Showing posts with label Alex Garner. Show all posts
Showing posts with label Alex Garner. Show all posts

Tuesday, October 10, 2023

#IReadsYou Review: BATTLE CHASERS ANTHOLOGY

BATTLE CHASERS ANTHOLOGY
IMAGE COMICS

STORY: Joe Madureira and Munier Sharrieff
PENCILS: Joe Madureira; Adam Warren
INKS: Tom McWeeney with Joe Madureira; Adam Warren
COLORS: Liquid!; Christian Lightner; Aron Lusen; Ryan Kinnaird
LETTERS: Richard Starkings & Comicraft
COVER: Joe Madureira with Grace Liu
ISBN:  978-1-5343-1522-8; paperback (September 25, 2019)
32pp, Colors, 24.99 U.S.

Rated “T/ Teen”

Battle Chasers created by Joe Madureira

Battle Chasers is an American fantasy comic book series created by artist Joe Madureira.  Launched in April 1998, the series was sporadically published for nine issues over a period of a little over three years.  Battle Chasers #1 to #4 (cover dated: April to October 1998) were published by Image Comics' studio, Wildstorm Productions, via its “Cliffhanger” imprint.  Issues #5 to 8 (cover dated: May 1999 to 2001) were published by DC Comics via Wildstorm Productions and its “Cliffhanger” imprint.  The series returned to Image Comics for Battle Chasers #9 (cover dated: September 2001).  Although there was some art produced for a Battle Chasers #10, the issue was never published.

Well, Battle Chasers #10 finally arrives June 14th, 2023 (at least 21 years late) albeit with new series artist.  So I decided to go back and reread the original run, and there is a handy way to do that.

Battle Chasers Anthology, originally published in September 2019, collects every Battle Chasers comics story.  That includes Battle Chasers #1 to 9; the eight-page story from Battle Chasers Prelude (cover dated: February 1998); the 10-page story published in Frank Frazetta Fantasy Illustrated (cover dated: Summer 1998); and the Joe Madureira-Adam Warren “Red Monika: Interlude” serial, which was originally published in Battle Chasers #6 and #9.

[This volumes also includes a 21-page sketchbook section; a 10-page pin-up and illustration gallery; and 27-page cover art gallery.]

Battle Chasers takes place in a “steampunk” nineteenth century-type fantasy world.  It focuses on five main characters.  The first is Gully, a ten-year-old girl who possesses a pair of magical gloves left behind by her father, the great warrior, Aramus, who disappeared.  Next is Garrison, a legendary swordsman and grieving widow; he has a powerful magical sword.  Knolan is a powerful 500-year-old wizard.  His companion is Calibretto, a towering “Wargolem,” who is also an outlaw and the last of his kind.

The four join forces to find Gully's father.  They must also stop four extremely powerful villains that were inadvertently released from imprisonment by the fifth main character, Red Monika, a rogue and a voluptuous bounty hunter.  Meanwhile, the legacy of Aramus, the machinations of King Vaneer of the Unified Territories, and the secrets of Knolan begin to poison everything and everyone around them.

THE LOWDOWN:  I was a huge fan of Joe Madureira a.k.a. “Joe Mad” in the 1990s.  I used to call him “the young master” because his talent, abilities, and art seemed to explode every few months into something even better and more beautiful.  I even collected multiple pages of Joe Mad's original art.

So I was ecstatic when his first creator-owned comic book, Battle Chasers, was announced in 1997.  I was so excited about Battle Chasers when it arrived in the spring of 1998 that I also bought one of the variant covers.  I enjoyed the series, but it was a bit hard to follow because … well, because Mad took two and a half years to deliver nine issues.  For instance, there was a 16-month delay between the publication of Battle Chasers #6 (August 1999, DC Comics) and #7 (January 2001, DC Comics).

In the end, Joe Mad abandoned the series to work in the video game industry and went on to co-found a video game company.  Eventually, he did return to Battle Chasers, and Battle Chasers Anthology was published in 2019.

It is through Battle Chasers Anthology that a reader can see how imaginative, inventive, and fun to read Battle Chasers was and is.  Having the series gathered in one book allows a reader to enjoy the series without waiting months or a year-and-half to read each chapter.  The story flows, so the overall narrative comes across as impressive and well-thought out, and except for some wonky names for people, places, and beings and some awkward dialogue, the script writing by Munier Sharrieff is really good.  Engaging plots, interesting character, and surprising cliffhangers make this an exciting and gripping read.  Battle Chasers is a wild gumbo of video games scenarios, Dungeons & Dragons, and anime and manga.  Still, it is original rather than being a pastiche, although on the surface, it might appear to be as such.

