Sunday, June 16, 2013

I Reads You Review: X-Men #1

X-MEN #1
MARVEL COMICS

WRITER: Brian Wood
PENCILS: Olivier Coipel
INKS: Olivier Coipel and Mark Morales
COLORS: Laura Martin
LETTERS: VC’s Joe Caramagna
COVER: Olivier Coipel with Laura Martin
28pp, Colors, $3.99 U.S. (July 2013)

Rated T+

Marvel Comics’ Marvel NOW initiative (which began in Fall 2012) is the major re-launch of the publisher’s comics line. Within that major re-launch have been several re-launches, and one of the big unveilings is a new comic book entitled, X-Men.

The new X-Men is written by Brian Wood and drawn by Olivier Coipel. That is a major creative team, but the really big news about this new X-Men title is that it features a female-only lineup. This new X-Men comic book stars Storm, Kitty Pryde, Psylocke, Rachel, Rogue, and Jubilee.

X-Men #1 (2013) begins with Jubilation Lee (Jubilee, of course) on the run, and in possession of an infant. Someone is following her, and she calls for the X-cavalry. Meanwhile, John Sublime shows up at The Jean Grey School for Higher Learning in Westchester, New York. He has a tale of impending doom to tell.

Writing the X-Men means recycling the ideas of other writers, ideas that were first published decades ago. What Stan Lee, Roy Thomas, Len Wein, and Chris Claremont wrote can be and has been rehashed, re-imagined, remade, and re-jiggered into countless new comic book stories. This has gone on for decades and can go on for many, many more decades.

Along comes Brian Wood. He is one of those writers that can take someone else’s concept and write new stories that are as fresh and as innovative as the original idea. See him do it on Dark Horse’s new eponymous Star Wars comic book with artist Carlos D’Anda. Wood’s new X-Men is the freshest take on the franchise since Grant Morrison shocked us with New X-Men 13 years ago.

One of the elements that made Morrison’s New X-Men so bracing was the art by Frank Quitely. Wood has an artist collaborator who is still ascending. Olivier Coipel, the French comic book artist, has not yet reached his creative peak, but he is a good storyteller. His pretty, eye-candy style is made even prettier by Laura Martin’s dazzling colors.

Coipel is making X-Men a stimulating, refreshing read. Also, amazing is that he is the first “artist of color” (or how about “Black guy”) to be the series artist (and not a guest artist) on a main or “flagship” X-Men title in the 50-year history of the franchise. When you consider that people associated with Marvel have evoked Dr. Martin Luther King and Malcolm X to describe the X-Men, it is ridiculous that it took this long.

By the way, no African-American or Black writer has been the series writer for Uncanny X-Men or X-Men. Is this an accident or is it because the powers-that-be over the years just wanted it that way? Well, I guess Brian Wood and Olivier Coipel are as bold as it’s ever going to get.

Any way, I like X-Men #1. This is just the first issue, but I already think that the 2013-launched X-Men is a fabulous comic book.

A

Reviewed by Leroy Douresseaux

Arata the Legend: Ghosts of Muroya

I read Arata: The Legend, Vol. 14

I posted a review at the ComicBookBin (which has free smart phone apps and comics).

Saturday, June 15, 2013

Review: HIS FAVORITE Volume 4

HIS FAVORITE, VOL. 4
SUBLIME – @SuBLimeManga

CARTOONIST: Suzuki Tanaka
TRANSLATION: Ivana Bloom
LETTERING: Annaliese Christman
COVER: Suzuki Tanaka and Fawn Lau
EDITOR: Alexis Kirsch
ISBN: 978-1-4215-4358-1; paperback (June 2013); Rated “T+” for “Older Teen”
194pp, B&W, $12.99 U.S., $14.99 CAN, £8.99 UK

What if a guy says he loves you? What do you do if you don’t think he takes anything, even love seriously?

Suzuki Tanaka, the creator of Love Hurts, also produced the boys’ love manga series, His Favorite. Boy’s love (also known by the acronym, BL) depicts romantic relationships between male characters. His Favorite can be classified as “shounen-ai,” the subset of BL that does not feature explicit depictions of sex between male characters.

His Favorite focuses on Yoshio Yoshida, an awkward high school student, and Takahiko Sato, the hottest guy in school and a guy madly in love with Yoshida. However, Yoshida thinks that Sato is not really serious about anything, especially love. Meanwhile, all the girls in school are crazy about Sato, and they think that Sato and Yoshida are just really close friends. That’s why they insist that Yoshida help them get closer to Sato.

His Favorite, Vol. 4 (Chapters 13 to 16) opens with a trip to the “House of Horrors,” a haunted house attraction at an amusement park named, “Gorilland.” Yoshida wants no part of a haunted house because he is too afraid. Sato just wants an opportunity to get close to Yoshida. Their female classmates want to use the attraction to get closer to Sato, and they’ll hurt anyone who gets in their way.

