Thursday, December 9, 2021

#IReadsYou Review: NOCTERRA #2

NOCTERRA #2
IMAGE COMICS/Best Jacket Press

STORY: Scott Snyder
ART: Tony S. Daniel
COLORS: Tomeu Morey
LETTERS: Andworld Design
EDITOR: Will Dennis
COVER: Tony S. Daniel with Tomeu Morey
VARIANT COVER ARTISTS: Clayton Henry with Alejandro Sanchez Rodriguez
28pp, Colors, 3.99 U.S. (April 2021)

Rated “M/ Mature”

“FULL THROTTLE DARK”


Nocterra is a new comic book series from writer Scott Snyder and artist Tony S. Daniel.  Published by Image Comics, Nocterra is set on an Earth that has been experiencing an everlasting night, the “Big PM,” when the sky went dark and the world was plunged into an everlasting night, for well over a decade.  Colorist Tomeu Morey and letterer Andworld Design complete the series' creative team.

Nocterra introduces Valentina “Val” Riggs – call sign “Sundog.”  She was in the fifth grade the day the “Big PM” occurred.  Any living organism left unlit in the dark for more than 10 hours starts undergoing a biological transformation and changes into a monstrous version of itself, becoming something called a “Shade.”  This is happening to her brother, Emory “Em” Riggs.

Thirteen years later (“13 PM”), Val drives a big rig hauler, a heavily-illuminated 18-wheeler known as the “Sundog Convoy.”  A skilled “ferryman” Val transports people and goods along deadly unlit roads between the few remaining human outposts, and now she has her most dangerous haul – a mysterious man and his granddaughter.

Nocterra #2 opens with Val remembering the early days of the “Big PM,” when her parents were lying to themselves.  Val believes in putting a fist through childish fantasies and through the lies people tell themselves.  So what will she do now that Em is infected, and his transformation into a Shade seems to be happening faster than it should?

Meanwhile, she forces the old man, Dr. Augustus McCray, to tell her the truth, or at least more, about the purpose of his journey.  Val also discovers that “Blacktop Bill,” someone thought to be no more than a ghost story, is chasing her.  What does he want?

THE LOWDOWN:  I enjoy Scott Snyder's creator-owned series more than I enjoy his recent work for DC Comics.  I find all that Dark Nights: Metal stuff mostly unreadable, but I enjoyed Wytches (2014-15).  I am usually happy to read a comic book drawn by Tony S. Daniel, going back to his early days writing and drawing creator-owned titles at Image, such as The Tenth.

I found Nocterra #1 to be a strong first issue because it offered so much background information about the story.  Snyder did keep a lot of secrets, but he gave readers a clear understanding of the basics when it came to Nocterra's lead character, the setting, and the plot.  Still, I wondered if the first issue was a fluke, but, now, I know that I had nothing to worry about.  Nocterra #2 is a fine example of pop comics storytelling, with riveting subplots, a poignant flashback, some important character development, and some wham-bam action.

Tony Daniel's art is not as subdued as it was in the first issue.  The storytelling surges, and even the character moments hop with kinetic energy.  Colorist Tomeu Morey is very important to this narrative, and his colors offer subtle shifts in nightmare world.

I won't hesitate this time.  Nocterra #2 makes me confident that this series is one to follow.  If you are budgeting, dear readers, drop something else to make sure you enter the world of Nocterra every chance you get.

I READS YOU RECOMMENDS:  Fans of Scott Snyder and Tony S. Daniel will want to sample Nocterra.

A
9 out of 10

[This comic book includes a four-page preview of “The Good Asian #1” by Pornsak Pichetshote and Alexandre Tefenkgi.]

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"



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Wednesday, December 8, 2021

#IReadsYou Review: THE SILVER COIN #2

THE SILVER COIN #2 (OF 5)
IMAGE COMICS

STORY: Kelly Thompson
ART: Michael Walsh
COLORS: Michael Walsh
LETTERS: Michael Walsh
EDITOR: Chris Hampton
COVER: Michael Walsh
VARIANT COVER ARTIST: Tula Lotay
28pp, Colors, 3.99 U.S. (May 2021)

Rated “M/ Mature”

The Silver Coin is created by Michael Walsh, Ed Brisson, Jeff Lemire, Kelly Thompson, and Chip Zdarsky

“Girls of Summer”


The Silver Coin is a new horror comic book anthology and miniseries published by Image Comics.  It is the creation of artist Michael Walsh and writers Ed Brisson, Jeff Lemire, Kelly Thompson, and Chip Zdarsky.  Each issue of this five-issue miniseries will tell a tale of terror that is set in a supernatural world in which the mysterious “Silver Coin” changes the lives of those who take possession of it.  The second issue is written by Kelly Thompson and drawn, colored, and lettered by Michael Walsh.

