Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Saturday, October 18, 2014

I Reads You Review: TUKI #1

TÜKI #1
CARTOON BOOKS – @cartoonbooksinc

CARTOONIST: Jeff Smith – @jeffsmithbone
COLORS: Tom Gaadt
32pp, Color, $3.99 U.S.

Tüki is the latest comics project from cartoonist Jeff Smith, the award-winning creator of the comic book series, Bone and RaslTüki began publication in late 2013 as a webcomic published on Smith's website, Boneville.com.  Tüki has already won a 2014 National Cartoonist Society's Reuben Award in the category of “Online-Long Form,” for webcomics.  About four months ago, Cartoon Books began publishing Tüki as a full-color comic book.  According to information found in the comic book, Tüki is the story of the first human to leave Africa.

Tüki #1 introduces the title character, Tüki, a male character.  Tüki belongs to one of the early hominid species, Homo erectus, which were apparently the first humans to harness fire and to leave Africa.  Tüki takes place during an as yet indeterminate time, but it seems to be several millenia after the Ice Age changed the world 2,000,000 years ago.  During his search for food and water, Tüki encounters a strange old man who belongs to another early hominid species, Homo habilus.  The old man insists that he has an important message for Tüki, or, at least, he thinks it's important.

The art in Tüki #1 is printed in the landscape format, so reading it is like trying to read several pages of a wall calendar.  Normally, I would be annoyed by this, except that the art is so beautiful, not only because of Smith's compositions, but also because of Tom Gaadt's lush and shimmering coloring.  As a visual experience, this reminds me of Walt Disney's classic animated feature film, The Lion King.

The story is intriguing.  It takes place in a part of human history in which so little is known, and that gives Tüki #1 the feel of a mystery story.  Smith's art captures the naturalism of living hand-to-mouth and by one's wits and the skills learned and experience gained.  This matter-of-fact way of survival adds to the sense of the unknown or even the unknowable.

There is always a sense of mystery about Jeff Smith's comics, as if there is a great unknown hiding far back in each panel, too far to be seen by the reader.  So I need to read more before I can definitively or at least solidly grade this, but I can say at this point that it's quite good.  I'm intrigued, so I will give it a tentative grade.

A-

http://www.boneville.com/

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.



Sunday, September 14, 2014

I Reads You Review: ROCKET RACCOON #1 (2014)

ROCKET RACCOON (2014) #1
MARVEL COMICS – @Marvel

WRITER/ARTIST: Skottie Young
COLORS: Jean-Francois Beaulieu
LETTERS: Jeff Eckleberry
COVER: Skottie Young
VARIANT COVERS: Skottie Young; Leonel Castellani; David Peterson; J. Scott Campbell with Nei Ruffino; Sara Pichelli with Justin Ponsor; Jeff Smith with Tom Gaadt; and Dale Keown with Jason Keith
28pp, Color, $3.99 (September 2014)

Rocket Raccoon created by Bill Mantlo and Keith Giffen

Rated T

“A Chasing Tale” Part 1

Rocket Raccoon, the space-based Marvel Comics superhero created by writer Bill Mantlo and artist Keith Giffen (first appearing in Marvel Preview #7 – cover dated: Summer 1976), received a snazzy makeover in 2008.  He's verbose, proactive, and doesn't mind popping a cap in sentient ass.  He even recently received his first ongoing comic book series, Rocket Raccoon, written and drawn by Skottie Young and colored by Jean-Francois Beaulieu.  This is also the first ongoing comic book series both written and drawn by Young.

Rocket Raccoon #1 (“A Chasing Tale” Part 1) opens three years in the past, showing how Rocket rescued Amalya, who would apparently become his girlfriend.  Moving to the present, Rocket is on Planet Nivlent, where Rocket's Guardians of the Galaxy teammate, Groot (a sentient tree-like creature), is fighting in a wrestling match.  It is there that Rocket discovers that he is a wanted man... err... raccoon... hmm... being.  In fact, Rocket is wanted for committing several murderers, which he doesn't remember committing.

I really didn't care for Rocket Raccoon #1 after reading the first 11 pages.  When the story brings in Rocket's Guardians teammate, Star-Lord, the story changes into something fun and exciting.  The energy in the story simply explodes.  I can say that the art for the entire issue is fantastic.  Skottie Young and Jean-Francois Beaulieu are a match made in comic book heaven.

There is a Saturday morning cartoon quality to the art that really takes off in the second half.  From a graphical standpoint, Rocket Raccoon #1 doesn't really look like a Marvel comic book.  In fact, Skottie Young doesn't seem like a Marvel Comics artist, which makes this Rocket Raccoon comic book look like an indie book put out by Oni Press or Top Shelf Productions.  For Marvel Comics fans, however, Rocket Raccoon looks like it will be something different, and the Marvel Universe could use a little different – something that does not look standardized.

B+

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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Wednesday, September 10, 2014

Review: SHOPLIFTER (Graphic Novel)

SHOPLIFTER
PANTHEON BOOKS – @PantheonBooks

CARTOONIST: Michael Cho
ISBN: 978-0-307-91173-5; hardcover (September 2, 2014)
96pp, 2-color, $19.95 U.S.