Then, go back to Yoshida and Sato’s middle school past. One was cool and popular; the other was a misfit about to be sent abroad. Next, Seijuro Nishida is madly in love with Yoshida, and now, he will wait no longer. It leads to a showdown at “Hell’s Pass.”

As boys’ love manga goes, His Favorite is light-hearted fare. The energy that fuels this series isn’t even hot-and-heavy petting, let alone actual sex. His Favorite is fueled by comedy hijinks. Yoshio Yoshida is so comical that it is difficult to imagine him sexualized or even depicted in a sex act. This may be boys’ love, but I hardly think that I can call this a gay comic or comic about gay teens.

That’s not to say that His Favorite is not enjoyable. I especially enjoy the throng of high school girls that wants Sato so badly, yet the girls cannot recognize the truth that is practically in their faces everyday. The best part of His Favorite Volume 4 is the story of Yoshida and Sato’s past, which is a surprisingly good character piece. In fact, it is an oddity in the silliness that surrounds it. That story is the reason I’m giving this volume a grade of “B” and not something below that.

B

www.SuBLimeManga.com

Reviewed by Leroy Douresseaux


Sakura Hime: The New Emperor

I read Sakura Hime: The Legend of Princess Sakura , Vol. 10

I posted a review at the ComicBookBin.

Friday, June 14, 2013

Review: A GAME OF THRONES: The Graphic Novel Volume 2

A GAME OF THRONES: THE GRAPHIC NOVEL, VOL. 2
BANTAM BOOKS/RANDOM HOUSE – @randomhouse
DYNAMITE ENTERTAINMENT – @dynamitecomics

WRITER: George R.R. Martin
ADAPTATION: Daniel Abraham
ART: Tommy Patterson
COLORS: Ivan Nunes
LETTERS: Marshall Dillon
ORIGINAL SERIES COVERS: Mike S. Miller, Michael Komark
COVER: Tommy Patterson with design by Charles Brock, Faceout Studio
ISBN: 978-0-440-42322-5; hardcover (June 11, 2013)
240pp, Color, $25.00 U.S., $29.95 CAN

A Game of Thrones is the 1996 novel from science fiction and fantasy author, George R.R. Martin. The novel is the first book in Martin’s best-selling A Song of Ice and Fire series of high fantasy novels, which are the basis for the HBO television series, “Game of Thrones.”

Dynamite Entertainment is producing a comic book adaptation of A Game of Thrones. The comic book adaptation of the novel is expected to run over 24 issues of about 29 pages per issue. The writer responsible for adapting George R.R. Martin’s prose into comics form is science fiction and fantasy novelist, Daniel Abraham (who sometimes collaborates with Martin on fiction). The artist is Tommy Patterson, who has drawn comic books for Boom! Studios and Zenescope Entertainment. Mike S. Miller has provided the cover art for most issues of A Game of Thrones the comic book.

Bantam Books is collecting the comic book adaptation as A Game of Thrones: The Graphic Novel. A Game of Thrones: The Graphic Novel: Volume 2, to be released shortly (as of this writing), will collect A Game of Thrones, issues 7 to 12. The book also contains some back matter. “The Making of A Game of Thrones: The Graphic Novel: Volume 2” illustrates how a section of Martin’s novel is transformed into 5 pages of A Game of Thrones #9.

In A Game of Thrones: The Graphic Novel: Volume 2, the action takes place in the icy north of The Wall, the valley of the Eyrie, the decadent south and the capital city of King’s Landing, and the Dothraki’s sacred Vaes Dothrak. Much is happening. Lord Eddard Stark, the King’s Hand, continues to investigate the death of Jon Arryn, the previous Hand. Stark’s wife, Lady Catelyn Stark, accuses the dwarf Tyrion Lannister of trying to kill her son, Brandon (“Bran”), and of another possible murder.

In the barbarian lands, the young princess, Daenerys Targaryen, has found the unexpected in her marriage to Dothraki warlord, Khal Drogo. Meanwhile, her petulant brother, Prince Viserys (who calls himself “The Dragon”), continues to demand that the Dothraki help him reclaim his inheritance as Lord of the Seven Kingdoms from King Robert Baratheon. Meanwhile, the Lannisters continue to plot against everyone.

When I first read A Game of Thrones: The Graphic Novel: Volume 1, I was not familiar with anything related to A Game of Thrones, except that I’d heard of the television series. I did not know that the novel was being adapted into comic book form until Random House sent me a review copy of the first graphic novel in early 2012.

I did not expect much from that first experience, but I ended up thoroughly enjoying it. Thus, I have been anticipating Random House sending me the second collection of A Game of Thrones: The Graphic Novel for several weeks now, and they have sent it.