The Silver Coin #2 (entitled “Girls of Summer”) opens in 1993Fiona “Pickle” Watterman is excited about attending a girls' summer camp, especially because she is a fan of slasher horror movies.  Maybe, a killer will attack the camp, and Fiona will be prepared to fend off the killer because of her knowledge of horror movies.

What Fiona is not prepared for is how idyllic the camp is... or for sharing a bunkhouse with a bunch of mean girls (bitches)... or for an encounter with the silver coin.  Now, will Fiona's time at a summer camp become the stuff of horror movie legends?

THE LOWDOWN:  As I wrote in my review of The Silver Coin #1, I am a big fan of horror comic book anthologies.  That includes everything from the classic EC Comics titles to later titles like DC Comics' Ghosts and House of Mystery, Kitchen Sink Press's Death Rattle, and Approbation Comics' Amour, to name a few.

“Girls of Summer,” the offering in The Silver Coin #2, moves away from classic ghost and monster stories.  It reads like an urban legend about an unwary teen who strays too far from the safe confines and wanders into a dark corner of reality.  Writer Kelly Thompson offers in “Girls of Summer” a story that is like a blend of an episode of “The Twilight Zone” television series and twenty-first century gory horror movies.

I enjoyed the story, “The Ticket,” from the first issue of this series a little more than I do “Girls of Summer.”  This time, the arrival of the cursed silver coin feels a little like an insertion for the sake of the series' title.

However, Michael Walsh's art and graphical storytelling deliver an unsettling tale that captures the awfulness of Fiona's fellow campers and the severe isolation that Fiona feels.  Walsh splashes color like a madman, which revs up the intensity of the second half of “Girls of Summer.  Walsh will certainly make readers pay attention.

The Silver Coin #1 and #2 have made me … hungry for more.  And I still feel very confident in highly recommending this comic book series to you, dear readers.

I READS YOU RECOMMENDS:  Fans of classic horror comic book anthologies will want to spend The Silver Coin.

B+
7 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Tuesday, December 7, 2021

#IReadsYou Review: MARVEL GRAPHIC NOVEL No. 9: The Futurians


MARVEL GRAPHIC NOVEL NO. 9: THE FUTURIANS
MARVEL COMICS


STORY: Dave Cockrum
ART: Dave Cockrum
COLORS: Paty
LETTERS: Jim Novack
EDITOR: Al Milgrom
EDITOR-IN-CHIEF: Jim Shooter
80pp, Color, $6.95 U.S., $7.95 CAN (1983)

The Futurians created by Dave Cockrum

“Marvel Graphic Novel” (MGN) was a line of paperback original graphic novels published from 1982 to 1993 by Marvel Comics.  The books were published in an oversize format, 8.5" x 11", similar to French comic book “albums,” which generally had cardboard covers, full-color interiors, and slick pages.  [In response, DC Comics would also establish a competitor line known as “DC Graphic Novel.”]

Dave Cockrum (1943-2006) was an American comic book artist, who made significant contributions to both Marvel and DC Comics.  Cockrum is best known as the artist who helped Marvel Comics and writer, the late Len Wein (1948-2017), relaunch the X-Men comic book series with a new team of X-Men, first in Giant-Size X-Men #1 (cover dated: May 1975) and then, in X-Men #94 (cover dated: August 1975).  Cockrum co-created and designed the new X-Men:  Storm, Colossus, and Nightcrawler.  Cockrum was also known as one of the best designers of comic book character costumes in the 1970s and 1980s.  He updated the costumes for DC's Legion of Super-Heroes when he began drawing the series in 1972.

Dave Cockrum entered the realm of creator-owned comic books with his unusual superhero team, “The Futurians.”  The team made its debut as the ninth entry in the Marvel Graphic Novel line.  Cockrum wrote and drew the debut story of the Futurians.  His wife, Paty Cockrum, colored the story, and the great Jim Novak lettered the story, with Al Milgrom editing.

Marvel Graphic Novel No. 9: The Futurians opens in the distant future of the planet Earth.  Hundreds of empires have risen and fallen, and at its zenith, human civilization was a melange of human, alien, and robotic cultures.  Mankind conquered and colonized the stars dozens of times before finally returning to Earth and forgetting the stars.

As the story opens, Earth is dominated by two city-states, Terminus and Ghron.  Terminus is a city-state of “scientist-generals,” and Ghron is ruled by the “Inheritors” and their mutant army.  After nearly destroying the entire Earth, the Inheritors travel into Earth's past in a bid to conquer the Earth.

In response, the “Terminus Grand Council” sends “genetic time bombs” into the past.  These “bombs” will increase human potential in select bloodlines.  Scientist-General Callistrax, via “discorporeal transmission,” sends his mind three million years into the past to the year 1940 AD.  Callistrax's mind takes over the body of a homeless man known only as “Vandervecken” or “The Dutchman.”