Pantheon Books recently published the hardcover original, Shoplifter, a new graphic novel from cartoonist and illustrator, Michael Cho.  This is a 2-color, hardcover book with the dimensions 5.80 (w) x 8.10 (h) x 0.60 (d), and it is Cho's debut graphic novel.  Shoplifter features some of the most beautifully-drawn comic book art that I have seen this year, if not in awhile.

Shoplifter focuses on Corrina Park.  She is a mid-20-something, college graduate who used to have big plans.  She studied English literature in college, and she imagined writing a hit novel and leading the idealized life of a beloved author.  Corrina thought that she would already have that or at least be close to achieving it.

Instead, Corrina lives in an unnamed big city that could be New York City or Toronto.  [Wherever it is, there are no black people to be seen... anywhere.]  She has been working at the same advertising agency where she began working five years ago after she graduated, and the only thing she has written is advertising copy.  Corrina knows that she should be writing fiction and that there should be more to life.  However, she does not know how to find the “more” that she should have.

In its writing, Shoplifter shows that it is a debut graphic novel.  Neither Corrina nor her situation in life are particularly interesting, and Cho doesn't seem to know how to grab the readers and make them care.  Shoplifter may be a generational thing, and I, your humble reviewer, am not a millennial.  Still, the malaise that besets Corrina is universal and is practically timeless; Cho writes this story as if he does not understand that.

On the other side of that:  Wow!  This book has some gorgeous art.  Cho's drawing style in Shoplifter recalls Dan Clowes, Adrian Tomine, and even the classic “New York slick” line of John Romita, Sr.  There is also a touch of Darwyn Cooke and of David Mazzuchelli's art for Batman: Year One.  The draftsmanship on the cityscape, exteriors, and backgrounds are practically flawless.  The tones (rose-colored) give the art texture and tangibleness; it brings the city to life.  The inking and toning delineates people and objects, but also connects everything in an intimate way.

If Michael Cho is interested, I'm sure there is some high-paying Batman hackwork in his future (script by DC Comics superstar Scott Snyder... or Geoff Johns).  Seriously, I am curious to see where this promising comic book and graphic novel talent is headed.  I complained about the storytelling and character writing, but the brilliant art makes this Shoplifter a must-have.  Comic book readers who appreciate comic book artists who can really draw will want to see Shoplifter.

B+

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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Friday, September 5, 2014

#IReadsYou Review: KILL MY MOTHER: A Graphic Novel

KILL MY MOTHER: A Graphic Novel
W.W. NORTON & COMPANY/Liveright – @wwnorton and @LiverightPub

CARTOONIST:  Jules Feiffer
ISBN: 978-0-87140-314-8; hardcover (August 25, 2014)
160pp, Color/2-Color, $27.95 U.S., $32.95 CAN

Born in 1929, Jules Feiffer won a 1961 Academy Award for his animated short film, Munro.  In 1969 and 1970, his plays, Little Murders and The White House Murder Case, each won Obie and Outer Circle Critics Awards.  Feiffer won the Pulitzer Prize for political cartoons in 1986.

Jules Feiffer is American author, playwright, screenwriter, and comics creator.  He is also a syndicated cartoonist and may be best known for his long-running comic strip, Feiffer, which ran for 42 years in The Village Voice.

Now, the former teenage assistant to comics legend, Will Eisner, has produced the first graphic novel of his long and distinguished career, entitled Kill My Mother: A Graphic Novel.  This Film-Noir inspired comic book pays loving homage to the pulp-inspired films and comic strips that Feiffer loved as a youth, according to press material included with this original hardcover graphic novel's release.  Kill My Mother centers on five formidable women who are fatefully linked to a has-been, alcoholic, and lecherous private detective.

Kill My Mother opens in Bay City in the year 1933.  The story introduces Elsie Hannigan and her estranged teenaged daughter, Annie, who hates her mother.  Elsie is a widower, following the murder of her husband, Sam, a policeman.  Elsie's life is hectic and complicated.  Her boss is Neil Hammond, a hard-drinking, has-been private detective who takes shady jobs.

Hammond's most recent case arrives when a mystery woman, who identifies herself as Ruby Taylor, walks into the office, and asks Hammond to find Patricia Hughes.  This woman is a missing high school drama teacher with whom Ms. Taylor once had a close relationship.  Hammond knows that Taylor is lying about much (if not all) of what she tells him, but he takes the case anyway.  And he ends up murdered.

Ten years later, in 1943, Elsie is living in Hollywood.  She is the Executive Vice President of the Department of Image Security and Maintenance at Pinnacle Studios.  Basically, Elsie does damage control for the studio's movie stars.

Meanwhile, her daughter is now Ann Hannigan, and she is the single-mother of a young son, Sammy Hannigan.  Ann is also the creator and writer of the popular radio show, “Shut up, Artie.”  Of course, the series is based on her ex-boyfriend, Artie, but there is a problem with the wildly popular series.  America is at war, and Annie's former teen punching bag in no longer known as “Artie.”  He is now Captain Arthur Fulsom of the United States Marines, and he is a decorated World War II hero who is still fighting in the Pacific theater and who does not like the show.

