Showing posts with label 28DaysofBlack. Show all posts
Showing posts with label 28DaysofBlack. Show all posts

Sunday, February 28, 2021

#28DaysofBlack Review: Ho Che Anderson's KING

KING
FANTAGRAPHICS BOOKS

WRITER-ARTIST: Ho Che Anderson
EDITOR: Gary Groth
ISBN: 978-1-56097-622-5; paperback with French flaps (February 16, 2005)
240pp, Color, $22.95 U.S.

Introduction by Stanley Crouch

King was a three-volume graphic novel series written and illustrated by Ho Che Anderson and published by Fantagraphics Books.  Anderson is a British-born, Toronto, Canada-based comic book creator and illustrator.  Over his three-decade career, Anderson is known for such works as I Want to Be You Dog (1997), Scream Queen (2005), and Godhead (2018).

King was a comic book biography of slain Civil Rights leader and icon, Dr. Martin Luther King, Jr. (1929-1968).  The first volume was published in 1993, the second in 2002, and the third in 2003.  In 2005, Fantagraphics collected the series in a single over-sized paperback volume, entitled King, and subtitled “A Comics Biography of Martin Luther King, Jr.”  Stanley Crouch provided a weighty three-page introduction to the book.  The 2005 edition eventually went out-of-print, and Fantagraphics released a new hardcover edition in 2010 (which is currently still in stock via Amazon).  This review references the 2005 edition.

Any reader who is a fan of comic book biographies or historical comics will find that the King collection, even sixteen years after its collection, remains an essential edition to any comic book library.  This paperback collection, with its French cover flaps, has the book design and printing quality of pricey art books and illustrated historical retrospectives.

THE LOWDOWN:  King, Vol. 1 debuted in the second half of 1993, and, of the three volumes, it is the closest to actually being a biography that focuses on Dr. Martin Luther King, Jr. as a human.  Certainly, the narrative here reveals him as a man grasping at greatness, but the Dr. King in Vol. 1 is like clay still being molded into a great man.

In this volume, Anderson uses collage and traditional drawing in various styles to illustrate the narrative.  Some of the art may remind readers of Kyle Baker and Dave McKean and, from the fine art world, Pablo Picasso.  It is simply a virtuoso performance in the illustration of a comic book, but it is also an example of someone taking advantage of the comic book medium's storytelling potential.

The script and dialogue are also important in Vol. 1.  The easy thing to do is to describe this as a biography of King.  It is that, but much more.  King, Vol. 1 covers the early movements of the entire Civil Rights movement.  It does so with such force and flavor that this sometimes comes across like a documentary film, except we're getting the most powerful and informative still moments from that film.  The reader really gets a sense of struggle and conflict through the characters.  Anderson manages to give each character a unique voice, which in turns broadens the scope of the narrative about the movement.

Early in Vol. 1, Anderson creates a series of talking head panels.  Each character, a sort of background player, has a say, which allows him or her to have an immeasurable impact on the narrative's ability to communicate multiple points of view.  It also allows for multiple points of view of the main character.  This is similar to a Greek chorus, or even closer, this is like Frank Miller's use of the television talking heads in Batman: The Dark Knight Returns.

If, back in the early 1990's, Joe Sacco showed us how comics can be journalism (Palestine), Anderson, then, showed us how comic books can tell history.  Thus far, comic's biggest achievement in the field of history is Maus; other than that, it's mostly been war stories.  King might come across as that dreaded important book one must read, but it is a great work of comics in the tradition of Maus.

While Volume 1 of King covered the early years of the life of Dr. King and the early years of the American Civil Rights Movement, post World War 2, King, Vol. 2 leaps fully into detailing the life of the movement:  inner workings and conflicts, public tactics and the face the movement presented to the public.  Anderson reveals the players both major and minor, the movement's adversaries and sympathizers and people who straddle the fence.

Anderson uses the same illustrative techniques as in the first book: collage, drawing, painting, and some mixed media.  His script remains the darling of this project.  Here, Dr. King isn't so much a main character as he is a player (albeit the primary one) in a major social event.  We do get snippets of Dr. King's character, but here he is most interesting as the most prominent figure in a movement that swells and ebbs with tidal consistency.  I have a number of favorite moments in this volume.  There are the private meetings between Dr. King and President John Kennedy (Anderson's account is speculative, as the subject of the conversations were known only to King and Kennedy).  Two other exceptional moments are when Dr. King's daughter asked to be taken to a theme park and she couldn't understand why black children would be unwanted there; and the " I Have a Dream" speech.

