Sunday, September 30, 2012

I Reads You Review: ROCKETEER ADVENTURES VOL. 2 #4

ROCKETEER ADVENTURES VOL. 2 #4
IDW PUBLISHING

WRITERS: Louise Simonson, David Mandel, John Byrne
ARTISTS: Walter Simonson, J Bone, John Byrne
INKS: Bob Wiacek, J Bone, John Byrne
COLORS: Jordie Bellaire, J Bone
LETTERS: John Workman, Shawn Lee, Neil Uyetake
PIN-UP: J.K. Snyder, III
EDITOR: Scott Dunbier
COVERS: Darwyn Cooke (A, RI), Dave Stevens (B)
28pp, Color, $3.50 U.S.

Here, we are – the final issue of Rocketeer Adventures Vol. 2.

The Rocketeer is a comic book character created by the late artist and illustrator, Dave Stevens. The Rocketeer is Cliff Secord, a stunt pilot who discovers a mysterious jet pack that allows him to fly. Secord dons a funky helmet, straps on the jet pack, and becomes The Rocketeer, beginning his adventures in 1938, in and around Los Angeles.

The Rocketeer returned to comic books in 2011 in Rocketeer Adventures. Edited by Scott Dunbier and published by IDW Publishing, this four-issue, anthology comic book was a tribute to Stevens and featured Rocketeer short stories (about 8 pages in length) from some of the premiere creators in American comic books. The tributes continue in Rocketeer Adventures Vol. 2.

Rocketeer Adventures Vol. 2 #4 opens with “War Hero,” written by Louise Simonson and penciled by her husband, Walter Simonson. The story finds Cliff Secord fuming about being declared unfit for combat in World War II. Now, he is reduced to playing The Rocketeer in war bond drive theatre, but when the Nazi’s show up, Secord gets his chance to show that he is fit for combat.

In “Cliff Secord, Warlord of Blargon,” written by David Mandel and drawn by J Bone, The Rocketeer travels to another planet and completely misunderstands the rules and regulations. “Fair Game,” written and drawn by John Byrne, takes The Rocketeer to the 1939 World’s Fair (The 1939-40 New York World’s Fair, a favorite setting of Byrne’s). Cliff Secord is unhappy with his traveling accommodations, while his girl, Betty, is on the trail of a possible conspiracy. With royalty visiting the expo, the game’s afoot.

Although I’ve had my reservations about Rocketeer Adventures in its entirety, I am a bit sad about the end of Vol. 2. Some of the entries in these two miniseries have not been special or even amounted to much as stories, but they were fitting tributes to Dave Stevens. If there is ever a short list for most beautiful artwork ever produced for American comics, Stevens’ art has to be on that list or that list won’t be worth shit.

This fourth issue of Rocketeer Adventures Vol. 2 features contributions from two comic book legends, John Byrne and Walter Simonson. The Rocketeer first appeared in early 1982 (at least by the cover date) when Byrne was hitting his stride as a writer/artist, especially on Marvel Comics’ Fantastic Four. Simonson would shortly shake the industry with his revamp of Marvel’s The Mighty Thor. David Mandel and J Bone’s contribution here, (“Cliff Secord, Warlord of Blargon”) is cute, but the attractions here are Byrne and Simonson.

“War Hero” offers more than just seeing Simonson art. The story is written by Louise Simonson, once a prolific comic book scribe, and letterer is produced by John Workman, whose collaborations with Walter make great comics. Simonson, with inker Bob Wiacek, also create some spectacular pages of aerial action.

Byrne’s “Fair Game” is spry and fun, and looks like some kind of adventure, espionage, newspaper movie from the 1940s. The fifth page offers some excellent panel design, and Byrne packs more action in pages 6 and 7 than most comic book creators can get in six or seven pages. It’s also nice that Byrne still uses thought balloons, which have largely become passé, most likely because Alan Moore did not use them in Watchmen. And, of course, you know that all comic books must follow the holy writ that is Watchmen.

If editor Scott Dunbier can recruit more veteran creators who worked and thrived in the 1970s and 80s, then, I hope we have more Rocketeer Adventures.