Both mother and daughter discover that their pasts and their current jobs are about to clash in unexpected ways.  People from their respective and shared pasts either reemerge with new identities or with their true identities revealed.  Also, Elsie may be finally able to uncover a murderer.  This is all headed for an explosive conclusion that begins on the island of Tarawa, where war rages.

To be honest, the first time I tried to read Kill My Mother, I stopped after a few pages.  I avoided the galley/review copy that the publisher (Liveright, an imprint of W.W. Norton & Company) sent me.  I finally forced myself to read Kill My Mother, although I did not think that it would amount to very much.

Dear readers, you humble and favorite comic book reviewer was so wrong.  In the fourth chapter of this comic book, the first femme fatale enters the story, and Kill My Mother explodes.  From that point on, I tore through the story.  I didn't want it to end.  I am attracted to this comic book because of its Film-Noir and detective fiction influences.  At the beginning the book, Feiffer dedicates Kill My Mother to detective and crime fiction legends, including Raymond Chandler and Dashiell Hammett.  He acknowledges Film-Noir and crime film masters, such as John Huston and Howard Hawks, among others.  One might even call Kill My Mother the first Turner Classic Movies (TCM) graphic novel.

I think the biggest influence on Kill My Mother is the late Will Eisner, for whom Feiffer once worked.  In the way the story is executed and the way that the narrative unfolds, Kill My Mother is like a Will Eisner graphic novel.  The characters:  their personalities, the way they act, and their motivations make me think of the kind of characters found in Will Eisner's melodramas like A Contract with God and A Life Force, among others.

Feiffer makes this work distinctly his own through his dazzling graphical storytelling.  His compositions give life to static images.  The cartooning of the human figure makes emotion and motion a tangible thing; motivation and conflict are genuine.  Reading the storytelling that Feiffer tells though drawings and word balloons is also an adventure in plot twists.  You will likely not see some of what is coming, but you will want to see it.

Kill My Mother cannot quite be called “beginner's luck,” as this is not Feiffer's first experience with the comics medium.  However, his first graphic novel makes me want more from him.  Readers looking for comic books worth reading will want Kill My Mother: A Graphic Novel.

A

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.

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Wednesday, July 9, 2014

#IReadsYou Review: George R.R. Martin's A GAME OF THRONES #20

GEORGE R.R. MARTIN’S A GAME OF THRONES #20
DYNAMITE ENTERTAINMENT – @dynamitecomics

WRITER: George R.R. Martin
ADAPTATION: Daniel Abraham
ART: Tommy Patterson
COLORS: Ivan Nunes and Sandra Molina
LETTERS: Marshall Dillon
COVER: Mike S. Miller
32pp, Color, $3.99 U.S. (2014)

George R.R. Martin’s A Game of Thrones is Dynamite Entertainment’s comic book adaptation of A Game of Thrones.  This is the 1996 novel from science fiction and fantasy author, George R.R. Martin.  It is the first book in his best-selling A Song of Ice and Fire series of high fantasy novels.  That series is also the basis for the award-winning and popular HBO television series, “Game of Thrones.”

Scheduled to run 24-issues, George R.R. Martin’s A Game of Thrones is adapted by science fiction and fantasy novelist, Daniel Abraham, who sometimes collaborates with George R.R. Martin.  Tommy Patterson draws A Game of Thrones the comic book, with Ivan Nunes coloring the art.  I have previously read and reviewed A Game of Thrones the comic book series via three volumes of A Game of Thrones: The Graphic Novel, Bantam Books’ hardcover reprint of the Dynamite comic book series.

George R.R. Martin’s A Game of Thrones #20 opens on the battlefield of the KhalsKhal Drogo and his warriors (Khalasar) have defeated Khal Ogo and his son, Fogo.  Now, Drogo’s Khalasar begins the pillaging, because to the victor goes the spoils.

Daenerys (or “Dany”) of the House Targaryen is Drogo’s “wife” (his “Khaleesi”).  Astride a horse, Dany makes her way through fields of the dead and witnesses that other thing that goes to victors, the raping of the women.  But Danys is having none of that, as she saves the women.  This is how she asserts her authority within Drogo’s Khalasar and her power over her husband.

Meanwhile, at the Wall, Jon Snow, bastard son of Lord Eddard Stark, wonders about the status of his family, especially the fate of his imprisoned father.  Meanwhile, Lord Mormont, sort of a mentor to Jon, has a special gift for him.  Maester Aemon also has many things to tell young Jon, including information concerning the House to which Aemon belongs.

Prior to reading A Game of Thrones: The Graphic Novel: Volume 1, I was not familiar with the novel, A Game of Thrones, although I had heard of it and the television series adaptation.  I am thankful to Bantam Books (a division of Random House) for sending review copies of the graphic novels.  They were my introduction to what has been a wonderful reading experience.

Dynamite Entertainment and Daniel Abraham and Tommy Patterson have done a brilliant job in producing this comic book series.  The adaptation is so sturdy and well-conceived that each 29-page chapter seems like a 58-page installment.  The depth and detail make me think that I am reading a graphic novel with each issue.  George R.R. Martin’s A Game of Thrones #20 makes me hope that this adaptation continues after issue #24.

