Showing posts with label Travis Charest. Show all posts
Showing posts with label Travis Charest. Show all posts

Tuesday, August 6, 2024

#IReadsYou Review: PRODIGY: The Evil Earth

PRODIGY: THE EVIL EARTH
IMAGE COMICS

WRITER: Mark Millar
ARTIST: Rafael Albuquerque
COLORS: Marcelo Maiolo
LETTERS: Peter Doherty
EDITOR: Rachel Fulton
COVER: Ozgur Yildirim
MISC. ART: Rafael Albuquerque; André Araújo; Frank Quitely; Travis Charest; John Cassaday; Rafael Grampa
ISBN: 978-1-5343-1236-4; paperback (July 30, 2019)
168pp, Color, $19.99 U.S.

Rated M / Mature

Prodigy was a 2018-19, six-issue comic book miniseries produced by writer Mark Millar and artist Rafael Albuquerque.  Published by Image Comics, it was the second comic book series (following The Magic Order) that Millar produced after he sold his company, Millarworld, to Netflix.  Prodigy focuses on the world's smartest man, a fellow who believes that he is the go-to guy when there is a global crisis to solve.  In July 2019, the first Prodigy miniseries was collected in the trade paperback, Prodigy: The Evil Earth.

Prodigy: The Evil Earth opens at St. George's Hall, a prestigious high school in Massachusetts.  The story introduces 11-year-old Edison Crane, the son of a United States senator who is about to become U.S. Secretary of State.  It is 1993, and the “Inter-School Polo Cup Final” has just come to an end.  Edison is the star, “the Man of the Match,” much to the ire of some of his teammates who are high school students of actual high school age.

How he deals with those violent, bitter teammates is a hint at what Edison will become – a man who will take on any problem or challenge.  Edison can learn faster than anyone who ever lived, and there is nothing he can't do when he puts his mind to it.  He even performs open heart surgery on a classmate.

This is one of the first steps Edison will take on the road to becoming the world's smartest man who is running the world's most successful business.  But Edison Crane is not content because his brilliant mind needs constant challenge.  So he becomes the go-to guy for governments around the world when they have a problem or crisis they cannot solve.

When strange cars containing crispy critters start popping up around the world, however, Edison may finally face something that will truly challenge him.  It is a mystery that spans time from the Tower of Babel to the “Large Hadron Collider” and to an impending invasion from somewhere beyond.

THE LOWDOWN:  I am a fan of a number of Mark Millar's creator-owned comic book series, with Kick-Ass, Empress, and The Magic Order (also a Netflix title) being among my favorite.  After reading Prodigy, it became one of my favorite comic books of the last decade – period.

Prodigy Chapter One/Issue #1 is a teaser; the series' narrative really kicks off with Chapter Two.  Millar uses the first chapter to sell Edison Crane to his readers.  At first, Edison seems to have an unlikable personality, but by the end of this first chapter, dear readers, you might think Edison is a thoroughly intriguing character.  I certainly did.  Edison Crane mixes elements of Bruce Wayne/Batman, Sherlock Holmes, Marvel Comics' Karnak and Tony Stark/Iron Man, Angus MacGyver, and others that I can't think of right now.

Prodigy: The Evil Earth saw artist Rafael Albuquerque continue to transform as a comic book artist, in terms of his draftsmanship and in terms of the flair in his illustrative style.  The stylishly-drawn first chapter is among his best work.  By the end of this first volume, Albuquerque has created a vibe that mixes multiple genres:  spy thriller, secret agent adventure, mysteries, and conspiracy that made The Evil Earth unforgettable for me.  Marcelo Maiolo's bright coloring not only adds another layer of beauty to the art, but they strengthen the elements that this narrative borrows from a variety of genres and sources.

I can never get enough of Prodigy: The Evil Earth.  No matter how much you might think you have figured out Edison Crane, Mark Millar always keeps readers imagination hopping with a series of surprises and reveals.  In The Evil Earth, Mark Millar and Rafael Albuquerque have created a creepy masterpiece that delves into the dark crevices of civilization's cabals and confederacies, doing so at the speed of light.  And I can't stop chasing it.

I READS YOU RECOMMENDS:  Fans of Mark Millar's comic book will want to read Prodigy: The Evil Earth.

A
★★★★ out of 4 stars

You can buy a copy of the PRODIGY: THE EVIL EARTH trade paperback here at AMAZON.