A-

Reviewed by Leroy Douresseaux


Saturday, September 29, 2012

Book Review: Metal Gear Solid: Guns of the Patriots

METAL GEAR SOLID: GUNS OF THE PATRIOTS
VIZ MEDIA/Haikasoru - @VIZMedia; @haikasoru

AUTHOR: Project Itoh
TRANSLATION: Nathan Collins
COVER: Yoji Shinkawa with Kam Li (designer)
ISBN: 978-1-4215-4001-6; paperback, Rated “T” for “Teen”
364pp, B&W, $15.99 U.S., $18.99 CAN, £9.99 UK

Metal Gear Solid: Guns of the Patriots is a novel tie-in to the 2004 Playstation 3 video game, Metal Gear Solid 4: Guns of the Patriots. Guns of the Patriots is an entry in the stealth video games series, Metal Gear, which was created by Hideo Kojima and developed and published by Konami. The novel is written by Project Itoh, which was the penname of the late Japanese science fiction author, Satoshi Ito (Genocidal Organ).

Metal Gear Solid: Guns of the Patriots is the latest episode in the bullet-ridden adventures of Solid Snake, the legendary infiltrator and saboteur. A crack soldier, Solid Snake (or simply, “Snake”) is part of a worldwide nanotechnology network known as the Sons of the Patriots (SOP). The SOP system is a network that controls soldiers via the nanomachines inside their bodies. Time is running out for Snake because he is a clone, and he will soon succumb to the FOXDIE virus (which is programmed to selectively kill specific people). Before he dies, however, Snake will end up spreading the disease to nearly everyone he encounters, in essence becoming a walking biological weapon.

Metal Gear Solid: Guns of the Patriots is set in a time when the world economy relies on continuous war. This war is fought by private military corporations (PMCs), which outnumber government military forces. PMC soldiers are equipped with nanomachines that enhance their abilities on the battlefield, and are thus controlled by the SOP system. Snake’s enemy, Liquid Ocelot (or simply “Liquid”), is preparing to hijack the SOP network, and whoever controls SOP controls the world. With the help of Dr. Hal “Otacon” Emmerich (who is also this story’s narrator) and a host of old friends and “frenemies,” Snakes races around the world from jungle to desert and from the frozen tundra to the ocean to stop Liquid.

Metal Gear Solid: Guns of the Patriots is a light novel, a style of Japanese novel apparently aimed at middle school and high school students, but Guns of the Patriots will interest older readers. This video game tie-in is military science fiction and alternate history fiction. At least as far as I can remember, it’s the best military science fiction combination alternate history book that I’ve read to date. I certainly enjoyed it more than my first military/alternate history sci-fi experience, S.M. Stirling’s perplexing Marching Through Georgia.

Rather than offering some mere action novel, author Project Itoh presents a blend of character drama and political commentary. The author even explains why the idea of equality is actually the cause of war, death, and destruction. Don’t get me wrong: there are some good action set pieces here, and Nathan Collins’ translation deftly captures Itoh’s multiple flavors of battle action. However, Itoh’s novel is a critical look at war, from the perspectives of global economics, international politics, history, technology, culture, and society. This is all played out as character drama with a group of characters in the present and with another group of characters that only exist in the back story or in the novel’s past (many of them dead) whose actions are of perpetual consequence.

When I asked my VIZ Media representative for a copy of this book for review, I did so because something told me that it would be an interesting read. Maybe, it was just a lucky guess, but I was right. Metal Gear Solid: Guns of the Patriots is solid, indeed.

A-

Reviewed by Leroy Douresseaux


Friday, September 28, 2012

Albert Avilla Reviews: World’s Finest # 0

World’s Finest # 0
DC Comics

Reviewed by Albert Avilla

Writer: Paul Levitz
Artists: Kevin Maguire, Wes Craig
Cover: Kevin Maguire and Rosemary Cheetham

I feel that an opportunity was lost. There is a good story somewhere in here. This falls short of what I expect out of my Bat-stories. Batman against putting someone in the line of fire… really? Really? I was expecting more of the dark side in this story or should I say the Cat side? Batman should have had this girl ready for action in every way possible; we are talking about Mr. Be-Prepared-for-anything. Huntress gets introduced to crime fighting by beating up two common street thugs. Crank up the danger, a band of ninjas or meta-powered foe; make us think the girl was risking her life. This Huntress didn’t have that gangsta about her that I’m used to seeing. No mean streak. She has a computer in her wrist band, but she's not equipped with a gas mask. I thought that was standard equipment in the utility belt.