A

www.DYNAMITE.com

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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Monday, June 2, 2014

#IReadsYou Review: THE SHADOW: Midnight in Moscow #1

THE SHADOW: MIDNIGHT IN MOSCOW #1
DYNAMITE ENTERTAINMENT – @dynamitecomics

WRITER/ARTIST: Howard Chaykin
COLORS: Jesus Aburto
LETTERS: Ken Bruzenak
COVER: Howard Chaykin with Jesus Aburto
VARIANT COVERS: Howard Chaykin
The Shadow created by Walter B. Gibson
32pp, Color, $3.99 U.S.

Rated T+

In the beginning, The Shadow was as a mysterious radio narrator.  Then, pulp writer Walter B. Gibson fully developed the character into the iconic and mysterious crime-fighting vigilante with psychic powers.  The Shadow became a pop culture icon and is no stranger to comics, having debuted in a daily newspaper comic strip in 1940 and also starring in a comic book series that ran during the 1940s, entitled Shadow Comics.

In 2012, Dynamite Entertainment returned The Shadow to comic books with a new ongoing series.  However, The Shadow once prowled about DC Comics, including a stint in the mid to late 1980s.  It began with The Shadow #1 (cover dated: May 1986), the first issue of a four-issue miniseries.  Written and drawn by Howard Chaykin, the series (eventually known as The Shadow: Blood & Judgment), was a revamp and modernization of The Shadow for the sublimated sex and consequence-free violence that was pop culture in the 1980s.

Howard Chaykin returns to The Shadow in a new miniseries, The Shadow: Midnight in Moscow, from Dynamite Entertainment.  The series features the classic Shadow, but looks at him about 20 years into his crime-fighting career.

The Shadow: Midnight in Moscow #1 (Part 1) opens in New York City, late December 1949.  With the help of his agent, Jericho Druke, The Shadow stops a gold-heist masterminded by Benedict Stark, the self-proclaimed “Prince of Evil.”  As the 1940s prepare to give way to the 1950s, however, Lamont Cranston/Kent Allard is ready to put The Shadow to rest.  Meanwhile, across the Atlantic, a plot that threatens the world begins to formulate in London.

For a time, I was a huge fan of The Shadow.  I read the books that collected the old pulp stories.  I read the comics.  I even found a few cassette recordings of the old radio series.  Last year, I read part of The Shadow: Year One, the miniseries by writer Matt Wagner and artist Wilfredo Torres that took readers back the very beginnings of The Shadow’s crime-busting career in NYC.

Chaykin’s 1980s miniseries began with a bang and lots of blood.  The Shadow: Midnight in Moscow #1 is a molasses-slow setup for the series.  There is nothing here that stands out except Jesus Aburto’s colors, which make even dour London seem like a hoppin’ place.  The colors make the Big Apple sparkle with magic and potential.  I am going to come back for the second issue.

I would probably give The Shadow: Midnight in Moscow #1 a “C” or “C+” grading.  However, I will hold off because there isn’t enough here to really praise or condemn it.

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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Sunday, May 25, 2014

#IReadsYou Review: A GAME OF THRONES #19

GEORGE R.R. MARTIN’S A GAME OF THRONES #19
DYNAMITE ENTERTAINMENT – @dynamitecomics

WRITER: George R.R. Martin
ADAPTATION: Daniel Abraham
ART: Tommy Patterson
COLORS: Ivan Nunes
LETTERS: Marshall Dillon
COVER: Mike S. Miller
32pp, Color, $3.99 U.S. (2014)

Dynamite Entertainment is currently producing a comic book adaptation of A Game of Thrones, the 1996 novel from science fiction and fantasy author, George R.R. Martin.  The novel is the first book in Martin’s best-selling A Song of Ice and Fire series of high fantasy novels.  That series is also the basis for the award-winning and popular HBO television series, “Game of Thrones.”

George R.R. Martin’s A Game of Thrones is a planned 24-issue comic book series.  Science fiction and fantasy novelist, Daniel Abraham, who sometimes collaborates with Martin on fiction, adapts the novel into comic book form.  Artist Tommy Patterson draws A Game of Thrones the comic book, with Ivan Nunes coloring the art.  I have read and reviewed A Game of Thrones the comic book series via three volumes of A Game of Thrones: The Graphic Novel, Bantam Books’ hardcover reprint of the Dynamite comic book series.

George R.R. Martin’s A Game of Thrones #19 opens with Lord Tyrion Lannister (the dwarf) in the company of his new allies, the mountain men, who are suspicious of him.  He has promised these warrior clansmen much.  Now, they ride to the Trident where Tyrion will meet his father, Lord Tywin Lannister, and try to complete the bargains he made.  Will Tywin go along with a son for whom he really does not care?

Meanwhile, Robb Stark, son of the imprisoned Lord Eddard Stark, marches to meet the Lannisters, but to reach them, he needs the Crossing which will take him to Riverrun.  However, Walder Frey, Lord of the Crossing, has not given his permission, allowing Stark’s forces to cross.  Now, Lady Catelyn Stark, wife of Eddard and mother of Robb, must find a way to make someone who is supposed to be an ally act like an ally.