This work could have had the same problem that movies have when they attempt to cover a large historical movement or a public figure with a rich past.  Sometimes, movies hop from one big moment to another and end up looking like an over produced highlight reel, as in the case of Michael Mann's film, Ali.  Anderson makes full use of the space on every page, using concise unadorned dialogue and brief bits of conversation that advance his story.  Imagine the excitement that Neal Adams brought to comics four decades ago in page layout.  Combine that with traditional layout, Film-Noir, fine art, collage, and you have Anderson's King.

When King, Vol. 2 was first published it was another example of the continuing evolution of comic books as a serious medium of storytelling, and revealed that comics could engage in the kind of myth making and communication that prose and film, both fiction and non-fiction, have been doing for a long time.

King, Vol. 3 is the last book in Ho Che Anderson's three-piece suite, an interpretative biography of Dr. King.  In his afterword to the third volume, Anderson wrote he understood that some readers might find this last book's appearance “visually eclectic.”  Anderson wrote that he felt he had earned the right to indulge himself.

The book's narrative eclecticism is, however, equally worthy of notice.  It's as if the author devoured the history of the Civil Rights movement and regurgitated a book that couldn't possibly contain the movement's far-reaching story, but the author would certainly give it his best shot.  Of course, Dr. King was the epicenter of the Civil Rights movement and is focus of Anderson's graphic novel, but even as a fictional character, King seemed lost in a movement larger than his life, but not his legend.  For all that King the comic has, it seems to be missing not just something, but a whole lot of things.  Vol. 3 perhaps revealed the shortcomings of this entire concept without crippling the larger novel.

If we accept Anderson's conceit of his book's personal bent, many notions of historical accuracy get tossed.  This isn't to say that the book is inaccurate, but as with any broad movement in history, each pair of eyes might see the same thing as any other pair, but look at it differently.  The Civil Rights movement is exactly that, a movement; it's not a single incident in time.  The Civil Rights movement is a whole bunch of events and moments artificially lumped together in hopes that it'll be easier to make sense of what happened.

It is best to examine King the comic as a graphic narrative and to investigate how well it works as a comic book, rather than to argue its historical merit alone.  Pretensions aside, this is still a comic book, and (dammit) there's nothing wrong with that.  We should always remember that comic book creators produce work like The Spirit or Love & Rockets just as they easily create digestible products for reading, which we can also enjoy

What Anderson does in King is take the graphic narrative another step forward the way comic books like The Spirit and Love and Rockets did.  Both were revolutionary in their form at the time of their initial release and even further ahead of the high concept/low brow narratives that make up the bulk comic book storytelling today (DC Comics' “Black Label” line).  It's as if Anderson took all the raw materials that he could use to make comix and used them to produce his final volume of King, making it far more adventurous than even the previous two volumes.

Anderson uses talking heads, collage, splash pages, photographs, line drawings, paintings, color effects, special effects, surrealism, expressionism, and guess what?  It all works; it actually looks like a comic book.  So often comic books try to look like something else, for instance, comic book art that looks like anime or painted comics that look like Norman Rockwell paintings.  King is a comic book, an expensive comic book printed on enamel paper with card stock covers, but by gosh, still a frickin' comic book.

Visually, King 3 has such a sense of organic unity, in which all the disparate parts come together to give this book its own life.  Each reading seems to tell a story different from the previous reading.  The book seems almost self-aware, as if the words and pictures deliberately communicate something beyond the static images on the surface of the page.

There is one thing about the story of movement Anderson gets right.  Civil Rights are an ever growing ideas that absorb people, places, and times, and the best an observer can do is understand just that.  Who can ever nail this thing down, and, in way, it seems that Anderson's fictional Dr. King can't ever really put his finger on it the entire pulse of the movement.  King has an idea of his place inside the movement, but he has trouble getting a fix on where the movement itself is going.

