GEEK-GIRL, VOL. 2 #13
MARKOSIA ENTERPRISES, LTD.
STORY: Sam Johnson
ART: Carlos Granda
COLORS: Chunlin Zhao
LETTERS: Paul McLaren
COVERS: Carlos Granda with Chunlin Zhao; Art Voyager with Chunlin Zhao
24pp, Color, $3.99 U.S. (October 2024)
Rated T+
Geek-Girl created by Sam Johnson
“Identity Crisis” Part 3: “Interlopers”
Created by Sam Johnson, Geek-Girl is a comic book character that debuted in the 2016 Geek-Girl miniseries, She returned in a second miniseries, 2018's Geek-Girl Vol. 2, which subsequently became an ongoing series. Geek-Girl Vol. 2 is written by Sam Johnson; drawn by Carlos Granda; colored by Chunlin Zhao; and lettered by Paul McLaren.
Geek-Girl focuses on Ruby Kaye of Acorn Ridge, Maine, a sexy and popular college coed who inadvertently becomes a superhero. Ruby dons a pair of super-tech eye glasses that give her super-powers. Ruby's BFF, Summer James, then talks her into trying to be a superhero, even providing her with a moniker. Now, Ruby is Maine's newest superhero, “Geek-Girl,” but the female super-villain, Identity Thief, has stolen her powers.
Geek-Girl Vol. 2 #13 (“Interlopers”) opens in Geek-Girl's superhero headquarters where Pig Head and his League of Larcenists teammates – Dog Woman and Chromex/Delfi Matrix – make their escape after Pig Head's rescue. They can't completely escape, however, as erstwhile ally, Joe Cyborg, is sending them straight to boot camp.
Meanwhile, Summer continues her journey towards gaining super-powers and becoming a superhero. She is in Augusta, Maine at “The Cowbell” bar where she hopes members of “The Hive” can help her obtain powers. Plus, Ruby continues her own journey towards regaining her powers.
THE LOWDOWN: Geek-Girl creator-writer Sam Johnson regularly sends me PDF review copies of the latest issues of Geek-Girl, and has been doing so for several years. I enjoy reading about Geek-Girl and her (mis)adventures. I like this comic book enough to keep encouraging you to give this series a try, dear readers.
Geek-Girl carries over story lines and threads from Geek-Girl #11, Geek-Girl #12, and the one-shot, Fake Geek-Girl #1. Writer Sam Johnson packs most issues with a lot of characters, which can sometimes drag on the pace of the narrative. On the other hand, sometimes, a lot of characters equals a lot of fun. I can't get enough of this large ensemble cast, as is the case with this issue. They're intriguing and lovable, even when they're being evil and repulsive. Many of them are just as interesting or, at least, almost as interesting as the title character.
Artist Carlos Granda is quite good at capturing facial expressions and the quirkiness and oddness in the way people act in relationship to emotions and speech. He certainly conveys the fun of a large cast with this issue. His clean drawing style recalls the simple purity of the lowbrow weirdness that made superhero comic books explode in the 1960s. Granda maintains the simplicity of wonder that many modern superhero comic books have lost. Granda's excellent works shows all the more under Chunlin Zhao's excellent colors and Paul McLaren's lettering.
I had a blast reading Geek-Girl #13, and I continue to recommend it to you, dear readers. Geek-Girl captures the charm and magic of classic comic books with a clever modern touch.
I READS YOU RECOMMENDS: Fans of lovable superheroes will find an all-around winner in Geek-Girl.
A
Reviewed by Leroy Douresseaux a.k.a. "I Reads You"
You can buy a physical copy of Geek-Girl #13, both regular editions and limited variant editions, via eBay UK here or at https://www.ebay.co.uk/sch/i.html?_fss=1&_saslop=1&_sasl=cabracinicomics&LH_SpecificSeller=1
You can also buy a physical copy of Geek-Girl #13 at Indy Planet here or at https://www.indyplanet.com/geek-girl-13
Geek-Girl #13 in a digital edition can be ordered via comiXology or at https://www.amazon.com/Geek-Girl-13-Sam-Johnson-ebook/dp/B0DDYC9YK9/
You can get more information about Geek-Girl here or at https://samjohnsoncomics.wixsite.com/geekgirlcomics.
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