Prior to reading A Game of Thrones: The Graphic Novel: Volume 1, I was not familiar with A Game of Thrones, although I had heard of the television series.  I did not even know that the novel was being adapted into comic book form until Random House sent me a review copy of the first graphic novel in early 2012.  Since I have enjoyed the graphic novel collections so much, I have been planning on reading individual issues of Dynamite Entertainment’s series.  As luck would have it, I happened to be visiting a comic book store the week George R.R. Martin’s A Game of Thrones #19 was released.  [A Game of Thrones: The Graphic Novel: Volume 3 concluded with issue #18]

As I have with the collections, I thoroughly enjoyed #19.  Daniel Abraham and Tommy Patterson are not producing a slap-dash licensed product.  This comic book is filled with the kind of character details that enrich the story.  It does not matter how big a scene is or how many characters are involved, Abraham makes every bit of dialogue matter and every scene important to moving the narrative.

Patterson’s compositions transport readers to another world.  It may not be anyone else version of A Game of Thrones, but Patterson makes you believe that his art is not just a depiction, but is an actual world brought to life.  Ivan Nunes’ colors add the extra bit of spark that makes the drama vivid.

George R.R. Martin’s A Game of Thrones #19 is not just a good fantasy comic book; it is a good comic book – period.  I wish other fantasy authors were so luck to have Daniel Abraham and Tommy Patterson adapting their novels to comic book form.

A

www.DYNAMITE.com

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.

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Wednesday, May 14, 2014

#IReadsYou Review: HARLEY QUINN #1

HARLEY QUINN #1
DC COMICS – @DCComics

WRITERS: Amanda Conner and Jimmy Palmiotti
ART:  Chad Hardin
COLORS: Alex Sinclair
LETTERS: John J. Hill
COVER: Amanda Conner with Paul Mounts
VARIANT COVER: Adam Hughes
32pp, Color, $2.99 U.S. (February 2014 – second printing)

Rated “T” for “Teen”

Harley Quinn created by Paul Dini and Bruce Timm

Harley Quinn is a DC Comics fictional character; she is specifically a super-villain in the DC Universe.  However, Harley Quinn was first introduced on the animated television series, Batman (also known as Batman: The Animated Series), which debuted in 1992 on the FOX Network.  Harley was created by Paul Dini and Bruce Timm and made her first appearance in the episode “Joker’s Favor” (September 11, 1992), as a female sidekick of The Joker and his eventual accomplice.

Harley Quinn made her first comic book appearance in The Batman Adventures #12 (September 1993), DC Comics’ comic book spin-off of the animated series.  Harley received an origin story in the one-shot comic book, The Batman Adventures: Mad Love (cover dated: February 1994).  Produced by Dini and Timm, Mad Love revealed that Quinn had been Dr. Harleen Frances Quinzel, M.D., an Arkham Asylum psychiatrist who falls for the Joker and becomes his accomplice and temporary sidekick.

I read Mad Love years ago.  I ignored the previous Harley Quinn comic book series, but decided to give a shot to the 2013 launch of a new Harley Quinn series, after find a second printing of the first issue.  Harley Quinn #1 (“Hot in the City”) has Harley starting over in Coney Island, Brooklyn.

According to Robert Coachman (of the law firm Coachman and Coachman), an anonymous benefactor has left Harley some real estate.  She has inherited a four-story building, complete with residential and business tenants.  This new life does come with complications.  Harley has expenses and someone is stalking her.

Harley Quinn #1 is good, not great.  I like the art by Chad Hardin (pencils and inks) and Alex Sinclair (colors).  Amanda Conner and Jimmy Palmiotti’s story is playful and engaging.  It’s also violent, partly in a Looney Tunes cartoon kind of way, although some characters are killed or grievously wounded.  I’m still debating as to whether I want to read more, but I’m intrigued.

B

Reviwed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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#IReadsYou Review: HARLEY QUINN #0

HARLEY QUINN #0
DC COMICS – @DCComics

WRITERS: Amanda Conner and Jimmy Palmiotti
ART:  Amanda Conner, Becky Cloonan, Tony S. Daniel, Sandu Florea, Stephane Roux, Dan Panosian, Walter Simonson, Jim Lee, Scott Williams, Bruce Timm, Charlie Adlard, Adam Hughes, Art Baltazar, Tradd Moore, Dave Johnson, Jeremy Roberts, Sam Keith, Darwyn Cooke, Chad Hardin
COLORS: Paul Mounts, Tomeu Morey, John Kalisz, Lovern Kindzierski, Alex Sinclair, Lee Loughridge, Dave Stewart, Alex Sollazzo
LETTERS: John J. Hill
COVER: Amanda Conner with Paul Mounts
VARIANT COVER: Stephane Roux
32pp, Color, $2.99 U.S. (May 2014 – second printing)

Rated “T” for “Teen”

Harley Quinn created by Paul Dini and Bruce Timm

DC Comics began publishing a new Harley Quinn comic book series by writers Amanda Conner and Jimmy Palmiotti and artists Chad Hardin (pencils and inks) and Alex Sinclair (colors) at the turn of the year.  As a tie-in to the new series, DC published Harley Quinn #0, which was also written by Amanda Conner and Jimmy Palmiotti.

