Gotham City, and when people get in his way, they get a birthday surprise – even if it isn’t their birthday. Searching for the real killers behind his parents’ deaths, Bruce feels unstoppable as Batman, but Gotham City is about to show him that he can be stopped and maybe even killed.

This graphic novel is something like a “Batman Family” story because what Johns has written is an ensemble piece. I don’t want to spoil this for people who have not yet read the book, so I’m going to be careful describing the characters and details. You have probably read many Batman comic books in which Bruce Wayne is like a supporting character. Sometimes, it is almost as if he really isn’t Batman; it is as if he is just another supporting player.

Here, Johns makes Bruce Wayne dominant; Batman is a guise, a vehicle for his quest for vengeance rather than being some kind of separate identity or personality. In this story, even in scenes that feature Batman, Bruce Wayne’s personality comes through the mask. I think that approach of dealing with Batman as a man rather than as a “superman” gives Johns more freedom. He can dig into the supporting characters and make them fuller characters, and not just the people who orbit Batman. Johns’ take on James Gordon is the most complex and thoughtfully fashioned version of the character since Batman: Year One (which was first published a quarter-century ago). The extent to which Johns is able to enrich supporting characters is exemplified by this novel’s snazzy Harvey Bullock, a mercurial character who constantly surprises by the things he says and does.

Now, as much as I have praised Johns, I think the true star of Batman: Earth One is artist Gary Frank. Frank gives this graphic novel its sense of being contemporary fiction, of being more modern crime thriller than superhero comic book. Frank takes the meaty, but elegant style of Brian Bolland and the photo-realistic compositions of Bryan Hitch and creates his own style, one that creates art both powerful and graceful.

In Batman: Earth One, the figure drawing has an immensely physical appearance, suggesting the power and grace of the human body. Here, the fight scenes are like a blend of Jack Kirby’s superhero art (as inked by Joe Sinnott) married to a neo-classical painting style (think Jacques-Louis David’s The Oath of the Horatii). Frank draws Batman’s costume as a costume and not as plastic armor (like in the movies). It even seems as if you can see Batman’s junk moving in his trunks.

Batman: Earth One is already on my best comics of the year list. I want a second volume… now.

A+


Friday, September 23, 2011

The New 52 Review: LEGION LOST #1

LEGION LOST #1
DC COMICS

WRITER: Fabian Nicieza
ARTIST: Pete Woods
COLORS: Brad Anderson
LETTERS: Travis Lanham
32pp, Color, $2.99

Run from Tomorrow Part One: Present Tense

Legion Lost was a 12-issue comic book limited series starring members of the Legion of Super-Heroes (LoSH). Published by DC Comics (of course), the series focused on a group of Legionnaires banished to the far side of the universe.

With the re-launch of the DC Comics’ superhero line, “The New 52,” Legion Lost returns as a new ongoing comic book series with a new cast: Chameleon Girl, Dawnstar, Gates, Tellus, Timber Wolf, Tyroc, and Wildfire. To stop a terrorist act, they travel from the 30th (or 31st) century back to the 21st Century, but the rules of time traveling are changing in a post-Flashpoint DC Universe.

As Legion Lost #1 opens, seven members of the Legion of Super-Heroes (LoSH) arrive via a Time Bubble in Red Lake Falls, Minnesota – 21st century Earth. Their mission is to stop Alastor, a shape-shifting terrorist from Rimbor, from infecting Earth with a deadly virus. However, adjusting to a new Earth proves to be difficult for some of the Legion Lost, making a dangerous mission all the more perilous.

After one issue, Legion Lost seems as if it could offer an interesting spin on the team comic book. There is a lot of setup here, but writer Fabian Nicieza digs into the lynchpin of the central plotline – the threat of a pathogen, while offering nice character moments (such as Dawnstar’s troubles). I’ve never thought of Nicieza as a great comic book writer, but he’s good at writing fast-paced superhero comics.

The art by Pete Woods is all over the place, and sometimes it seems as if Woods believes he is supposed to churn out impressionistic drawings. Some of the visual storytelling is not clear and some of the character drawing is ugly. Brad Anderson’s coloring manages to save some of Woods’ worst moments, so Legion Lost may be worth a second or maybe even a third look.

B-


September 14th
BATMAN AND ROBIN #1
http://ireadsyou.blogspot.com/2011/09/batman-and-robin-1.html
FRANKENSTEIN AGENT OF SHADE #1
http://ireadsyou.blogspot.com/2011/09/frankenstein-agent-of-shade-1.html
GREEN LANTERN #1
http://ireadsyou.blogspot.com/2011/09/green-lantern-1.html
RED LANTERNS #1
http://ireadsyou.blogspot.com/2011/09/red-lanterns-1.html
SUPERBOY #1
http://ireadsyou.blogspot.com/2011/09/superboy-1.html