Thursday, June 9, 2011

Leroy Douresseaux on STAR WARS: THE OLD REPUBLIC - The Lost Suns #1


[Visit the "Star Wars Central" review page here.]

SCRIPT: Alexander Freed
INKS: Mark McKenna
COLORS: Michael Atiyeh
LETTERS: Michael Heisler
COVER: Benjamin Carré
32pp, Color, $3.50

I love me some Star Wars, especially the original trilogy of films. To a lesser extent, I enjoy the Star Wars Expanded Universe. I try to read Star Wars comic books whenever I get a chance, so I decided to try the latest new Star Wars comic book series.

Star Wars: The Old Republic – The Lost Suns is a new Star Wars comic book from Dark Horse Comics. This new series is based upon the LucasArts online game, Star Wars: The Old Republic, which was developed by BioWare. Dark Horse has published two previous series set in the Star Wars: The Old Republic time period, but, according to them, this one is set concurrent with the game.

In the Star Wars Expanded Universe, the Old Republic is a time 1000 to 25000 years before the Battle of Yavin (abbreviated at BBY). The Battle of Yavin was the climactic battle in Stars Wars: Episode IV – A New Hope, in which the Rebel Alliance attacks the Death Star and Luke Skywalker destroys the monstrous station.

Star Wars: The Old Republic – The Lost Suns #1 is set in 3632 BBY and focuses on Theron Shan, a Republic spy working for the Republic Strategic Information Service. Theron’s superior sends him on a mission to find Ngani Zho, the great Jedi who may have information important to the Republic. Theron has strong ties to the long-missing Jedi. Zho trained Theron’s mother, Satele Shan, known as the “Guardian of the Republic.” Theron isn’t the only one looking for Zho. Darth Mekhis, an old enemy of Satele, wants the information Zho may have.

I have never played a Star Wars video game, and I’m only vaguely familiar with the whole “Old Republic” universe within a universe. Still, I enjoyed the first issue of The Lost Suns. I guess that having Alexander Freed, a senior writer of The Old Republic online game, writing The Lost Suns is supposed to be a good thing, and it is, for the most. After squeezing what amounts to a book’s worth of backstory into the first five pages, Freed manages to establish the main players, conflicts, and goal in the remaining 17 pages in a way that makes me want to come back for the second issue. Also, the art looks good, although the visual storytelling is stronger than it is pretty.

I imagine that everyone who reads Star Wars comic books will want to at least try Star Wars: The Old Republic – The Lost Suns.

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