THE SIXTH GUN #26
ONI PRESS
Reviewed by DIEGO CHI
WRITER: Cullen Bunn
ARTIST: Brian Hurtt
COLORS: Bill Crabtree
32pp, Color, $3.99 U.S.
REVIEW– SPOILERS
The Sixth Gun continues to be an exciting pull every month, marrying the thrills of western gun-slinging with the horrors of the occult. I'm happy to see that 26 issues in, Cullen Bunn and Brian Hurtt still manage to satisfy my thirst for action and simultaneously put a pit in my belly.
If you haven't yet checked out these books, the story centers around the pursuit of six mystical guns that are fabled to both create and destroy the world. The heroes, Drake Sinclaire and Becky Montcrief, have been stranded in a super-natural blizzard and hunted by a spirit creature called a Wendigo. In order to find Becky and Drake, an unlikely alliance has formed between Gord Cantrell (an ally), Kirby Hale (a thief), and Asher Cobb (a nine-foot-tall mummy. Yes, I said "mummy").
Issue #26 opens with Drake recalling a past encounter with a Wendigo, a creature of many forms. This flashback sequence introduces a woman named Abigail, a former employer of Drake. Drake had been hired by Abigail to track a group of thugs but when they came upon the camp of their bounty, they found only decapitated bodies. A stag-like Wendigo then suddenly appeared, wearing the heads of the thugs on its antlers– quite the chilling visual.
The story then shifts to Gord, Kirby, and Asher's quest to find Becky and Drake. The three are ambushed by an extremist group called the Knights of Solomon, who seek the six guns for their own purposes. This leads to a thrilling horse and wagon chase– the fast paced action makes for a nice break from the drawn out suspense of the first sequence.
Returning to the flashback, the climax hits when Drake figures out how to defeat the Wendigo: by killing the remaining thug who had become possessed by the creature, yet was still alive. As Drake and Becky search for the new Wendigo host, the issue closes with a gut-wrenching reveal– this time the creature had possessed a group of women and children. Will Drake kill the innocent to save himself and Becky? Good grief, what a cliffhanger!
Cullen Bunn's writing packs a lot into this single issue, perhaps a hair too much. Abigail's characterization was too varied between "confident" and "paralyzed with fear" to get a clear grasp on her, but Bunn usually reveals deep wells of intrigue in his characters so I look forward to her development. Brian Hurtt's visuals are fully capable of both gruesome mutilations and expressive head-shots. The tone and voice of the dialogue is heavily carried by the way Hurtt draws the eyes– sometimes cold and steely, other times full of terror or surprise. Bill Crabtree's colors add emotion to the elegance of Hurtt's style. He gracefully shifts the bleak mood during the flashbacks and winter sequences to the energized feel of the wagon chase. Overall, issue #26 proves Bunn and Hurtt have long since figured out that well-crafted plot and well-paced visuals make for a great comic.
Rating: 9/10
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Showing posts with label Brian Hurtt. Show all posts
Showing posts with label Brian Hurtt. Show all posts
Thursday, November 1, 2012
Diego Chi Reviews: THE SIXTH GUN #26
Labels:
Bill Crabtree,
Brian Hurtt,
Cullen Bunn,
Diego Chi,
Oni Press,
Review
Friday, August 5, 2011
Diego Chi on THE SIXTH GUN VOL. 1 - Cold Dead Fingers
The Sixth Gun, Vol. 1 – COLD DEAD FINGERS
ONI PRESS
Review by Diego Chi
WRITER: Cullen Bunn
ARTIST: Brian Hurtt
ISBN: 978-1934964606; paperback
160pp, B&W, $19.99 U.S.
Who doesn’t like a good, old-fashioned Western? The freedom of the open range, the sound of hooves at a full gallop, mystical guns, spirits and zombies– hold on, what? At least, that’s the type of Western Cullen Bunn (The Damned, Fear Itself: The Deep) and Brian Hurtt (Queen & Country, The Damned) envisioned in their creator-owned series, The Sixth Gun. Fresh off the heels of an Eisner nomination for Best New Series, Best Writer, and Best Artist (not to mention a recent deal to become a SyFy series), the Sixth Gun series is worth a closer look.