Anderson also seems to have a little difficult putting his finger on the pulse of the story because he moves from one plot to another or in and out of subplots like a journalist running madly from one news hot spot to another.  Best example is when Dr. King discusses with Ralph Abernathy the possibility of Abernathy taking King's place as spokesman for the Southern Christian Leadership Conference if something were to happen to MLK.  The wonderful exchange between the two is a fascinating peek at Dr. King's place in the SCLC, but it only tantalizes with the mention of other "leaders."  Ho Che leaves the idea of SCLC rivalries dangling because Dr. King's rivals for power over the larger movement are perhaps more important to this story.  Throughout the series, Ho Che gives the reader a small taste, here and there, of King the man, even if the narrative demands a deeper look than what the author gives.

Still it's good that Anderson didn't make the King he was “supposed to make.”  He didn't make the one for which other people (like me) would have wished.  In spite of what faults it may have, King is example of what a cartoonist can create within the medium of the so-called "graphic narrative" when he uses all the artistic elements available to him.  Anderson took an adventurous leap forward with this comic book – a brave, personal, artistic statement and an adventurous leap forward with the comic book – warts and all.  King shows that comics can deal with subject matter weightier than, say, Wolverine's origins or just how screwed up Batman/Bruce Wayne is.  Maybe Ho Che Anderson is one of the few cartoonists capable of treating comics as a medium of art and communication the way the great novelists, short story writers, musicians, and filmmakers treat their respective mediums.

I READS YOU RECOMMENDS:  Fans of great comic books will want to read Ho Che Anderson's King.

A+
10 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"



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The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint or syndication rights and fees.

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Saturday, February 13, 2021

#28DaysofBlack Review: CHAOS CAMPUS #30

[For the last two decades, B. Alex Thompson has been one of the most prolific independent comic book publishers, via his Approbation Comics.  He has published a number of ongoing series, miniseries, graphic novels, webcomics, one-shots, and trade paperbacks in several formats and genres, including science fiction, social dramas, horror, and anthologies.  Thompson's signature series is the delightful "Chaos Campus: Sorority Girls vs. Zombies."]

CHAOS CAMPUS: SORORITY GIRLS VS. ZOMBIES No. 30
APPROBATION COMICS

[This review was originally posted on Patreon.]

STORY: B. Alex Thompson – @ApproBAT
ART: Vincenzo Sansone
COLORS: Alivon Ortiz
LETTERS: Krugos
POST-SCRIPTING/POLISH: John P. Ward
EDITORS: B. Alex Thompson and John P. Ward
COVER: Vincenzo Sansone with Alivon Ortiz
28pp, Color, $4.99 U.S. print/$1.99 U.S. digital (2017; digital release date – July 5, 2017)

Rated: Teen 13+ / 15+ Only – comiXology rating

Chaos Campus: Sorority Girls vs. Zombies created by B. Alex Thompson

“Super Chaos Babies”


Chaos Campus: Sorority Girls vs. Zombies is the long-running zombie apocalypse comic book series from Approbation Comics.  Mixing in elements of comedy, horror, and adventure, it is the creation of B. Alex Thompson.  The series is set during a zombie invasion and follows the adventures of three members of the sorority, Epsilon Alpha Zeta Upsilon (EAZY):  ass-kickin’ Jamie Lynn Schaeffer, brainy and magic-wielding Paige Helena Patton, and sexy Brittany Ann Miller.

Chaos Campus: Sorority Girls vs. Zombies #30 (“Super Chaos Babies”) opens in the aftermath of “One Night at Pheromones.”  The girls have joined their friend, Oliver, in a bid to stop “Brass Monkey,” a diabolical cybernetic chimpanzee, from destroying a colony of surviving humans.  However, the EAZY girls are exposed to a strange form of radiation during the battle and revert to childhood – with a twist.  Jamie, Paige, and Brittany now have super-powers.  But can they save this survivor town from the ape's evil plan when their new powers may have a lethal side effect?

THE LOWDOWN:  After bringing “The Road to Salvation” story line to an end, writer B. Alex Thompson brings some levity to Chaos Campus via a series of standalone stories.  The previous issue's one-off tale was “One Night at Pheromones.”  Now, we get “Super Chaos Babies.”

Thing about these standalone stories is that they allow the artists to shine, as artist-colorist did in “One Night at Pheromones.”  This time artist Vincenzo Sansone and colorist Alivon Ortiz take the show.  They deliver art that reminds me of some of the weird science fiction horror comics created by the recently deceased comic book legend, Richard Corben.  Sansone's storytelling has horror elements, such as the zombies, which are fast paced.  The cybernetic design of Brass Monkey and the laboratory settings add a counter-balance that blends the horror with the sci-fi.