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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https://twitter.com/netflix
https://twitter.com/themagicorder
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The text is copyright © 2022 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Wednesday, May 15, 2024

#IReadsYou Review: BIG GAME #3

BIG GAME #3 (OF 5)
IMAGE COMICS/Netflix

STORY: Mark Millar
ART: Pepe Larraz
COLORS: Giovanna Niro
LETTERS: Clem Robins
EDITOR: Sarah Unwin
COVER: Pepe Larraz with Giovanna Niro
VARIANT COVER ARTIST: Travis Charest
28pp, Color, $4.99 U.S. (September 2023)

Rated M / Mature

Big Game is a new five-issue comic book event miniseries from writer Mark Millar and artist Pepe Larraz.  Big Game is a crossover event series that pulls together all the franchises that are part of Millar's company/imprint, “Millarworld.”  That includes Kick-Ass, Kingsman, Nemesis, and The Magic Order, to name a few.  Colorist Giovanna Niro and letterer Clem Robins complete the series' creative team.

Big Game is a sequel to the first Millarworld comic book miniseries, Wanted (2003-04).  The stars of that series, The Fraternity, the super-villains that secretly rule the world, defeated their superhero adversaries in 1986.  Now, this entity is concerned about the reemergence of superheroes, so it unleashes it new superhero killer, Nemesis (from Nemesis: Reloaded), on a hero assassination spree.

As Big Game #3 opens, Huck (from the miniseries, Huck) is the target of the assassins.  Superior, Night Club, Kingsman, and Kick-Ass: who will survive?  Is Hit-Girl the most dangerous target and/or the smartest?  Time will tell.

THE LOWDOWN:  I have been receiving PDF review copies of Netflix/Millarworld's comic book titles since late 2021.  Big Game #3 is the latest.

As a longtime Millarworld fan, it is both terrifying and thrilling to read Big Game, especially because Nemesis is on the prowl.  That's the good part.  He and others, however, are killing some of my favorite Millarworld good guys and anti-heroes.  Of course, that's the bad part.  Mark Millar ain't playing, and every issue is a prepared explosive device – the opposite of an “improvised explosive device.”  This third issue explodes all the way to the end with surprises, and while I expected this kind of fun, I didn't expect this much fun.

Artist Pepe Larraz continues to unleash his beautiful and brutal graphical storytelling, bringing to life the gleeful vindictiveness of Millar's script.  Larraz just might be making his readers all beg for breaks between issues, even if they'd like to read the next installment as soon as they finish the current issue.

Big Game #1 had me curious to see what was next.  Big Game #2 blew the doorway to my imagination off its hinges.  Now, dear readers, Big Game #3 feels like it ain't finished with me just yet.

I READS YOU RECOMMENDS:  Fans of Mark Millar and especially of his Millarworld titles will want to read Big Game.

A+

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://www.mrmarkmillar.com/
https://twitter.com/ImageComics
https://twitter.com/mrmarkmillar
https://twitter.com/netflix
https://twitter.com/themagicorder
http://www.millarworld.tv/
www.imagecomics.com


The text is copyright © 2023 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Thursday, November 2, 2023

#IReadsYou Review: THE AMBASSADORS #3

THE AMBASSADORS #3 (OF 6)
IMAGE COMICS/Netflix

STORY: Mark Millar
ART: Travis Charest
COLORS: Dave Stewart
LETTERS: Clem Robins
EDITORIAL: Sarah Unwin
COVER: Travis Charest
VARIANT COVER ARTISTS: Valerio Giangiordano; Travis Charest
28pp, Color, $3.99 U.S. (May 2023)

Rated M / Mature

The Ambassadors created by Mark Millar at Netflix

The Ambassadors is a new comic book miniseries written and created by Mark Millar.  The series focuses on the six people out of eight billion humans who will receive super-powers.  Each person will become a member of the international rescue squad, The Ambassadors.  Each issue of The Ambassadors will be drawn by a different superstar comic book artist.  The third issue is drawn by Travis Charest; colored by Dave Stewart; and lettered by Clem Robins.

The Ambassadors #3 opens in Paris, FranceYasmine Gauvin fears that her seemingly troubled teen son is headed for a bad place.  She believes that he may even lash-out in acts of violence at other children.  Can the mother-son super-team, Codename France and Paris, save a mother-son relationship and Jean-Luc's future?