I'm all about the old school Power Girl: so let's not even go there. She will be missed, men. This was the biggest wuss of a Batman to ever be printed. His wife is murdered and his daughter is rushing into danger, and he calls Superman for help. The Batman that I know would have dragged his broken body into the facility and did his own ass-kicking. I’m starting to nit pick now.

Two other things I did not like for aesthetic reasons only are Huntress’s ponytail and that ghastly Bat suit. Bruce should ask for his money back. Huntress’ costume had zero sex appeal. Now that I think about it, Dick Grayson's Robin costume was sexier than this most major fail in character design since the New Mutants’ Cannonball with the goggles.

The story ended with "looks like you had an awful day" and "We're going to be friends forever." Come on. Not “‘expletive’ they killed your Mom.” “I got your back. Let’s hunt these ‘expletives’ down.” Even more words that would make a rapper blush, and “let’s waste these ‘even more filthy words’.” I’m just saying end the story with some fire; not with two kick-ass heroines looking like my six-year-old daughter after her puppy died from a hit run by the cops. I read this story in about ten minutes with it leaving no lasting impression on me. Thanks for small favors.

The art was adequate, but no amount of artistic ability could have saved this book. The Superman scenes were great, but the orange hue of the rest of the pages turned me off.

I rate World's Finest #0 – Don't Waste Your Time and Cash.

Albert Avilla Reviews: Green Lantern Corps #0

Green Lantern Corps #0
DC Comics

Reviewed by Albert Avilla

Writer: Peter Tomasi
Pencils: Fernando Pasarin
Inks: Scott Hanna and Marc Deering
Cover: Fernando Pasarin and Scott Hanna with Gabe Eltaeb

The origin of the bad-ass Lantern is here. The story jumps off into hard core action from the get go. Blood splattering, decapitated heads, and Lanterns with their backs to the wall; we get all of this in the first four panels. Guy, the last Lantern standing, gets a beat down from the alien. Xar.

We get to the origin part of the story. Guy is an ex-cop blamed for deaths that he is not responsible for, living in the shadow of his brother the favored son. Guy is despised by his super-cop father for not living up to the family legacy. He saves his brother’s life with Daddy’s cane and a motorcycle. He gets the ring and cleans up the street in one night. Back to Xar where Guy is getting crushed: Guy mans up and blasts the crap out of Xar.

This is a ret-con of a character that I can agree with for many reasons. Guy is a more well-rounded character; not a meat-head jock who just wants to smash through everything. Being a Green Lantern is a tough, thankless job; it takes a person who is committed to the greater good. They are away from their friends and family for long periods of time. It’s hard on relationships. They don’t do it for riches; I never see them getting a check cut to them. It’s a warrior’s life, and Guy is revealed as a true warrior.

The ring didn’t make Guy a hero; the ring is a hero’s weapon. Guy has strong ties with his family, and he is fiercely protective of them, which explains why he is protective of his sector. Guy’s competitive nature originates from a lifetime of competing with his brother for his father’s approval; this now extends to Hal. Guy’s irritating personality comes from a father who didn’t teach him the social graces. This origin gives Guy more depth as a character; readers can relate to him as a hero with flaws. Guy has evolved from a flat character to a multilayered dynamic personality.

The art was cool. The fight sequences were great; you got the feeling that Guy was risking it all to win. There was a feeling of movement in the art. The crowd scene was engrossing; each person was an individual who is the center of his or her own life, not just extras. The skies over Oa were luminescent. I like bright colors in my comics. The art pops.

I rate this issue Buy Your Own Copy.

Thursday, September 27, 2012

Jeffrey Kaufman and His "Whore" at Las Vegas Comic Expo

BIG CITY COMICS STUDIO PLACES ITS BET WITH THE LAS VEGAS COMIC EXPO

Big City Comics Studio is proud to announce that it is joining the lineup of comic book industry professionals at the inaugural Las Vegas Comic Expo.