Alivon Ortiz's colors have a painterly quality that has the look of a prestige painted comic, the kind that appeared in Heavy Metal and Marvel's late, great Epic Magazine.  As usual, the lettering by Krugos sets the tempo and mood, and fits into all the right places on the page.

Chaos Campus #30 is a surprisingly good one-off issue, but what else would I expect from B. Alex Thompson.  He writes strong science fiction/horror comics that do not take themselves too seriously while being true to both genres.  Chaos Campus #30 is also a good place for new readers to start.

POSSIBLE AUDIENCE:  Fans of zombies and of horror-comedies will want to try Chaos Campus: Sorority Girls vs. Zombies.

A
9 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


Buy Chaos Campus #30 at comiXology.

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The text is copyright © 2020 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint or syndication rights and fees.

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Saturday, February 6, 2021

#28DaysofBlack Review: Eric Jerome Dickey's STORM

[The 2006 miniseries, "Storm," was basically a reboot of the story of Storm's relationship with the young man who would become the Black Panther when both were young. The series remains strong, and I wish the late Eric Jerome Dickey would have written more comic books featuring Marvel Comics' African and African-American characters.]

Get #28DaysofBlack review links here.

ERIC JEROME DICKEY'S STORM
MARVEL COMICS

WRITER: Eric Jerome Dickey
PENCILS: David Yardin; Lan Medina
INKS: Jay Leisten; Sean Parsons
COLORS: Matt Milla
LETTERS: VC’s Randy Gentile
EDITOR: Axel Alonso
EDITOR-IN-CHIEF: Joe Quesada
COVER: Mike Mayhew

Storm created by Len Wein and Dave Cockrum

Eric Jerome Dickey (1961-2021) was a New York Times bestselling African-American author.  He was best known for his novels about contemporary African-American life, such as Sister, Sister and Milk in My Coffee.  Dickey, who died January 3rd, also wrote crime novels that were international in their casts and settings, like A Wanted Woman.

Storm a/k/a Ororo Munroe is a Marvel Comics super-heroine and longtime member of the X-Men.  She was created by writer Len Wein and artist Dave Cockrum and first appeared in Giant-Size X-Men #1 (cover dated: May 1975).

Storm is also the former queen consort of Wakanda, a title she held when she was married to King T’Challa, better known as the superhero, Black Panther.  Before the two were married (in Black Panther #18 cover dated: September 2006), Marvel published several stories and comic books under the tagline, “Prelude to the Wedding of the Century.”

One of those series was Storm, a 2006, full-color, six-issue comic book miniseries.  It was written by Eric Jerome Dickey; drawn by David Yardin and Lan Medina (pencils) and Jay Leisten and Sean Parsons (inks); colored by Matt Milla; and lettered by Randy Gentile.  In the Storm miniseries, Dickey re-imagines the first meeting between the younger versions of both Ororo Munroe and T'Challa.

Storm #1 “Chapter One” (April 2006):

The story opens in an outdoor market in an unnamed African country.  Ororo Munroe, our future “Storm,” is among a number of street urchins that prowl the market looking for things they can steal from the shoppers and shopkeepers and even from those simply passing through the market.  Goaded by her compatriots, Ororo steals a camera from a white man.  What she does not realize is that this white man is de Ruyter, a South African and a ruthless hunter and poacher who is also a racist.  He is determined to track Ororo using any brutal means necessary.  Zenja, a jealous rival of Ororo’s, watches the situation, making plans of her own.

Flashbacks also show Ororo with her parents, her African-American father, David Munroe, and her African (Kenya) mother, N'Dare.  With the upheaval of change causing so much turmoil in America, N’Dare wants to return to her home country in Africa.  David does not believe that they will be better off in Africa.  Will their marriage survive this crucial disagreement?

Meanwhile, Ororo’s strange powers began to manifest themselves.  Plus, Teacher arrives to tell Ororo that the lessons in picking pockets and thievery she learned from her first teacher, Achmed El-Gibar, are not enough to suit his purposes.

Storm #2 “Chapter Two” (May 2006):

The issue first offers series cover artist, Mike Mayhew's haunting cover painting of the shattered Munroe family photo.  The racist South African poacher continues to stalk Ororo, determined to capture her for the mysterious powers he has discovered she possesses.  A jealous rival turns out to be more ally than enemy.  Plus, a mysterious young man comes to the rescue.

