Monday, August 15, 2011

Leroy Douresseaux on STAR WARS: THE OLD REPUBLIC – The Lost Suns #3


["Star Wars Central" review page is here.]

SCRIPT: Alexander Freed
PENCILS: David Daza
INKS: Mark McKenna
COLORS: Michael Atiyeh
LETTERS: Michael Heisler
COVER: Benjamin Carré
32pp, Color, $3.50

The new Star Wars comic book, Star Wars: The Old Republic – The Lost Suns, is based upon the LucasArts online game, Star Wars: The Old Republic. Set over 3600 years before the events depicted in the first film, Star Wars (1977), this series takes place after a great war between the Galactic Republic and Sith Empire. Although the war ended with a Republic victory, the Sith gained control of seven star systems.

Agent Theron Shan, a spy working for the Republic’s Strategic Information Service (S.I.S.), reunites with the long-missing Jedi Ngani Zho. Zho trained Theron’s mother, Satele Shan, and was once Theron’s guardian. Zho and Teff’ith, a female Twi’lek Theron captured, join the young S.I.S. agent on a mission to discover the secrets of Darth Mekhis, an old enemy of Satele’s.

As Star Wars: The Old Republic – The Lost Suns #3 opens, the three, by hook and crook, enter Imperial space. They gain entry into the Vesla star system and set up S.I.S. spy rays and telescopes. What Theron discovers is beyond anything he expected.

Because this third issue of Star Wars: The Old Republic – The Lost Suns focuses on infiltration and espionage, it is the most tension-filled issue to date. Also, the narrative grows more suspenseful as it draws the reader into the secrets of Ngani Zho’s past. The last few pages race towards an exciting cliffhanger. This was the put-up or shut up issue for The Lost Suns; it put up.

This is one of the better Star Wars comic books, so fans of Star Wars Expanded Universe will certainly want to give it a try.


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