Jeffrey Kaufman, founder of Big City Comics Studio, will be available all weekend, in Artist Alley Space T92 on Saturday, September 29 and Sunday, September 30. Jeffrey will be on hand to sign copies of his graphic novels, TERMINAL ALICE and WHORE, as well as interact with the many fans who will be attending this brand new event.

If you haven’t read WHORE, published through Zenescope Entertainment, you’re missing out on what critics have declared:

"I can’t recommend Whore highly enough." - Geeks of Doom

"From the beginning to the end this tale of a “man-whore to the extreme” is a wild ride riddled with action and women, with tough one-liners and mayhem with Mars smack in the middle." - Broken Frontier

"Artist Turini has the appropriate slick eye for this entertainingly cynical adult actioner and the dirty-minded witticisms flow freely." - Blogcritics

"This book is an adventure from start to finish. Definitely worth checking out." - The Fellowshop of the Geeks

"The writing and scripting is first rate with few holes, no loose ends and an ending I guarantee you can’t see coming.” - Expert Comics' DAMM Lucky

"I found this book to start off as a dark parody that turned into a page-turner that left me stunned at the end." - ComicList

"Whore is the funniest fiction about CIA types since the Coen Brothers’ Burn After Reading" - Comic Book Bin

"The graphic novel you've been jonesing for." - The Hourly Planet

"Get out of your comfort zone and buy this book." - Fanboy Buzz

Las Vegas Comic Expo will run on September 29 and 30 at the Riviera Casino & Hotel in Las Vegas, Nevada.


ABOUT BIG CITY COMICS STUDIO
Founded by Jeffrey Kaufman, Big City Comics Studio works with publishers to develop exciting and dynamic graphic novels for the comic book market. Current titles include Terminal Alice (published through Zenescope Entertainment), Totem, Omega One, Dragon Cross, Zombie Sama, as well as Tainted (featuring Batwing artist Chris Cross).

Upcoming projects include the graphic novels Angel Falling and Whore, on sale September 2012, from Zenescope Entertainment.For more information, please visit www.bigcitycomics.com and www.facebook.com/bigcitycomics.

Valiant Comics Offers Six Releases for December 2012

VALIANT Solicitations For DECEMBER 2012

ARCHER & ARMSTRONG #5
Written by FRED VAN LENTE
Art by EMANUELA LUPACCHINO
Cover by PATRICK ZIRCHER
Pullbox Exclusive Variant by DOUG BRAITHWAITE
Interlocking Variants by EMANUELA LUPACCHINO

ALL-NEW ARC! Not even time itself can escape the Eternal Warrior!

No one in the Valiant Universe is more terrifying, more dangerous or more experienced in the art of war than the undying Eternal Warrior. After thousands of years on the battlefield, he's a master of strategy and weaponry, an unrelenting force of nature capable of dismantling entire armies with little effort and less conscience. His brother Armstrong, on the other hand, likes to read poetry and drink beer. Maybe that's why they had such a bad falling out? But now — after years apart — the Eternal Warrior has a new mission: destroy young Obadiah Archer, Armstrong's best-est new buddy and teammate in the war against The Sect. And, like it or not, Valiant’s history-smashing adventure duo will soon feel the wrath of the Eternal Warrior’s fist and steel.

$3.99/Rated T+/32 pgs.
ON SALE DECEMBER 12th!

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BLOODSHOT #6
Written by DUANE SWIERCZYNSKI
Art by MANUEL GARCIA
Cover by ARTURO LOZZI
Variant Cover by TREVOR HAIRSINE

What dark secret connects Project Rising Spirit and Toyo Harada’s Harbinger Foundation?