Storm #3 “Chapter Three” (June 2006):

The mysterious young man is T'Challa, son of the King of Wakanda, T'Chaka.  T'Challa is on his “walkabout,” a “journey into manhood,” and he finds himself in a serious philosophical debate with “Teacher,” the man who teaches Ororo and the other “urchins” to be thieves.  T'Challa is drawn to Ororo, who is recovering from the poison of a tranquilizer dart used on her by de Ruyter.  Speaking of the white hunter, he calls his brother, Andreas de Ruyter a.k.a. “the Bull,” to help him capture Ororo, whom he calls the “Wind Rider.”

Storm #4 “Chapter Four” (July 2006):

Ororo has left with young T'Challa, and their romance begins in earnest.  Elsewhere,  Andreas de Ruyter learns who T'Challa is, and the Bull's past as an adversary of Wakanda is revealed.

Storm #5 “Chapter Five” (August 2006):

Ororo and T'Challa struggle with what they mean to each other in the wake of consummating their relationship.  Then, they are captured.

Storm #6 “Chapter Six” (September 2006):

Ororo settles matters with her rival, Zenja.  In a high-flying helicopter chase, T'Challa and Ororo have their final battle with the de Ruyter brothers.  Then, the young couple continue their journey together – one a warrior and one both a warrior and a woman.

THE LOWDOWN:  Black writers can bring different perspectives and diverse points-of-view to comic book storytelling.  In one single issue, Storm #1, Eric Jerome Dickey shows what different perspectives on storytelling and diverse points-of-view can mean to the mythology of one X-Men in particular, Storm, and to the X-Men, in general.  Dickey really puts Ororo through her paces, forcing her to endure many challenges and obstacles if she is to survive her life as a thief and as a denizen of a jungle refuge.

Over the course of the six issues that comprise the Storm miniseries, Dickey creates a coming-of-age story that resonates with African themes, but is also an universal story of a young person finding  herself and her place.  Ororo’s life is not difficult just because she is an orphan, but also because she is, in some ways, a stranger in Africa.  Dickey, as a Black man, understands the stress fractures that exist in what it means to be Black in a larger culture and how it relates to heritage.  When Ororo’s fellow thieves insist that she is not one of them, Dickey brings a sense of authenticity and realism to those accusations.  He hits right at the heart of the matter.  Africans may see Ororo as a Black American and not at all as an African, no matter what her mother, N’Dare’s origins are.  This is another way that Dickey makes Ororo's story a universal tale.  Storm is a story that is also about the search for identity, and everyone, regardless of his or her group origins, can identity with that.

I would be remiss if I did not also praise artists David Yardin and Lan Medina and their inkers, Jay Leisten and Sean Parsons.  Throughout this series, the art is consistently beautiful, and the storytelling is dramatic, action-packed, bracing, and romantic.  The art and graphical storytelling deftly conveys the setting, making it both exotic and familiar.  Matt Milla's colors glow and sparkle, and also make Storm shimmer, giving her blue eyes an otherworldly quality.  The high drama and action would fall flat without Randy Gentile's dynamic and dynamite lettering.

Eric Jerome Dickey had a superb creative team for Storm.  They are the reason that the one work of comics that he left behind is brilliant and hopefully will delight readers for a long time to come.

I READS YOU RECOMMENDS:  Fans of Eric Jerome Dickey and fans of the X-Men's African weather goddess, Storm, will want to read Dickey's Storm miniseries.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Tuesday, February 2, 2021

#28DaysofBlack Review: Dwayne McDuffie and "Justice League of America: The Injustice League"

[Dwayne McDuffie (1962-2011) left behind a diverse body of work in American comic books, one that emphasized diversity and inclusion. He did so when "diversity" and "inclusion" were dirtier words than they may be to some, now. McDuffie continues to be an inspiration to new voices in American comic books and graphic novels.]

Get #28DaysofBlack review links here.