Harley Quinn #0 is essentially a stand-alone, anthology comic book.  This issue has a single narrative, which basically breaks the fourth wall, allowing Harley Quinn and Connor and Palmiotti to interact.  The two sides are arguing about the type of artists that should draw Quinn and her adventures.  The anthology part is that 17 artists draw at least one page of the 20 pages of story in Harley Quinn #0.  Amanda Conner draws the opening two pages, and Chad Hardin, the artist of the new ongoing Harley Quinn series, draws the three pages that end the story.  That leaves 15 pages for the 15 other artists.

I am a fan of many of the artists contributing to Harley Quinn #0, and some of them are familiar to me, but only in passing.  I grabbed a second printing of Harley Quinn #0 as soon as I read the names of the artists listed on the cover.  I was most looking forward to seeing art by Jim Lee and Bruce Timm, but was somewhat disappointed by their contributions.  The best page is by Walter Simonson – transposing his classic version of Manhunter onto Harley Quinn.

The biggest surprises for me were Stephane Roux, Dan Panosian, and Jeremy Roberts, and Tradd Moore’s page makes me want to see more of his work.  Of course, I am always happy to see anything by the genius named Darwyn Cooke.  I have one question for Harley: can we do this again?

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.



Sunday, May 11, 2014

#IReadsYou Review: ALL YOU NEED IS KILL (OGN)

ALL YOU NEED IS KILL GN
VIZ MEDIA/Haikasoru – @VIZMedia; @haikasoru

STORY: Hiroshi Sakurazaka
SCRIPT ADAPTATION: Nick Mamatas
ART: Lee Ferguson
COLORS: Fajar Buana
LETTERS: Zack Turner
EDITOR: Joel Enos
ISBN: 978-1-4215-6081-6; paperback, (May 2014)
96pp, Color, $14.99 U.S., $17.99 CAN

There is a new Tom Cruise movie arriving in theatres in the coming weeks.  This movie is entitled Edge of Tomorrow, and it is based on the novel, All You Need is Kill. Bestselling author John Scalzi (author of Old Man’s War), called All You Need is Kill “science fiction for the adrenaline junkie.” 

First published in 2004, All You Need is Kill is a Japanese science fiction novel written by author Hiroshi Sakurazaka.  Back in July 2009, All You Need is Kill and The Lord of the Sands of Time (by author Issui Ogawa) were the first two novels published by Haikasoru, a science fiction imprint of North American manga publisher, VIZ Media.

In the past few years, VIZ Media has been producing original graphic novels based on various media properties (Hello Kitty, Ben 10 – for example).  Now, its Haikasoru imprint is publishing an original English-language graphic novel of Hiroshi Sakurazaka’s All You Need is Kill.

All You Need is Kill: Official Graphic Novel Adaptation is created by Nick Mamatas (script adaptation of the novel), Lee Ferguson (artist), Fajar Buana (colors), and Zack Turner (letters).  The story focuses on Keiji Kiriya, a Japanese soldier of the 301st division of the United Defense Forces (UDF).  Kiriya is just one of many recruits shoved into a suit of battle armor, which is called a “Jacket,” and then, sent out to kill the alien invaders called “Mimics.”

Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again.  However, he is not only starting to remember the previous iterations of his fight, but he is also learning more about the enemy and how to fight them.  After one particular rebirth, Keiji gets a message from a mysterious ally, Rita Vrataski – the American female soldier known only as the Full Metal Bitch.  And she may have a way to stop the Mimics.

Of course, All You Need is Kill is a fantastic title for a book, for a manga, and even for a movie.  Yes, producers of the Tom Cruise movie, All You Need is Kill is an even better title than Edge of Tomorrow, which is itself a cool title.

What about the quality of this original graphic novel?  It is a fantastic read.  When VIZ Media first sent me a copy for review, I did not expect much from it, after giving the book a cursory glance.  What surprised me the most is that the graphic novel is not like any other comic book on the market and shelves today.  And it is not Groundhog Day meets Starship Troopers.  If I had to compare it to anything I would compare it to Stanley Kubrick’s 1987 film, Full Metal Jacket.

Like Full Metal Jacket, All You Need is Kill the graphic novel tackles the absurdity of the war machine – from training soldiers and equipping them to sending them into battle.  At the same time, writer Nick Mamatas finds space in cutting the original text to present Keiji’s training method for survival as something that is plausible.  Basically Mamatas has adapted the novel into a graphic novel that does not seem like a collection of plot points and a narrative stream of the original novel’s best action scenes.  It is a complete comic book story with a good plot and well-developed characters and settings.

Artist Lee Ferguson draws the story in a spare style that establishes mood, captures the sense of desperation, highlights the absurdities, and clearly tells the story.  Fajar Buana’s colors depict the bloody horror of war, and some of the coloring also captures that otherworldly sense which classic science fiction has.

After enjoying this truly fine science fiction original graphic novel, I really want to read the original prose novel.  Readers looking for imaginative alien invasion science fiction will realize All You Need is Kill.

A

www.haikasoru.com

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

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Friday, April 4, 2014

#IReadsYou Review: BATMAN #28

BATMAN (2011) #28
DC COMICS – @DCComics

WRITER: Scott Snyder and James Tynion IV
PENCILS: Dustin Nguyen
INKS: Derek Fridolfs
COLORS: John Kalisz
LETTERS: Sal Cipriano
COVER: Dustin Nguyen
VARIANT COVER: Howard Chaykin and Jesus Aburto
32pp, Color, $3.99 U.S. (April 2014)

Batman created by Bob Kane with Bill Finger

DC Entertainment and Warner Bros. have begun the celebration of the 75th anniversary of the debut of Batman (in Detective Comics: cover dated May 1939).  Part of DC Comics’ year-long celebration is the launch of the new, year-long, weekly comic book series, Batman Eternal.  The series launches on April 9, 2014 and will apparently consist of 60 issues.

