Sunday, November 15, 2020

#IReadsYou Review: GEEK-GIRL #6

GEEK-GIRL, VOL. 2 #6
MARKOSIA ENTERPRISES, LTD. – @daSamJohnson

[This review was originally posted on Patreon.]

STORY: Sam Johnson with Mark Darden
ART: Carlos Granda
COLORS: Chunlin Zhao
LETTERS: Paul McLaren
COVER ARTISTS: Jason Hehir with Chunlin Zhao; Claudio Due Avella with Chunlin Zhao
28pp, Color, $4.99 U.S. (September 2020)

Rated T+ / 12+ only

Geek-Girl created by Sam Johnson

“Tights 'N' Capes” Part 1: “Change of Plan”


Geek-Girl is a comic book character created by Sam Johnson.  Geek-Girl debuted in the 2016 Geek-Girl miniseries and returned in a second miniseries, Geek-Girl Vol. 2, which became an ongoing series.  Geek-Girl Vol. 2 is written by Sam Johnson; drawn by Carlos Granda; colored by Chunlin Zhao; and lettered by Paul McLaren.

Geek-Girl focuses on Ruby Kaye, a sexy and popular college coed who inadvertently becomes a superhero.  Ruby dons a pair of super-tech eye glasses that gives her super-powers.  Ruby's BFF, Summer James, then talks her into trying to be a superhero, even providing her with a moniker.  Now, Ruby is Maine's newest superhero, “Geek-Girl.”

Geek-Girl Vol. 2 #6 (“Change of Plans”) finds Ruby, Summer, and Kerry a.k.a. “The Minger” enjoying time at the super-team headquarters provided for them by Johnny Carlyle, the former super-tech weapons dealer turned philanthropist.  Carlyle has founded the Kaye Foundation and is forming a brand new superhero team, of which Ruby as Geek-Girl will be the leader.  Ruby meets her teammate, Tyler a.k.a. “Super-Porter,” and then, plans a girl' night out with Summer and Kerry.

Meanwhile, one of Carlyle's “associates,” Digger Mensch, finds his loyalties being tested.  Plus, Ruby does not realize that she and her friends are being watched.

THE LOWDOWN:  Creator-writer Sam Johnson sent me a PDF review copy of Geek-Girl, Vol. 2 #5, as he has sent me PDF review copies of his other comic books over the past few years.  Johnson provides a synopsis on the inside front cover of each issue, so potential readers don't have to have read the previous issues to really enjoy the current one.

As I said in my review of the prior issue (Vol. 2 #5), just about any issue of Geek-Girl is a good jumping on point because Johnson's story and script are simply quite inviting.  Unlike so many Marvel and DC Comics titles, Geek-Girl is not stuffy and self-important and weighed down by decades of anal continuity.  Nor it is beset by frequent sales-boosting reboots... at least, not yet.

You know what, dear readers?  I'll just keep it simple.  Geek-Girl is fun to read, and Geek-Girl Vol. 2 #6 is a blast to read.

Also, the more this series' art team works together, the more polished its work becomes.  Artist Carlos Granda's clear-line drawing style has gone from being a little shaky on the line work to becoming sharper.  Chunlin Zhao's colors are so pretty that they make me think of candy, and Paul McLaren's clean lettering conveys this issue's easy pace and tantalizing foreshadowing.  So Geek-Girl-Vol. 2 #6 is a good read and is good looking!

I READS YOU RECOMMENDS:  Fans of indie superhero comic books will find an all-around winner in Geek-Girl.

9 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


Geek-Girl #6 is Out Now and available in Regular, Digital and Variant editions at www.geekgirlcomics.com

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