JUSTICE LEAGUE OF AMERICA: THE INJUSTICE LEAGUE
DC COMICS – @DCComics

STORY: Dwayne McDuffie; Alan Burnett
PENCILS: Mike McKone; Joe Benitez; Ed Benes; Allan Jefferson
INKS: Andy Lanning; Victor Llamas; Sandra Hope; Allan Jefferson
COLORS: Pete Pantazis; Alex Sinclair
LETTERS: Rob Leigh
EDITOR: Brian Cunningham
COVER: Ian Churchill and Norm Rapmund with Alex Sinclair
MISC. ART: Ed Benes and Rod Reis with Alex Sinclair; Ian Churchill and Norm Rapmund with Alex Sinclair; Joe Benitez and Victor Llamas with Pete Pantazis
ISBN: 978-1-4012-2050-1; paperback (June 9, 2009)
144pp, Color, $17.99 U.S., $21.99 CAN

Justice League of America created by Gardner Fox

The Justice League of America is a DC Comics team of superheroes.  The team was conceived by writer Gardner Fox in the late 1950s as a then modern update of the 1940s superhero team, the Justice Society of America.  The Justice League of America's original line-up of superheroes was comprised of Superman (Clark Kent), Batman (Bruce Wayne), Wonder Woman (Diana Prince), The Flash (Barry Allen), Green Lantern (Hal Jordan), Aquaman (Arthur Curry), and the Martian Manhunter (J'onn J'onzz).  This group first appeared together as the Justice League of America in the comic book, The Brave and the Bold #28 (cover dated: March 1960).

The team received its own comic book title entitled Justice League of America, beginning with a first issue cover dated November 1960.  Justice League of America #261 (cover dated: April 1987) was the series' final issue, and a new series, simply titled Justice League, began with a first issue cover dated May 1987.  The title, “Justice League of America,” would not be used for an ongoing comic book series for almost two decades.

After the events of the event miniseries, Infinite Crisis, Superman, Wonder Woman, and Batman reformed the Justice League of America as seen in Justice League #0 (cover dated: September 2006), the kickoff of a new Justice League of America ongoing comic book series under the guidance of writer Brad Meltzer and artist Ed Benes.

After the publication of Justice League of America #12, Dwayne McDuffie became the series new writer.  McDuffie's first story arc was entitled “Unlimited.”  The creative team was comprised of pencil artists: Mike McKone, Joe Benitez, and Ed Benes and inkers: Andy Lanning, Victor Llamas, and Sandra Hope; colorist Pete Pantazis; and letterer Rob Leigh.

The story arc began in the one-shot special, Justice League of America Wedding Special #1 (November 2007) and ran through Justice League of America issues #13 to #15 (November 2007 to January 2008).  Issue #16 (cover dated: February 2008) offered two related stories.  “A Brief Tangent” was written by McDuffie; drawn by Benitez (pencils) and Llamas (inks); colored by Pantazis; and lettered by Leigh.  “Tangent: Superman's Reign” was written by Alan Burnett; drawn by Allan Jefferson; colored by Pantazis; and lettered by Leigh.

The “Unlimited” story was collected in Justice League of America: The Injustice League, which reprints Justice League of America Wedding Special #1 and Justice League of America issue #13 to #16.  The collection was first published first in hardcover (June 2008), and then, as a trade paperback (June 2009).

The backdrop of “Unlimited” is the impending wedding of Oliver “Ollie” Queen, the retired superhero known as Green Arrow, and Dinah Lance known as the hero, Black Canary, the leader of the Justice League of America.  The male members of the League are holding a bachelor party for Ollie that is not going as well as expected.  The female members are holding a bachelorette party for Dinah.

Elsewhere, super-villains:  Lex Luthor, The Joker, and Cheetah are forming a new iteration of “The Injustice League,” the evil counterpart of the Justice League, but this version will have the largest roster of villains ever.  Meeting at the “Hall of Doom,” Luthor dubs this new team, “The Injustice League Unlimited,” and they start launching their first attacks against the Justice League.

Soon, at St. Vincent's Hospital in Greenwich Village in New York City, Wonder Woman and Hawkgirl are fighting the new Injustice League's members, Cheetah, Dr. Light, and Killer Frost, while Firestorm (Jason Rusch) is in a hospital bed, gravely injured from his battle with the villains.  Batman and Red Arrow (Roy Harper) find themselves ambushed by The Joker, Fatality, and the Shadow Thief, who have already taken out Geo-Force.

With members of the Justice League falling to its adversaries, the Justice League is outmatched, and its numbers are dwindling.  Lex Luthor, however, is focused on his main target, Superman, and Luthor promises that he has devised a way to finally destroy Superman.