Batman Eternal will feature Batman, his allies, and Gotham City, and will be written by Scott Snyder, James Tynion IV, Ray Fawkes, Kyle Higgins, and Tim Seeley.  Writer John Layman was originally scheduled to write for Batman Eternal.  Although he is no longer associated with the project, the work he finished before departing will apparently still be seen in the first 12 issues.  Batman Eternal will work in tandem with the ongoing, regular Batman comic book series, which is written by Scott Snyder.

Batman #28 offers a preview of Batman Eternal.  It contains a 24-page story entitled “Gotham Eternal.”  The story opens in a near-future Gotham, where a mysterious young female infiltrates The Egyptian, “the only nightclub left in New Gotham.”  She runs afoul of a group of heavies who seem to run the club.  How do Batman and Selina Kyle fit into this scenario, and what does the young female need so badly that she would risk her life to enter this club?



I’m intrigued by Batman Eternal.  Why, you ask?  Well, I’ve been a life-long Batman fan, and I am excited about the 75th anniversary.  And although I have never bought very many of them, I am always curious about weekly comic book series.  Batman #28 hints at a dark, dystopian-lite future that finds Batman imperiled.  So, what the heck?  I’m in.

Batman #28 includes a six-page preview of American Vampire: Second Cycle – WRITER: Scott Snyder; ARTIST: Rafael Albuquerque; COLORS: Dave McCaig; and LETTERS: Steve Wands

B+

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.

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Wednesday, March 12, 2014

#IReadsYou Review: A GAME OF THRONES: The Graphic Novel, Volume 3

A GAME OF THRONES: THE GRAPHIC NOVEL, VOL. 3
BANTAM BOOKS/RANDOM HOUSE – @randomhouse
DYNAMITE ENTERTAINMENT – @dynamitecomics

WRITER: George R.R. Martin
ADAPTATION: Daniel Abraham
ART: Tommy Patterson
COLORS: Ivan Nunes
LETTERS: Marshall Dillon
ORIGINAL SERIES COVERS: Mike S. Miller, Michael Komark
COVER: Tommy Patterson with design by Charles Brock, Faceout Studio
ISBN: 978-0-440-42323-2; hardcover (March 11, 2014)
226pp, Color, $25.00 U.S., $29.95 CAN

A Game of Thrones is a 1996 novel from science fiction and fantasy author, George R.R. Martin.  The novel is the first book in Martin’s best-selling A Song of Ice and Fire series of high fantasy novels.  The series is also the basis for the award-winning and popular HBO television series, "Game of Thrones."

Dynamite Entertainment is currently producing a comic book adaptation of A Game of Thrones, the novel.  The adaptation will run for 24 issues, at about 29 pages of story per issue.  The writer responsible for adapting George R.R. Martin’s prose into comics form is science fiction and fantasy novelist, Daniel Abraham (who sometimes collaborates with Martin on fiction).  The artist is Tommy Patterson, who has drawn comic books for Boom! Studios and Zenescope Entertainment.  Mike S. Miller is the series’ regular cover artist.

Bantam Books collects Dynamite’s comic book adaptation as A Game of Thrones: The Graphic Novel.  A Game of Thrones: The Graphic Novel: Volume 3 collects A Game of Thrones, issues #13 to 18.  Vol. 3 includes “The Making of A Game of Thrones: The Graphic Novel: Volume 3” which presents almost 40 character sketches rendered by Tommy Patterson for this series.

A Game of Thrones: The Graphic Novel: Volume 3 opens in the aftermath of the attack on King Robert Baratheon (Lord of the Seven Kingdoms).  Now, Lord Eddard Stark of Winterfell, the Hand of King Robert and in charge of protecting the King, finds himself surrounded by enemies in King’s Landing.  Eddard’s most miserable source of irritation is the House Lannister, to which Queen Cersei belongs.  Many of his other enemies hide behind smiles, pretending to be friends.

Meanwhile, far to the north, Jon Snow, Eddard’s bastard son, is newly sworn to the Night’s Watch, though not in the position he coveted.  As he takes the first steps to his destiny, he finds two dead bodies – two strangely dead bodies.  Across the Narrow Sea, Daenerys Targaryen must finally deal with her brother, Prince Viserys, the Dragon.  Her husband, Khal Drago, Lord of the Dothraki and the father of her unborn child, makes a crucial decision.  And a character innocently reveals his tremendous male endowment.

Prior to reading A Game of Thrones: The Graphic Novel: Volume 1, I was not familiar with A Game of Thrones, although I had heard of the television series.  I did not even know that the novel was being adapted into comic book form until Random House sent me a review copy of the first graphic novel in early 2012.  I did not expect much from that first experience with A Game of Thrones, but I ended up thoroughly enjoying it.  Luckily, Random House also sent me A Game of Thrones: The Graphic Novel Volume 2 and recently sent me a copy for review of Vol. 3.