THE LOWDOWN:  Thanks to a review copy provided by the Mark Millar division of Netflix, I got to read the first three issues The Ambassadors.  This is a treat for which I have been awaiting since the announcement of the series last year.

First, I'll say this. The fourth issue of The Ambassadors will have to be really fucking good to surpass the masterpiece that is The Ambassadors #3.  This issue may be the most poignant, emotional, and genuinely human work of character drama that Mark Millar has written in his four decades of comic book writing.  [I will admit to being crazy about mother-son combos; for instance, I am a fan of authors, David Watjen, and his late mother, Carolyn Watjen, who wrote mystery novels under the pen name “Caroline and Charles Todd” and simply as “Charles Todd.”]

The relationship that Millar fashions for Yasmine and Jean-Luc feels natural and at-ease, in a storytelling sense.  Doing that makes the action sequences and also the threats looming against mother and son visceral and threatening.  And that last page...

Now, to artist Travis Charest: he just blew-the-fuck-up when he started drawing comics' for Jim Lee's Wildstorm Productions about 1993.  After several years of producing stunningly intricate and ornate art, his output slowed.  The Ambassadors #3 is the first full-length comic book that Charest has drawn in 24 years, and it's a doozy.  In a way, Charest's art here is something like the photo-realism of Bryan Hitch combined with the humanism and sentiment of Will Eisner, as shown in his New York City-set stories and melodramas.

Travis Charest art and storytelling for The Ambassadors #3 is like another step forward in the visual and graphical storytelling evolution of superhero comic books.  It is a thing of extreme beauty – some of the pages are both breathtaking and orgasmic – and of power.  Also, Dave Stewart's evocative colors really heighten this story's drama, conflict, and tension.

If The Ambassadors has a European graphic album in it, it's this third issue.  Beautifully written, drawn, colored, and lettered: The Ambassadors #3 is unexpected, undeniable, and unmatched.

I READS YOU RECOMMENDS:  Fans of Mark Millar and of big concept superhero comic books will want to read The Ambassadors.

A+

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://www.mrmarkmillar.com/
https://twitter.com/ImageComics
https://twitter.com/mrmarkmillar
https://twitter.com/netflix
http://www.millarworld.tv/
www.imagecomics.com


The text is copyright © 2023 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Tuesday, October 10, 2023

#IReadsYou Review: BATTLE CHASERS ANTHOLOGY

BATTLE CHASERS ANTHOLOGY
IMAGE COMICS

STORY: Joe Madureira and Munier Sharrieff
PENCILS: Joe Madureira; Adam Warren
INKS: Tom McWeeney with Joe Madureira; Adam Warren
COLORS: Liquid!; Christian Lightner; Aron Lusen; Ryan Kinnaird
LETTERS: Richard Starkings & Comicraft
COVER: Joe Madureira with Grace Liu
ISBN:  978-1-5343-1522-8; paperback (September 25, 2019)
32pp, Colors, 24.99 U.S.

Rated “T/ Teen”

Battle Chasers created by Joe Madureira

Battle Chasers is an American fantasy comic book series created by artist Joe Madureira.  Launched in April 1998, the series was sporadically published for nine issues over a period of a little over three years.  Battle Chasers #1 to #4 (cover dated: April to October 1998) were published by Image Comics' studio, Wildstorm Productions, via its “Cliffhanger” imprint.  Issues #5 to 8 (cover dated: May 1999 to 2001) were published by DC Comics via Wildstorm Productions and its “Cliffhanger” imprint.  The series returned to Image Comics for Battle Chasers #9 (cover dated: September 2001).  Although there was some art produced for a Battle Chasers #10, the issue was never published.

Well, Battle Chasers #10 finally arrives June 14th, 2023 (at least 21 years late) albeit with new series artist.  So I decided to go back and reread the original run, and there is a handy way to do that.

Battle Chasers Anthology, originally published in September 2019, collects every Battle Chasers comics story.  That includes Battle Chasers #1 to 9; the eight-page story from Battle Chasers Prelude (cover dated: February 1998); the 10-page story published in Frank Frazetta Fantasy Illustrated (cover dated: Summer 1998); and the Joe Madureira-Adam Warren “Red Monika: Interlude” serial, which was originally published in Battle Chasers #6 and #9.

[This volumes also includes a 21-page sketchbook section; a 10-page pin-up and illustration gallery; and 27-page cover art gallery.]