THE LOWDOWN:  Dwayne Glenn McDuffie died on February 21, 2011, one day after his 49th birthday.  McDuffie was a comic book writer, and he was one of the founders of Milestone Media.  This pioneering minority-owned-and minority-operated company created comic books which featured superheroes and other characters that were either African-American or other minorities whose depictions were underrepresented in American comic books.

McDuffie also wrote and produced for television, specifically for animated TV series.  He was a writer-producer for one season of Cartoon Network's “Justice League” (2001-2004) and a writer-producer for its follow-up, “Justice League Unlimited” (2004-2006).  He wrote and/or produced for three iterations of Cartoon Network's “Ben 10” franchise.  McDuffie also wrote several episodes of the animated series, The WB's “Static Shock” (2000-04), which was based on the Milestone comic book series, Static, that McDuffie co-created and co-wrote.

McDuffie may have been one of the most under-utilized talents and under-appreciated and underrated writers during his three-decade career in the American comic book industry.  Since I don't owe anyone anything and because I don't care much about consequences, I can freely say that had Dwayne McDuffie been a white man instead of an African-American, his status as a comic book creator would have been the American comic book industry equivalent of “most favored nation.”

However, much of his creative output was for DC Comics, where the most powerful editorial positions, those that hand out the writing gigs, were held by bigots, racists, and a variety of sexual harassers and abusers.  During his time at Marvel, McDuffie would have encountered much of the same thing, and during the last decade of his life, Marvel editors mainly hired white guys whose work impressed them and their friends outside the job.

Yet, in spite of such obstacles, McDuffie carved out a career telling hugely entertaining stories in comic books.  McDuffie was a traditionalist and largely eschewed the more “adult” and “mature” storytelling modes that began to dominate American comic books in the 1970s.  Yes, McDuffie was a modern writer and his work did feature elements of realism, but he wrote classic fantasy stories of good and evil in which the shades of gray served the plot, characters, and settings.  McDuffie did not write “grim and gritty” for the sake of style or fad.

That can be seen in the comic book, Static, which is a modern and perhaps, “urban contemporary” take on Spider-Man.  Static was a black teen superhero facing typical teen problems, learning to understand his powers, and dealing with the struggle to learn how to be a superhero.  Thirty years before the debut of Static, a white teen, Peter Parker, lived similar experiences in the pages of Marvel Comics' The Amazing Spider-Man.

Justice League of America (Vol. 3): The Injustice League offers “Unlimited,” which is also classic in the sense that it recalls the original Justice League of America series.  By the time, McDuffie started writing Justice League of America, comic books featuring superhero teams were dark in tone, with characters involved in adult relationships and living complicated, messy lives.  “Unlimited” is straight-forward good guy vs. bad guy.  Yes, the characters have rivalries, conflicts, motivations, personality quirks, and goals, but the depiction of that purely serves the central plot.  And it is this: with their backs to the wall, how do the members of the Justice League of America come back from the ass-kicking Lex Luthor, The Joker, and Cheetah and company have given them?

McDuffie's storytelling is efficient and every panel on every page is consequential, and there is no “decompression” filler.  From the beginning of the story, there is enough tension to create anxiety in the reader for his heroes, and I certainly found myself racing towards the end, hoping that things would work out in the end.  Of course, the heroes always (sort of) win in the end, but the best writers of superhero comic books convince readers that this is it – the end of the line for the good guys.  And McDuffie did that in “Unlimited,” seemingly with ease.

“Unlimited's” plot is so engaging that I ignored the inconsistency of the graphical storytelling due to the shifting art teams.  Actually, the artists offer straight-forward storytelling.  Artists Ed Benes, Mike McKone, and Joe Benitez might not be the best comic book artists or draw the prettiest pictures, but they are quite good at superhero comic book storytelling.  In the end, their art tells a fine story with great characters, and comic book fans swear that is what they really want...

And if audiences and editors really wanted great-stories-characters, then, Dwayne McDuffie, teller of fine comic book stories filled with hugely attractive characters, would not have had to wait to the last half-decade of his life for an A-list assignment in comic books.  By the way, those outstanding editorial citizens fired McDuffie from Justice League of America less than two years into his run on the title.

But they could not kill his pride... nor our memories of his work.

I READS YOU RECOMMENDS:  Fans of Dwayne McDuffie will want to treat themselves to Justice League of America: The Injustice League.

A
9 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


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