To that end, along with the end of his run on Marvel Comics' Uncanny X-Men, Battle Chasers is peak Joe Mad art.  His creature design for this series is still impressive, and there was nothing like it, at least in American comic books, back then.  Battle Chasers' character design is also quite good, simply because none of the lead characters or main supporting and guests character look remotely alike.

Like Tim Townsend did when he inked Joe Mad, Tom McWeeney uses his inks to control the wild energy and eccentricity that showed itself in Mad's comic book art after he left Battle Chasers.  In the 1990s, I thought that there were no better comic book colorists than Liquid Graphics a.k.a. Liquid!  Twenty years later, the studio's work on this comic book still looks amazing.  Even the lettering by Richard Starkings & Comicraft stands out as exceptional – even today.  I'm starting to believe that, in spite of their lateness, Battle Chasers and the other two original Cliffhanger titles were not only peak 1990s mainstream comic books but also a peak in mainstream comic books in general.

I wanted to read Battle Chasers Anthology just in case I decided to read the finally arrived Battle Chasers #10 (Image Comics).  I enjoyed this collection so much that I feel that I have to at least read this new issue.

I READS YOU RECOMMENDS:  Fans of artist Joe Madureira and of his former comic book series, Battle Chasers, will want Battle Chasers Anthology.

A

[This volume includes an introduction by Jeph Loeb and an afterword by Joe Madureira.]

[MISC ART: Joe Madureira; Joe Madureira and Tom McWeeney with Liquid!, Joe Maduriera and Alex Garner; Joe Madureira and Vince Russell; Joe Madureira and Richard Starkings; Ed McGuiness and Liquid!; David Finch and Liquid!; Travis Charest and Richard Friend; Ed McGuiness and Jason Martin with Justin Ponsor; Travis Charest and Richard Friend with Liquid!; Joe Chiodo; Adam Warren with Liquid!; Humberto Ramos and Sandra Hope with Liquid!; J. Scott Campbell and Richard Friend with Liquid!.]

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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Friday, November 18, 2016

Image Comics Orders Second Printings for Mark Millar's "Reborn"

REBORN HITS BIG, SENT BACK TO PRINT

Issue #1 and #2 both go back to press

Image Comics has fast-tracked the first two issues of the breakout hit series from Mark Millar (Kingsman: The Secret Service) and Greg Capullo (Batman) for more printings in order to keep up with the skyrocketing customer demand.

REBORN #1 asks: Where do you go when you die? Not heaven or hell; somewhere else. Somewhere you have to fight to survive. Somewhere the people from the past are waiting for you—the good and the bad.

In REBORN #2 the epic sci-fi fantasy story continues. After her death, Bonnie is reborn in Adystria and has a sword thrust into her hand. As the evils within the Dark Lands get stronger, she is Adystria's only hope: their savior.

REBORN remains available for purchase across all digital platforms, including the Image Comics website (imagecomics.com), the official Image Comics iOS app, Comixology’s website (comixology.com), iOS, Android, and Google Play.

The following will be available on Wednesday, December 14th, 2016. The final order cutoff deadline for retailers is Monday, November 21st, 2016:

REBORN #1, 3rd printing (Diamond Code OCT168148)
REBORN #2, 2nd printing (Diamond Code OCT168210)
REBORN #3 Cover A by Capullo (Diamond Code OCT160627)
REBORN #3 CVR B Capullo Sketch variant (Diamond Code OCT160628)
REBORN #3 CVR C by Capullo (Diamond Code OCT160629)
REBORN #3 CVR D by Garner (Diamond Code OCT160630)


ABOUT IMAGE COMICS
Image Comics is a comic book and graphic novel publisher founded in 1992 by a collective of best-selling artists. Image has since gone on to become one of the largest comics publishers in the United States. Image currently has five partners: Robert Kirkman, Erik Larsen, Todd McFarlane, Marc Silvestri and Jim Valentino. It consists of five major houses: Todd McFarlane Productions, Top Cow Productions, Shadowline, Skybound and Image Central. Image publishes comics and graphic novels in nearly every genre, sub-genre, and style imaginable. It offers science fiction, fantasy, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. For more information, visit www.imagecomics.com.