Bloodshot is the creation of Project Rising Spirit, and for years they’ve loaned him out to the U.S. government for the kinds of insane, blood-splattered missions that only a nanite-enhanced commando could possibly survive. But those will be nothing compared to the horrors that await him inside the heavily fortified walls of PRS itself, whose subterranean levels are populated by failed “projects” that kill and maim for fun. And God help anyone who dares pry open the doors to the “nursery”…

If you’ve been hesitating, waiting for the right moment to jump on board Bloodshot – the series Robot 6/Comic Book Resources calls “simply mind bending” – here’s that moment! After this issue, there might not be too many characters left alive…

$3.99/Rated T+/32 pgs.
ON SALE DECEMBER 12th!

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HARBINGER #7
Written by JOSHUA DYSART
Art by PHIL BRIONES
Cover by MICO SUAYAN
Flamingo Variant by EMANUELA LUPACCHINO

Charlene Dupre feels like she's been on fire since the day she was born.

Too hot to handle, abused and misused, she's turned to a dead-end life on the sleazy side of the New Orleans streets. But when Peter and his strange band of teenagers with wondrous powers walk into the strip club where she works, Charlene discovers the heat that's been burning her up inside is the only thing that can set her free. Meanwhile, Project Rising Spirit closes in on Peter Stanchek, the most dangerous boy in the world. Vengeance, acceptance and fire. Meet the next member of the Harbinger Resistance as “Renegades” begins a brand new chapter!

$3.99/Rated T+/32 pgs.
ON SALE DECEMBER 19th!

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SHADOWMAN #2
Written by JUSTIN JORDAN & PATRICK ZIRCHER
Art & Cover by PATRICK ZIRCHER
Variant Cover by DAVE JOHNSON

Shadowman's first night on the job may just be his last.

Jack Boniface has become the next Shadowman, which would be great if he had any idea what he was doing. But he doesn't and he's out of time. Master Darque has dispatched the terrifying Mr. Twist to destroy Jack, and the demonic creature is tearing through half of the Big Easy in search of his prey. If the Abettors — the mysterious organization that's spent hundreds of years protecting New Orleans — can reach Jack first, he's got an outside shot at making it through the night. Find out if he'll live to see tomorrow when the return of the legendary Shadowman continues this December!

$3.99/Rated T+/32 pgs.
ON SALE DECEMBER 5th!

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X-O MANOWAR #8
Written by ROBERT VENDITTI
Art by LEE GARBETT
Cover by DOUG BRAITHWAITE
Variant Cover by TREVOR HAIRSINE

X-O Manowar and Ninjak unearth The Vine’s ultimate endgame!

Deep within the halls of the MI-6, a sinister plot by The Vine’s alien agents is about to come to fruition. Their goal? Wipe humanity off the map – beginning with X-O Manowar. To get the job done, The Vine has enlisted Ninjak, the world’s most lethal assassin, but by doing so, they may have sealed their own fate. What began as a war between two men must become an uneasy truce…or Earth will fall. Betrayal, death, and a changing of the guard await in this explosive conclusion to the smash hit arc establishing X-O Manowar in the Valiant Universe.

$3.99/Rated T+/32 pgs.
ON SALE DECEMBER 19th!

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X-O MANOWAR VOL. 1: BY THE SWORD TPB
Written by ROBERT VENDITTI
Art by LEE GARBETT
Cover by ESAD RIBIC

Special introductory price! Jump on board the year’s hottest super-hero series for only $9.99!

The beginning of the all-new Valiant Universe starts here! Aric of Dacia is a brash warrior and heir to the throne of the Visigoth people. He has lived his life under the heel of the Roman Empire, but now a far more terrible enemy has come to subjugate him. Taken from his home and family, Aric is enslaved aboard a starship belonging to a brutal race of alien colonizers known as The Vine. If he is to have any hope of escaping and returning to Earth, he will have to steal the Vine’s most powerful weapon – a sentient suit of indestructible armor - and become X-O Manowar!

This volume collects the first four issues of the acclaimed, breakout series by New York Times best-selling author Robert Venditti (The Surrogates, The Homeland Directive) and Eisner Award-winning artist Cary Nord (Conan)!

$9.99/Rated T+/112 pgs.
ISBN: 9780979640940
ON SALE DECEMBER 5th!

Hayate the Combat Butler: Labyrinth

I read Hayate the Combat Butler, Vol. 20

I posted a review at the ComicBookBin (which has free comics).