Plot:
Described as a Western horror story, Bunn creates an engrossing world of mysticism and legend surrounding six magical revolvers. These guns are sought after by former Confederate General Hume, who leads a band of vicious scoundrels (including his wife), and by Drake Sinclair, whose motivation for getting involved remains a mystery. Caught in the middle is Becky Montcrief, daughter of a preacher who possesses one of the six guns. The story sets off at a fast pace and continues all the way through the climactic final battle at the end of the volume.
Writing:
Cullen Bunn’s revitalization of the Western genre is engrossing and thoroughly enjoyable. The plot is thick with mystery and riddled with subtle revelations that keep the reader engaged. Though Becky is the catalyst that begins the course of events, her character felt underdeveloped, at least in this arc. This is in stark contrast to Drake Sinclair, who plays the role of anti-hero. His interesting character revelations seem to demand your attention. General Hume is a cruel and sinister adversary, really centralizing the evil and terror in the story. The goose bumps caused by Hume are only second to his extremely creepy wife (for the mettle of a man is truly revealed in his choice of woman). However, the secondary villains in this arc seem to come and go fairly quickly, which is somewhat disappointing as many held promise of being great long-term foes. While the plot events sometimes overshadow the character development, Bunn clearly proves he knows how to take an old fashioned genre and revamp it into a great story-telling platform.
Art:
Brian Hurtt fills the pages of the Sixth Gun with enough action to match a Clint Eastwood movie. His drawings feel well paced and fluid to couple character expression alongside massive gunfights. The coloring is vivid and really brings Bunn’s vision to life. His character designs are a bit cartoony, but perhaps that is to emphasize the horror elements. Hurtt creates some pretty disturbing panels throughout (keep an eye out for some gruesome deaths and resurrections), though the art does not evoke terror so much as mystery and suspense, especially for a self-proclaimed “Horror-Western.” Still, there is clearly synergy between Bunn and Hurtt in their storytelling– which should be no surprise since they worked together before on another Oni Press title, The Damned.
Verdict:
The Sixth Gun is a very pleasurable read from start to finish. It’s a lot of fun, filled with action, and the supernatural elements feel surprisingly at home in the Wild West. Bunn and Hurtt present a strong launch to their series, leaving high expectations for what is to come. Definitely put these guys in your pull list.
Diego Chi is a guest writer.
Labels:
Brian Hurtt,
Cullen Bunn,
Diego Chi,
Oni Press,
Review
Monday, July 18, 2011
Leroy Douresseaux on Vertigo Crime's COWBOYS (OGN)
COWBOYS
DC COMICS/VERTIGO
WRITER: Gary Phillips
ARTIST: Brian Hurtt
LETTERS: Clem Robins
COVER: Lee Bermejo
ISBN: 978-1-4012-1534-7; hardcover
192pp, B&W, $19.99 U.S., $22.99 CAN
If my count is correct, Cowboys, by writer Gary Phillips and artist Brian Hurtt, is sixth (and the latest) Vertigo Crime graphic novel. Vertigo Crime is the banner under which Vertigo (a DC Comics imprint) publishes crime fiction in comics form.
Cowboys is set in a large, Los Angeles-like city and focuses on law dogs who work at the street level. First, there is Deke Kotto, an African-American(!) street cop with an eye for the ladies, a bad marriage, and a tragic event that changed his family. Then, there is the straight-laced Tim Brady, an FBI agent with a good marriage.
However, both serve demanding bosses. Captain Warren Tsong has his eye on being the next police chief, so he goads the versatile Deke, who can work both the gritty streets and the white collar suites, to deliver on big cases. Brady serves Special Agent-in-Charge Penmore, a racist fat ass who targets Muslims.
Tsong inserts Deke into the world of corporate espionage and white collar crime in order to snare Ian Scarpagio. Scarpagio runs Windscape Limited, a venture capital firm with some shady investors. If Deke, undercover as David Cates, can turn Scarpagio into a big arrest, Tsong believes his own big future is made.
Penmore has targeted Imam Aziz, whom he believes to be a radicalized American convert to Islam. Aziz is related to Mig Coles, a record mogul who may be using his Jamm Joint Records for dirty business. Penmore would love to bring down these two successful Black men, and sends Brady in undercover to infiltrate Mig’s empire as a Jewish wannabe player named Dan Roth.
Deke and Brady don’t know each other. So they don’t know that their separate assignments are actually connected. But is that connection tenuous or is it strong enough to strangle both men?