By 1962, Vandervecken has built an advanced technology corporation called “Future Dynamics,” and its motto is “Tomorrow is Now.”  Vandervecken then begins gathering up those who have been empowered by the genetic time bombs.  They are the seven humans that he begins to prepare for a series of historic battles against the Inheritors and their leader, Lord Temujin.  Vandervecken activates these seven humans' powers with the help of Sunswift.  She is an immortal fire elemental who lives in the sun and travels back in time as an ally of Vandervecken.

The first of the seven is Avatar, an immortal (unbeknownst to Vandervecken) who gains the powers of flight, super strength, and invulnerability.  African-American geologist Harry Robins becomes “Terrayne” a living mud-man who can manipulate rock and earth.  Marine biologist Tracy Winters becomes “Silkie,” a green-skinned amphibian with the ability to breathe underwater at great depths, fire bio-electrical blasts, control and shape water, and transform into a humanoid manta ray-like form, which allows her to fly or swim at great speeds.

Matthew Blackfeather, an Native American of the Dakota tribe, becomes “Werehawk,” a clawed, flying hawk-like humanoid.  Former spy Jonathan Darknyte becomes “Silver Shadow,” a living shadow that can merge with, animate, or teleport through shadows and darkness.  Dana Morgan becomes “Mosquito,” who can fly and generate ultrasonic energy.  Walter Bonner becomes the lion-like “Blackmane,” who has razor-sharp talons and superhuman strength and agility.

The Futurians are immediately sent into action when the Inheritors strike four locations in a bid to obtain the technology that Lord Temujin will use to complete a doomsday device.  However, the Futurians cannot stop the Inheritors if they cannot learn to work together.  Plus, only two of the Futurians realize that Vandervecken has a strange power over them.

THE LOWDOWN:  One thing that Marvel Graphic Novel No. 9: The Futurians certainly confirms is that Dave Cockrum was perhaps the most inventive and imaginative designer of comic book superheroes of his time.  The Futurians are a beautiful collection of superheroes, and it is a shame that these characters have largely been kept dormant in the nearly four decades since their debuted.

Here, as a writer, Cockrum did not have the smooth storytelling chops of the elite writers of superhero comic books of that time, such as Chris Claremont, John Byrne, Frank Miller, Marv Wolfman, Gerry Conway, and Jim Starlin, to name a few.  Still, in The Futurians, Cockrum created an intriguing universe that was as much science fiction as it was superhero, and what his script lacked in “mature audience” theatrics, it made up for in imagination and pure, old-fashioned superhero fun.  This story is dialogue and exposition heavy, but every bit of it serves the story by establishing the setting, defining the characters, or advancing the plot.  I have to admit that I really enjoyed reading Cockrum's dialogue, which gets even better in The Futurians, the short-lived ongoing comic book series that followed the graphic novel.

The Futurians actually reads like a comic book from the 1960s.  It is filled with a sense of mystery, a touch of magic, and a streak of cosmic wonder and imagination.  The Futurians is like a crazy blend of elements from the X-Men, the T.H.U.N.D.E.R. Agents, and the Fantastic Four.  The Earth of the Futurians has a complex “future-history,” and Cockrum also teased an intriguing deep history that recalls the kind of science fiction to which Cockrum may have been exposed as a teenager and as a young man.

In retrospect, Dave Cockrum made an unfortunate decision in moving The Futurians from Marvel Comics to Lodestone Publishing, Inc., an independent publisher that ultimately could maintain neither its promises nor its business model.  Lodestone published three issues of The Futurians ongoing series from 1985 to 1986.  Cockrum produced a fourth issue that Lodestone could not publish, so it was later included in the collection, The Futurians Volume 2.  Published by Eternity, this trade paperback also collected the Lodestone published, The Futurians #1 to #3.  That unpublished fourth issue was published again, this time as The Futurians #0, which also included a character profile section and a new Futurians story drawn by Cockrum and written by his associate, Clifford Meth.

In 2010, writer-artist David Miller published a three-issue miniseries, Avatar of the Futurians, which Miller wrote and drew, through his company, David Miller Studios.  In 2011, Miller collected the miniseries in the trade paperback, Dave Cockrum's Futurians: Avatar.

What could have been?  How long could Dave Cockrum have produced an ongoing comic book featuring The Futurians?  How long would Marvel have published it?  Would Cockrum and his characters been welcomed into the fold by Image Comics?  It's all speculation, but we have Marvel Graphic Novel No. 9: The Futurians, and it was part of a line that, for a few years, delivered some very interesting and memorable comics.  Here is to hoping that The Futurians indeed have a future.

I READS YOU RECOMMENDS:  Fans of Dave Cockrum will want to read Marvel Graphic Novel No. 9: The Futurians.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"



https://twitter.com/Marvel
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The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Monday, December 6, 2021

BOOM! Studios from Diamond Distributors for December 8, 2021

BOOM! STUDIOS

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