If one considers A Game of Thrones the novel to be a masterpiece, then, it only makes sense that only the best talent should try to adapt the novel into a medium.  It is debatable as to whether writer Daniel Abraham and illustrator Tommy Patterson are among the best of their chosen fields – Abraham in science fiction and fantasy fiction and Patterson in comic books.  I am not familiar with their work outside of this adaptation of A Game of Thrones (nor have I yet read the original novel).

Judging strictly by their work on A Game of Thrones the comic book, I think writer Daniel Abraham and illustrator Tommy Patterson are just super duper.  I start reading this book and I’m reading it as fast as I can, unable to read as fast as my eyes want to scan across the page.  I lose track of how fast I’m flipping pages.  Before I know it, I have finished one entire chapter/issue, and I am half-way through another.

So you can also make an argument that the best, Daniel Abraham and Tommy Patterson, were indeed chosen to adapt George R. R. Martin’s beloved fantasy classic into a graphic novel.  After reading the previous two collected volumes of the comic book, I think this is a stunning fantasy comic book series.

Abraham scripts a sumptuous character drama, in which his storytelling crawls into every character.  Patterson’s art in combination with Ivan Nunes’ luxurious colors create the graphical storytelling expression and appearance that is perfect for the kind of detailed, historical fiction and high fantasy story A Game of Thrones is.  However, this masterful comic book is more than just good fantasy comics; it’s simply superb comics.

A

www.bantamdell.com

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.

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Friday, January 10, 2014

#IReadsYou Review: BEN 10: Omniverse Volume 2 - Joyrides

BEN 10: OMNIVERSE VOLUME 2
VIZ MEDIA/Perfect Square/Cartoon Network

STORY: B. Clay Moore, Joel Enos
ART: Alan Brown, Albert Carreres
COLORS: Alejandro Torres
LETTERS: Zack Turner
EDITOR: Joel Enos, Elizabeth Kawasaki
ISBN: 978-1-4215-5742-7; paperback (January 2014), Rated “A” for “All Ages”
64pp, Color, $7.99 U.S. $9.99 CAN

Starting in Fall 2013, VIZ Media began producing a brand new series of original graphic novels inspired by the Cartoon Network animated series, "Ben 10: Omniverse." Debuting in 2012, it is the fourth installment in the “Ben 10” cartoon series.  The previous series are Ben 10 (2005-08), Ben 10: Alien Force (2008-10), and Ben 10: Ultimate Alien (2010-12).

In December of 2005, the pilot episode of a new animated series, Ben 10, aired on Cartoon Network.  It introduced viewers to Benjamin Kirby “Ben” Tennyson, a typical 10-year-old boy.  Ben’s life changes when he finds a mysterious, watch-like, alien device called the Omnimatrix (Omnitrix for short).  It becomes permanently attached to Ben’s wrist, but allows him to transform into 10 alien life forms or species.  Ben uses the device to become a superhero, fighting both alien and criminal menaces.

Ben 10: Omniverse finds Ben Tennyson as a solo superhero with a brand new Omnitrix that allows him to change into different kinds of aliens.  However, Maxwell “Max” Tennyson, Ben’s very own Grandpa Max, is not ready to allow his grandson to go solo.  He assigns Ben a new partner, Rook, who is one of the Plumbers (an intergalactic policing/counter-terrorist/black-ops organization).  Rook is highly skilled with his Proto-Tool, but lacks any field experience, in general and especially on Earth.

Ben 10: Omniverse Volume 2 – Joyrides is a 64-page full-color graphic novel that offers two original Ben 10: Omniverse stories.  In “Tim 10,” Ben is shocked to learn that the aliens generated by his Omnitrix are raising hell around Undertown.  But Ben doesn’t remembering doing any of it or even changing into the aliens.  He is running out of time to discover the truth and save his reputation.

In “Down in the Dumps,” Ben is teaching a class of Plumber recruits at a Plumber Academy.  He regales them with tales of his superhero derring-do, but they aren’t impressed.  He decides to show them how much fun being a hero can be and ends up putting them all in danger.

If you don’t like “Ben 10” cartoons, will you like VIZ Media’s Ben 10: Omniverse original graphic novels?  I don’t know, as I’ve barely watched “Ben 10” anything in the eight years of the franchise’s existence.  But I like this comic book.  Why?

The writers of the two stories herein, B. Clay Moore and Joel Enos, don’t treat Ben Tennyson as if he were a goody-two-shoes or a saint.  He’s a kid.  Sure, he’s a superhero, but he’s a kid.  For all his experience as superhero, he is still so young that he’s bound to make mistakes, or be an immature kid, sometimes.  Moore and Enos offer stories in which Ben’s position and decisions imperil him in some fashion.  Each story is a minefield of obstacles for Ben to overcome.  I found myself enjoying the stories and wondering how Ben would get out of each mess.

The artists and colorists of these stories show the kind of fidelity to the animation of Ben 10 that would make even the most devoted spouse envious.  I did find a few moments in “Down in the Dumps” to be confusing in the storytelling, but not enough to hurt the story.  I want more Ben 10: Omniverse, and I might even try the cartoon again.

A-

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.

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