Battle Chasers takes place in a “steampunk” nineteenth century-type fantasy world.  It focuses on five main characters.  The first is Gully, a ten-year-old girl who possesses a pair of magical gloves left behind by her father, the great warrior, Aramus, who disappeared.  Next is Garrison, a legendary swordsman and grieving widow; he has a powerful magical sword.  Knolan is a powerful 500-year-old wizard.  His companion is Calibretto, a towering “Wargolem,” who is also an outlaw and the last of his kind.

The four join forces to find Gully's father.  They must also stop four extremely powerful villains that were inadvertently released from imprisonment by the fifth main character, Red Monika, a rogue and a voluptuous bounty hunter.  Meanwhile, the legacy of Aramus, the machinations of King Vaneer of the Unified Territories, and the secrets of Knolan begin to poison everything and everyone around them.

THE LOWDOWN:  I was a huge fan of Joe Madureira a.k.a. “Joe Mad” in the 1990s.  I used to call him “the young master” because his talent, abilities, and art seemed to explode every few months into something even better and more beautiful.  I even collected multiple pages of Joe Mad's original art.

So I was ecstatic when his first creator-owned comic book, Battle Chasers, was announced in 1997.  I was so excited about Battle Chasers when it arrived in the spring of 1998 that I also bought one of the variant covers.  I enjoyed the series, but it was a bit hard to follow because … well, because Mad took two and a half years to deliver nine issues.  For instance, there was a 16-month delay between the publication of Battle Chasers #6 (August 1999, DC Comics) and #7 (January 2001, DC Comics).

In the end, Joe Mad abandoned the series to work in the video game industry and went on to co-found a video game company.  Eventually, he did return to Battle Chasers, and Battle Chasers Anthology was published in 2019.

It is through Battle Chasers Anthology that a reader can see how imaginative, inventive, and fun to read Battle Chasers was and is.  Having the series gathered in one book allows a reader to enjoy the series without waiting months or a year-and-half to read each chapter.  The story flows, so the overall narrative comes across as impressive and well-thought out, and except for some wonky names for people, places, and beings and some awkward dialogue, the script writing by Munier Sharrieff is really good.  Engaging plots, interesting character, and surprising cliffhangers make this an exciting and gripping read.  Battle Chasers is a wild gumbo of video games scenarios, Dungeons & Dragons, and anime and manga.  Still, it is original rather than being a pastiche, although on the surface, it might appear to be as such.

To that end, along with the end of his run on Marvel Comics' Uncanny X-Men, Battle Chasers is peak Joe Mad art.  His creature design for this series is still impressive, and there was nothing like it, at least in American comic books, back then.  Battle Chasers' character design is also quite good, simply because none of the lead characters or main supporting and guests character look remotely alike.

Like Tim Townsend did when he inked Joe Mad, Tom McWeeney uses his inks to control the wild energy and eccentricity that showed itself in Mad's comic book art after he left Battle Chasers.  In the 1990s, I thought that there were no better comic book colorists than Liquid Graphics a.k.a. Liquid!  Twenty years later, the studio's work on this comic book still looks amazing.  Even the lettering by Richard Starkings & Comicraft stands out as exceptional – even today.  I'm starting to believe that, in spite of their lateness, Battle Chasers and the other two original Cliffhanger titles were not only peak 1990s mainstream comic books but also a peak in mainstream comic books in general.

I wanted to read Battle Chasers Anthology just in case I decided to read the finally arrived Battle Chasers #10 (Image Comics).  I enjoyed this collection so much that I feel that I have to at least read this new issue.

I READS YOU RECOMMENDS:  Fans of artist Joe Madureira and of his former comic book series, Battle Chasers, will want Battle Chasers Anthology.

A

[This volume includes an introduction by Jeph Loeb and an afterword by Joe Madureira.]

[MISC ART: Joe Madureira; Joe Madureira and Tom McWeeney with Liquid!, Joe Maduriera and Alex Garner; Joe Madureira and Vince Russell; Joe Madureira and Richard Starkings; Ed McGuiness and Liquid!; David Finch and Liquid!; Travis Charest and Richard Friend; Ed McGuiness and Jason Martin with Justin Ponsor; Travis Charest and Richard Friend with Liquid!; Joe Chiodo; Adam Warren with Liquid!; Humberto Ramos and Sandra Hope with Liquid!; J. Scott Campbell and Richard Friend with Liquid!.]

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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The text is copyright © 2023 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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