Based only on my readings of the comic book, I see A Game of Thrones as a great big character drama and an epic soap opera, told as historical fiction. The comic book, as written by Daniel Abraham, captures the epic scope of A Game of Thrones – the large cast and the expansive setting and background – by giving the reader an intimate view of all the major players. Abraham also focuses closely on bit players in the moments they make a direct impact on the narrative. Abraham engages the readers by narrowing the focus on character conflicts, motivations, and relationships.

In Vol. 1, I thought Tommy Patterson was a good artist, but I found his storytelling to be inconsistent. Now, the awkwardness I noticed in some scenes is gone. Patterson’s style is consistent and his compositions results in clear storytelling. Patterson captures everything that is big, grand, and expansive about A Game of Thrones, but his pencil has a laser focus on detailing the characters, both their physicality and personality. Graphically, visually, and pictorially, Patterson brings the characters to life with the skill of someone doing this much longer than he has.

The result of Abraham and Patterson’s efforts is one especially good comic book. Yes, you can call it a “good read,” but add “x 2” to that. As for the back matter: this book offers five pages from A Game of Thrones the novel. Then, the editors show how those pages of prose become a script, thumbnails, pencil art, lettered art, colored art, and finally 5 pages of A Game of Thrones #9.

Fans of all things A Game of Thrones will want A Game of Thrones: The Graphic Novel, so will readers looking for a good fantasy comic book.

A

www.bantamdell.com

Reviewed by Leroy Douresseaux


Nura: Rise of the Yokai Clan: Fragments of the Past

I read Nura: Rise of the Yokai Clan, Vol. 15

I posted a review at the ComicBookBin.

Thursday, June 13, 2013

Superman Leads Latest "We Can Be Heroes" Charge

Superman Takes Centerstage as DC Entertainment Kicks-Off “We Can Be Heroes” Crowdfunding Campaign to Benefit Horn of Africa

Fans Get One-of-a-Kind Items by Donating to the Cause Including Limited Edition Commemorative Artwork, Access to Comic Creators and Other Rare Comic Collectibles

BURBANK, Calif.--(BUSINESS WIRE)--A hometown visit by a legendary comic book artist who will paint a one-of-a kind art piece on an entire wall, sneak peeks at one of the industry’s most anticipated video games and a custom bedroom designed for the kid that always wanted their own Fortress of Solitude. This is just some of what lies ahead in the Superman-themed wave of DC Entertainment and Warner Bros.’ We Can Be Heroes charitable giving campaign announced today by DC Entertainment President Diane Nelson.

Following the success of the campaign’s first Batman-themed wave in April and May, the second installment is focused entirely around the Superman character, aligning with the June 14 premiere of the Man of Steel film and ongoing activities in 2013 celebrating the global icon’s 75th Anniversary.

The “perks” that will be made available to DC Entertainment fans over the next four weeks are a dazzling array of the assets and talent that make up the DC Entertainment and Warner Bros. universe. The perks range from unlimited items at $10 apiece to once-in-a lifetime opportunities for $25,000. As with the first wave, the campaign will be hosted on Indiegogo, the world’s largest crowdfunding platform (www.indiegogo.com/at/WeCanBeHeroes).

“The generosity from the fans of DC Comics during the Batman wave was outstanding and challenged us to create another wave of unique, once-in-a-lifetime opportunities,” said Nelson. “The first wave of the campaign eclipsed its initial goal of $50,000 in just three days and ultimately raised more than $150,000 in less than six weeks. We continue to be overwhelmed and appreciative of our fans who are helping to make a difference in millions of lives.”

Among the perks highlighting the Superman wave of We Can Be Heroes are:

•A hometown visit by legendary DC Entertainment artist Jim Lee, who will paint larger than life, custom artwork on a 10x10 wall

•More than 50 beta keys providing advance access to the upcoming Infinite Crisis video game

•A Superman-themed dream bedroom for kids

•The opportunity to be drawn into an issue of Action Comics

•Scores of signed issues of iconic Superman comics and theatrical posters from “Man of Steel”

In its second year, We Can Be Heroes (http://www.WeCanBeHeroes.org) is the largest charitable initiative in the history of DC Entertainment and Warner Bros. The funds raised will benefit the campaign’s nonprofit partners (Save the Children, International Rescue Committee and Mercy Corps) to deliver food, medicines and other resources critical to the survival of people in Ethiopia, Somalia and Kenya.


About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world. In January 2012, DC Entertainment, in collaboration with Warner Bros. and Time Warner divisions, launched We Can Be Heroes—a giving campaign featuring the iconic Justice League super heroes—to raise awareness and funds to fight the hunger crisis in the Horn of Africa.