One could describe Cowboys as having an embarrassment of riches. There are too many characters, too many subplots, and too many settings. You can practically see artist Brian Hurtt’s (Hard Time, The Sixth Gun) struggles to squeeze all the elements visually and graphically into the story. It seems as if some of the panels are near bursting from story elements packed in so tightly. There is enough material here to create an ongoing Vertigo comic book series or AMC television crime series.
I’m not criticizing it, though. Cowboys, for all its crowded narrative, is a rock-solid page-turner. There aren’t many comic book writers who can offer both scenes of hardboiled crime action and moments of nuance and subtlety that tell a story within the main story, as Gary Phillips does. A good storyteller with a sturdy compositional sense, artist Brian Hurtt has the style and chops to dominate the crime comics genre.
Cowboys is simply a good read. It is a crime and character drama with lots of twists and turns, but best of all, it captures in a most surprising way the cynicism of our age. A justice system used as a personal fiefdom, innocent lives wrecked for naked ambition, and unabashed greed: one would think that Phillips and Hurtt were trying to write the great American novel. I’ll settle for a really good American graphic novel.
Fans of crime comics and Vertigo Crime must have Cowboys.
A-
DC COMICS/VERTIGO
WRITER: Gary Phillips
ARTIST: Brian Hurtt
LETTERS: Clem Robins
COVER: Lee Bermejo
ISBN: 978-1-4012-1534-7; hardcover
192pp, B&W, $19.99 U.S., $22.99 CAN
If my count is correct, Cowboys, by writer Gary Phillips and artist Brian Hurtt, is sixth (and the latest) Vertigo Crime graphic novel. Vertigo Crime is the banner under which Vertigo (a DC Comics imprint) publishes crime fiction in comics form.
Cowboys is set in a large, Los Angeles-like city and focuses on law dogs who work at the street level. First, there is Deke Kotto, an African-American(!) street cop with an eye for the ladies, a bad marriage, and a tragic event that changed his family. Then, there is the straight-laced Tim Brady, an FBI agent with a good marriage.
However, both serve demanding bosses. Captain Warren Tsong has his eye on being the next police chief, so he goads the versatile Deke, who can work both the gritty streets and the white collar suites, to deliver on big cases. Brady serves Special Agent-in-Charge Penmore, a racist fat ass who targets Muslims.
Tsong inserts Deke into the world of corporate espionage and white collar crime in order to snare Ian Scarpagio. Scarpagio runs Windscape Limited, a venture capital firm with some shady investors. If Deke, undercover as David Cates, can turn Scarpagio into a big arrest, Tsong believes his own big future is made.
Penmore has targeted Imam Aziz, whom he believes to be a radicalized American convert to Islam. Aziz is related to Mig Coles, a record mogul who may be using his Jamm Joint Records for dirty business. Penmore would love to bring down these two successful Black men, and sends Brady in undercover to infiltrate Mig’s empire as a Jewish wannabe player named Dan Roth.
Deke and Brady don’t know each other. So they don’t know that their separate assignments are actually connected. But is that connection tenuous or is it strong enough to strangle both men?
One could describe Cowboys as having an embarrassment of riches. There are too many characters, too many subplots, and too many settings. You can practically see artist Brian Hurtt’s (Hard Time, The Sixth Gun) struggles to squeeze all the elements visually and graphically into the story. It seems as if some of the panels are near bursting from story elements packed in so tightly. There is enough material here to create an ongoing Vertigo comic book series or AMC television crime series.
I’m not criticizing it, though. Cowboys, for all its crowded narrative, is a rock-solid page-turner. There aren’t many comic book writers who can offer both scenes of hardboiled crime action and moments of nuance and subtlety that tell a story within the main story, as Gary Phillips does. A good storyteller with a sturdy compositional sense, artist Brian Hurtt has the style and chops to dominate the crime comics genre.
Cowboys is simply a good read. It is a crime and character drama with lots of twists and turns, but best of all, it captures in a most surprising way the cynicism of our age. A justice system used as a personal fiefdom, innocent lives wrecked for naked ambition, and unabashed greed: one would think that Phillips and Hurtt were trying to write the great American novel. I’ll settle for a really good American graphic novel.
Fans of crime comics and Vertigo Crime must have Cowboys.
A-
Labels:
Brian Hurtt,
DC Comics,
Gary Phillips,
Lee Bermejo,
Neo-Harlem,
OGN,
Review,
Vertigo
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