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Sunday, April 27, 2014

I Reads You Review: DANGER GIRL: Mayday #1

DANGER GIRL: MAYDAY #1
IDW PUBLISHING – @IDWPublishing

WRITER:  Andy Hartnell
PENCILS: John Royle
INKS: Jose Marzan, Jr.
COLORS: Romulo Fajardo
LETTERS: Neil Uyetake
EDITOR: Scott Dunbier
COVER: John Royle and Jose Marzan, Jr. with Romulo Fajardo
VARIANT COVERS: John Royle and Jose Marzan, Jr. with Romulo Fajardo (subscription cover); Jamie Tyndall with Ula Mos (Yesteryear Comics exclusive cover); Jamie Tyndall (Yesteryear Comics exclusive cover); “No art” (Yesteryear Comics exclusive cover)
28pp, Color, $3.99 U.S. (April 2014)

I was not a fan of fan-favorite comic book artist, J. Scott Campbell (who once went by the name Jeffrey Scott), early in his career.  I thought his art was a poor imitation of Art Adams’ style and an even worse impersonation of Jim Lee’s art.  However, I became a fan of Campbell’s work over the course of his run on Image and Wildstorm Production’s Gen13 comic book series.

So when it was first announced all those years ago, I was thrilled by the news of Campbell’s first creator-owned series, Danger Girl, as part of the launch of Cliffhanger, a sort of “young guns” imprint from Wildstorm.  After the release of a preview comic, Danger Girl #1 (March 1998) introduced a group of female secret agents whose adventures were a mixture of Indiana Jones and James Bond.  In fact, Danger Girl’s young female stars were like Bond Girls, except that the girls were the ones getting to be James Bond in action.

I liked Danger Girl.  It was a comic book version of a big-budget, Hollywood action comedy – Lethal Weapon meets Charlie’s Angels.  However, I grew frustrated that Campbell, along with writer Andy Hartnell and inker Alex Garner, only produced seven issues of Danger Girl over a four-year period.  [If you want to give them credit for 10 issues because two of the seven issues were double-sized and because of the preview comic book, you can certainly do that.].

Scott Dunbier, the Wildstorm editor of the original series, has guided Danger Girl back to life in recent years through a series of miniseries.  I was visiting a “local” comic book shop when I spotted the first issue of the latest mini, Danger Girl: Mayday.  I would have ignored it, as I have been ignoring Danger Girl comic books for a decade, but that spectacular first-issue cover by John Royle (pencils), Jose Marzan, Jr. (inks), and Romulo Fajardo (colors) caught my eye.

If there is such a thing as classic Danger Girl art, Danger Girl: Mayday #1 has it.  Royle and Marzan recall the original Danger Girl art team of J. Scott Campbell (pencils) and Alex Garner (inks).  In fact, I think Royle and Marzan are doing better J. Scott Campbell than Campbell himself.  Royle has certainly mastered the Campbell good-girl art thing:  curvy hips, shapely breateses; and booty that recalls Vivica Fox’s stripper pole ass in Independence Day.  Gimme more.  Royle and Marzan, however, are not merely copying; the drawing and storytelling is polished, professional, and some of the year’s best art.

Oh, the story, you ask.  It involves Danger Girl traitor-ho, Natalia Kassle, if I’m correct.  But I’ll figure that out later, maybe by the second issue.  For now, I want to enjoy the art of Danger Girl: Mayday.

A-

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.


Wednesday, October 3, 2012

Albert Avilla Reviews: Justice League #12

Justice League #12
DC Comics

Reviewed by Albert Avilla

Writer: Geoff Johns
Pencils: Jim Lee, Ivan Reis, Joe Prado, David Finch
Inks: Scott Williams, Sandra Hope, Jonathan Glapion, Mark Irwin, Matthew Banning, Rob Hunter, Joe Weems, Alex Garner, Trevor Scott

The Graves storyline comes to a conclusion. We learn that the spirits of the League's loved ones are really spiritual parasites called Pretas, and with their help, Graves starts to take the League down. Steve Trevor frees himself despite being on the edge of death to help the most powerful heroes on Earth. Once Trevor shows up the League realizes that they are not fighting the spirits of their loved ones. The League uses teamwork to defeat Graves; they are becoming the team that we expected.

This is a very eventful story. Green Lantern decides to quit the team as a sacrifice to protect the team's image. It is a sign of the times when you risk your life to save the world, and you have to consider how you are perceived by others while doing it. Green Lantern plays it off like it’s not a major concern, but we know how important the League is to him.

The major bombshell dropped on us is The Kiss. I glad the cover wasn't just sales hype. Superman kisses Wonder Woman in a moment of shared loneliness and understanding of how much they have in common. There will be debate about who kissed whom, but that is not the purpose of this review. Is it a moment of weakness or the beginning of the affair that will rock comicdom? I hope it is not a hook up; I couldn't live with the drama of Wonder Woman being Superman's baby mama. They are both young people, and everyone should have that passionate relationship that burns hot and quickly. It would be shocking if this actually leads to something meaningful. There is definitely story potential here. The New 52, what are you going to do? Blow the roof off the mother or shoot blanks?

All that needs to be said about the art is Jim Lee.

I rate Justice League #12 Buy Your Own Copy.